******Official Star Citizen / Squadron 42 Thread******

The 'token' is just for re-purchasing items with credit. You hand over cash, they'll bend over backwards.

I just dont see the point in that at all, that has to have cost them more money in paying Turbulent to implement a 1-time token, than it has any beneficial impact. They've spent money on something that doesnt make them any money essentially (buying with credit) and yet they've left the cash unmelt as it is, which must be costing them money.

Every time a ship goes from concept to hangar/flyable and the price goes up - GM wins, CIG lose. Oh well.
When they split SC & Sq42 - GM wins, CIG lose. Oh well.
When someone wants to buy back their ship with credit (which means its locked) - Players win, CIG doesnt get tickets. This must never happen again!!

WTF CIG.
 
It can be more profitable to allow subtrading in this way. Those subtraders looking to maximise their own profits effectively become a marketing arm on behalf on Cig by finding new clients who may become a source of revenue once in.

Not all that different to giving away a ship package as part of a vendor partner promo . You have given something away that amounts to data and whatever the data cost to you but now that you have the client he may spend real money expanding his experience in your digital environment, where as without the giveaway you may never have had the client.
 
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AMD etc have reach though, A subreddit which nobody would know exists if they didnt know about SC, is just a marketplace for people to exploit people who want something CIG arent offering at the time.

I just think its idiotic to essentially encourage their actions, while at the same time, imposing strict limitations on credit purchases. Credit items cant be traded, you're buying them with pure intentions. The same cant be said of credit items, and when we all know theres a subsection of the community which is exploiting their customers with 66% mark-ups for a couple of years, and now giving them free reign to continue that with ancient ships they'd long given up on. Its being strict with the people doing no harm, and saying 'carry on chaps' to those who're about to start profitting with almost certainly hundreds of Aurora packages a piece and undercut and undermined CIGs decision (i myself could comfortably amass 147 just by melting one $350 ship, between now and Feb14th, double that if i'd been doing it for longer and/or with the funds these people have).

The GM isnt marketing, they're not driving future sales or demand.

There was one A-Hat on there who claimed that the GM was good for CIG, because it made them money, they couldnt possibly lose money. The fact that they were selling it for less than CIG would, didnt seem to factor in. Why? Becuase this A-Hat believed that by unmelting it, CIG were selling it... TWICE. That was their logic, its pure ignorance and for more just selfishness.
 
Depends how you look at it, CIG arguably did benefit by having GM sellers flogging ships back at the peak of the community obsession with LTI. Many of the GM sellers at the time went on to spend that money back into the game as new LTI ships came out. Yes they take a cut but I'm not convinced that back then as many ships would have been sold without the GM, in many ways the LTI obsession stokes the GM who responded by throwing money into any future LTI sales. When the cheaper LTI ships started coming out the GM died down a lot, only to be given a boost with the unmelt systems.

I don't see it as lost revenue for CIG, I do however think it's a shame that some will have been paying over the odds over something like LTI, which is going to be such an utterly meaningless running cost for most ships in-game later on.

We'll never know if the premium people were willing to pay for LTI on the GM would ever have gone into the game though.

Right now there's still some silly priced ships but if after 3 + years people haven't figured out that most ships come on the website for sale at least once a year then frankly they need their heads checked.
 
Depends how you look at it, CIG arguably did benefit by having GM sellers flogging ships back at the peak of the community obsession with LTI. Many of the GM sellers at the time went on to spend that money back into the game as new LTI ships came out. Yes they take a cut but I'm not convinced that back then as many ships would have been sold without the GM, in many ways the LTI obsession stokes the GM who responded by throwing money into any future LTI sales. When the cheaper LTI ships started coming out the GM died down a lot, only to be given a boost with the unmelt systems.

I don't see it as lost revenue for CIG, I do however think it's a shame that some will have been paying over the odds over something like LTI, which is going to be such an utterly meaningless running cost for most ships in-game later on.

We'll never know if the premium people were willing to pay for LTI on the GM would ever have gone into the game though.

Right now there's still some silly priced ships but if after 3 + years people haven't figured out that most ships come on the website for sale at least once a year then frankly they need their heads checked.

Lti is going to massive early game.

I dont care what CiG say, insurance cost are going to be similar to ED in percentage of cost versus ship purchase price.

Being able to go out and trade in a decent sized ship and not have to worry about having 1,000,000,000 credit buy back/premium in reserve is going to a big deal.
 
LTI is genuinely looking like its worth nothing, just a snobbish 'i have LTI' brag, and i say that with 5 LTI ships and only the AMD Omega which isnt LTI. It might sound daft, but i'll explain why its highly unlikely, certainly as you put it, 'in early game'.

That Omega comes with just 2 months insurance, nothing tops that. However your insurance expires in real time, based on play time. So every month of insurance on your ships, is worth around 700hrs. So that Omega gives me 1400hrs before i need to pay a penny of UEC.

To put that into perspective, working a 40hr week, for 52wks, is just over 2000hrs, its almost exactly equal to 3mo's insurance.
So anyone that puts a 9-5 shift in, 5 days a week, every week for a year, will be right at the end of their free insurance. Think what that means for those 2yr & 3yr ships.

So whether you have 1 ship or 20 bought, if they've got 3mo insurance, the vast majority of us arent going to be paying for a long long time. Enough to have amassed a small fortune, or at the very least, aware of the cost implications when it expires.

The cost of the hulls are supposed to be about 1/4 of the cost of a fully decked out ship, so it stands to reason we'll be paying 3x more for 'upgrade insurance' than hull insurance.

I honestly think LTI is barely worth considering. Thats not to say i havent messed about with friends accounts to get them LTI variants (P72 & CCU), cos if it saves them money in 3yrs the why not. It just isnt going to be hurting us at all. There are about 6 different taxes (3 insurance, hangar fees, landing fees, transaction fees and maybe more) and i'd bet them combined ends up being similar to EDs insurance, and 1 of those factors will be covered for x months etc.

Its a only going to save us a fraction if we're all playing for over 2000hrs, at which point im sure we'll all be rather comfortable.
 
That Omega comes with just 2 months insurance, nothing tops that. However your insurance expires in real time, based on play time. So every month of insurance on your ships, is worth around 700hrs. So that Omega gives me 1400hrs before i need to pay a penny of UEC.

To put that into perspective, working a 40hr week, for 52wks, is just over 2000hrs, its almost exactly equal to 3mo's insurance.
So anyone that puts a 9-5 shift in, 5 days a week, every week for a year, will be right at the end of their free insurance. Think what that means for those 2yr & 3yr ships.

Would it not be more inline with how REC works?

As in not hr based but day based, so a month is ~30 days and after you start 1hr of a day it's ticking till that day's over?

Seems strange that they'd move from the day based system they have to an hr based system. The Insurance is to help balance the economy, if people were buying it so infrequently it'd be a bit pointless
 
Early Mustang Omega also came with SQ42, the ship stand alone is worth $55, once SQ42 gets separated from the ship packages the AMD Omega package will be worth about $110 / £75 (CiG value)

I was given that. I have spent its value in real money and would have done anyway, I was already a member, 3 years this month and i intend to spend a lot more before this goes BETA.

Back when these were being given away with R9 290/X they were selling for upto £40 on Ebay and the members market, that settled to about £20 for later ones without SQ42.

A lot of those people, probably the majority of them traded in the Mustang for something higher up and spent real money, its difficult to quantify how many of them wouldn't have done so anyway.
Having said that, lets be honest right now to be a paid-up member is fairly expensive, about £30 for the cheapest Pledge now isn't it? soon without SQ42.
And if you want a good ship it will cost you around £70, if you want more than just the one it starts to get really expensive.

What i'm saying is right now its a bit elitist,
even once its released there will be no compromising it for low end systems, no budget OEM box will run this, no console will run this and it will never be available on console.
Which i think is a good thing, a lot of console fanboi's argue a PS4 is better than a lower mid level PC costing a lot more, the fact is these days 80% of games are compromised on PC to accommodate the PS4.
This is one of those wonderful things that got me into PC gaming a lot of years ago, something that no longer exists. 'this is a PC Game' a massive totally uncompromising stunning looking game making proper use of real hardware, this game on its own may revive that concept somewhat.

Anyway i'm rambling off point, personally i don't think its a bad thing to allow subtrading, even if its a loss of sale in the short term in the long term it should balance out to pay dividend for CiG.

There are over a million users, if 2% of those users subtrade and get 10 new clients eventually spending $50 each from CiG shop content its $200.000 in CiG's coffers they otherwise would not have had. That pays for more advertising.
 
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Would it not be more inline with how REC works?

As in not hr based but day based, so a month is ~30 days and after you start 1hr of a day it's ticking till that day's over?

Seems strange that they'd move from the day based system they have to an hr based system. The Insurance is to help balance the economy, if people were buying it so infrequently it'd be a bit pointless

It was said to be this way a good while back but somewhat vague which left some aspects open to different interpretations, but was repeated on January 13th in RSI chat like this:

CIG Matt Sherman (13:05:48): No, Insurance won’t start until the full PU is running.
CIG Matt Sherman (13:06:05): And even then, it’s planned to be run against a /played value, not just real-time lapse.
CIG Matt Sherman (13:06:39): Ya, so 6mo insurance would equal 4320 hours of played-time.
CIG Matt Sherman (13:07:06): Part of why CR has said the 2-3yr insurance would effectively be a lifetime for most players.
CIG Matt Sherman (13:07:28): Like 3yr insurance would cover ~26,000hrs of playtime.
CIG Matt Sherman (13:08:31): You can’t physically log 3 linear years of playtime into 1 real-time year…

This statement, while not necessarily being 100% proof it will be that way, its coming from someone who knows what they're talking about and it explains sufficient what that actually means with an actual example and what that equates to. There was always questions about in-game time lapse, so if 1h passes in 15min, that could mean that the insurance was based on play-time but in-game passage of time, basically shortening it by a factor of 4. This seems pretty clear cut. Not concrete, but much clearer than anything we've had before. It also goes to show maybe CIG werent kidding about LTI being taken too far. I think CIG could take some of the blame for that, its the 4th year and we're still only just getting clarification of WHY it doesnt amount to much - and not via a very clear channel, an official publication would spread the word better.
 
Early Mustang Omega also came with SQ42, the ship stand alone is worth $55, once SQ42 gets separated from the ship packages the AMD Omega package will be worth about $110 / £75 (CiG value)

I was given that. I have spent its value in real money and would have done anyway, I was already a member, 3 years this month and i intend to spend a lot more before this goes BETA.

Back when these were being given away with R9 290/X they were selling for upto £40 on Ebay and the members market, that settled to about £20 for later ones without SQ42.

A lot of those people, probably the majority of them traded in the Mustang for something higher up and spent real money, its difficult to quantify how many of them wouldn't have done so anyway.
Having said that, lets be honest right now to be a paid-up member is fairly expensive, about £30 for the cheapest Pledge now isn't it? soon without SQ42.
And if you want a good ship it will cost you around £70, if you want more than just the one it starts to get really expensive.

What i'm saying is right now its a bit elitist,
even once its released there will be no compromising it for low end systems, no budget OEM box will run this, no console will run this and it will never be available on console.
Which i think is a good thing, a lot of console fanboi's argue a PS4 is better than a lower mid level PC costing a lot more, the fact is these days 80% of games are compromised on PC to accommodate the PS4.
This is one of those wonderful things that got me into PC gaming a lot of years ago, something that no longer exists. 'this is a PC Game' a massive totally uncompromising stunning looking game making proper use of real hardware, this game on its own may revive that concept somewhat.

Anyway i'm rambling off point, personally i don't think its a bad thing to allow subtrading, even if its a loss of sale in the short term in the long term it should balance out to pay dividend for CiG.

There are over a million users, if 2% of those users subtrade and get 10 new clients eventually spending $50 each from CiG shop content its $200.000 in CiG's coffers they otherwise would not have had. That pays for more advertising.


Its not the PS4 games are getting cut down for; its the XboxOne Humbug......but most of your points still stand ;)
 
Had some fantastic fun tonight in Olisar with Pete and Imp, shame we can't get a big OCUK bunch in one instance.. it'll happen eventually :)

top tip if you want to steal someones avenger, jump in their bed, they walk right past you when they go to eva.. allegedly.
 
Had some fantastic fun tonight in Olisar with Pete and Imp, shame we can't get a big OCUK bunch in one instance.. it'll happen eventually :)

top tip if you want to steal someones avenger, jump in their bed, they walk right past you when they go to eva.. allegedly.

I would like to hook up with you guys, maybe next week.
 
Saturday night, probably around 9pm we'll be on teamspeak usually, there might be a couple of them on tonight (I'm out playing poker) lol.

Getting everyone in an Olisar instance is an absolute pain though so although we did that for a few hours last night it's unlikely to happen on Saturday as the servers will be rammed.
 
Yeah but you need to use Skype :p

Joking aside we've so many games etc we play it'd be impractical to use, I jump between rooms to chat to people playing different games but typically they'll want to stay out of each others rooms to avoid confusing. 6+ is fine if people are use to teamspeak, in other words no open mics and people only talking when it's something useful.
 
Yeah but you need to use Skype :p

Joking aside we've so many games etc we play it'd be impractical to use, I jump between rooms to chat to people playing different games but typically they'll want to stay out of each others rooms to avoid confusing. 6+ is fine if people are use to teamspeak, in other words no open mics and people only talking when it's something useful.


I can do that, i use a headset anyway, i'm back home next Saturday tho i can be on at other random times, i'll introduce myself on the PAGAN forum soon.
 
Has it been updated in the last 5 days or so?

just seen this and don't remember any of it last time i was there, Saturday gone..

20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.

i just had 8 Cooms, one data finding at covalex and one rescue, thats it. did them all once.

3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.

https://robertsspaceindustries.com/feature-list

Never seen stations with those names.

I have been here so many times looking for these apparent wrecks and only ever found a Gladius with nothing in it.

Constant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.

Never any fighting.
 
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Skype is just as good if there's only about 6 of us in one chat, more than that is too busy anyway

TS3 is just as good as skype if there's less than 512, more than that is just greedy :p

Joking aside, why people use skype over ts has always baffled me for gaming chat that is
 
Has it been updated in the last 5 days or so?

just seen this and don't remember any of it last time i was there, Saturday gone..



i just had 8 Cooms, one data finding at covalex and one rescue, thats it. did them all once.



https://robertsspaceindustries.com/feature-list

Never seen stations with those names.

I have been here so many times looking for these apparent wrecks and only ever found a Gladius with nothing in it.



Never any fighting.

Probably stuff that was intended but never made it in, and has been forgotten about.

There is another you've missed though, the ICC one, i think it is. When you activate one of the comm stations thats becomes a new destination. It's the only ship-related 'mission' in there at the moment.

I'd say it more likely you'd forgot that one when listing them, but worth a mention.


Did everyone see the snippet of the Hurston landing zone in the middle of AtV? around 24min mark?

KRDslwI.png
They referred to it as just finished 'blocking out', it looks damn near finished ffs! Even if its just one area to build a sample section to evaluate the look, it looks fantastic, and its in-engine rather than a pretty paint-over. It makes you think about so many other things going on which might be say 2-3 months behind this, we saw Nyx a few months back, now Hurston seems a few months behind that. This could be the start of a train of planetside locations.
I believe all the Stanton planets use the same base tile set, just in different ways, ArcCorp and Crusader certainly do, and Hurston looks like it does, though Microtech could be different, possibly the 'outdoors' areas could be under a glass roof, due to it being an ice planet, just not like a shopping center. So it'd feel more like ArcCorp than say Nyx.

If you think back to that asset leak, and the sheer quantity of stuff we hadnt seen but had models pretty far along, and that was roughly a quarter of the data before it was spotted and blocked, its not hard to imagine a lot is happening behind the scenes, its just being held back till its in a presentable state, or secret for sq42 hype. They probably dont feel the same pressure to show proof of content or things being possible in the same way either, they have a planetside location working, so they can wait for those epic stages like the Nyx landing video, make it even more of a surprise and more impressive.
 
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