******Official Star Citizen / Squadron 42 Thread******

Not really sure if you're taking the mick about the gladius, or didnt get what i meant... its the Omega, to a Delta atm, with the intention of melting my existing LTI Gladius (for funds) and using the 'AMD Delta' into a Gladius, cos i think she's a beaut.

If we ever get the downgrade CCU option, then it may end up as a Merlin, free up those RSI credits. All i care about is the game package element really, it frees up $45 previously spent on a package, and likely gives me credit (omega to merlin must be around +$30?) which i cant complain about.

just a few days ago i sold my Avenger and bought a Mustang Beta, just to have something a bit different and some change in my account, i also still have my own Mustang Omega, and the trusty 325A.

I'm not spending anymore money at the moment, its pointless as i keep renting them only to then largely ignore those rented ships and use the 325A far more often anyway.

When cargo becomes useful i'll jump on a Freelancer, i'll trade in my third ship and stump up the difference, my other two are staying with me, probably right up until release and if possible just keep them for release.
https://robertsspaceindustries.com/pledge/ships/mustang/Mustang-Gamma
 
I hope I can downgrade back to my omega at some point, great little ship it's currently a Freelancer MIS of all things :(

You and your 325A Humbug, I'm starting to think you're just the AI in the ship..
 
Hi guys, what would you recommend as a starer pack buy? It was my B'day recently and my kids bought me the AEGIS GLADIUS as a present not realizing it didn't include the client or Squadron 42 single player.. Thanx in advance

Cheers
 
If you want to buy both single player (SQ42) and multiplayer (Star Citizen) you could go for this one:

https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Star-Citizen-Squadron-42-Combo

I'd then upgrade it to the Aurora LN or an Avenger Stalker.

Alternatively you could melt your gladius (reclaim as store credit) and use the funds to buy this outright with a few dollars left over. You can check if you can melt in the hangar section when logged in: https://robertsspaceindustries.com/account/pledges

You can currently upgrade ships (doesnt' affect the package they are in) as long as you're moving to an equal value ship or one that's more expensive.
 
I hope I can downgrade back to my omega at some point, great little ship it's currently a Freelancer MIS of all things :(

You and your 325A Humbug, I'm starting to think you're just the AI in the ship..

Blame CiG for cloning ship after ship, aside from the scout all the newer ships are the same, they just look a bit different, All they do is turn up thruster aptitutes, I realise they are from the same manufacturer but you see my point?

To be fair there isn't a lot of versatility in the catalogue yet, Arora, Mustang, 300, Hornet and a bunch of Aegis ships, in the mid range you have the Avenger, a 300 series or the Gladius.
The Avenger is a good ship and I like it but it's a bit sensible, the Gladius again very good ship but focused in its purpose.
What remains is the 300 series, it doesn't really know what it, it can't be pigeonholed, it's a bit off the wall with its interior, gullwing doors and by-delta wings, it's also very quick and agile, it loves to be manhandled and thrown around.
So yeah it's the ship I like.
I'll like other ships just as much or more when CiG make them. :)
 
If you want to buy both single player (SQ42) and multiplayer (Star Citizen) you could go for this one:

https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Star-Citizen-Squadron-42-Combo

I'd then upgrade it to the Aurora LN or an Avenger Stalker.

Alternatively you could melt your gladius (reclaim as store credit) and use the funds to buy this outright with a few dollars left over. You can check if you can melt in the hangar section when logged in: https://robertsspaceindustries.com/account/pledges

You can currently upgrade ships (doesnt' affect the package they are in) as long as you're moving to an equal value ship or one that's more expensive.

Done, thank you for the advice, upgraded to the Avenger.... ;)
 
What am I missing? Have installed and had a few hours but its quite obvious that there is pretty much nothing to do other than fly around land and get your ship nicked. Also the controls are a pretty steep learning curve aren't they?

Also why are some of the ships $330? I insure my car and my house for less than that, surely no one that breathes air can consider that craziness as value? Again am I missing something? (genuine question btw)
 
What am I missing? Have installed and had a few hours but its quite obvious that there is pretty much nothing to do other than fly around land and get your ship nicked. Also the controls are a pretty steep learning curve aren't they?

Also why are some of the ships $330? I insure my car and my house for less than that, surely no one that breathes air can consider that craziness as value? Again am I missing something? (genuine question btw)

Its Alpha, early stage development.
The game is funded by croud funding, or 'backers' you give them money by buying a ship, they use that money to fund the game development, in return for backing the project you get access to the project as a playable game with the ship you bought.
What that game contains will grow over time as the game development progresses.

Funds raised so far is $112m
 
What am I missing? Have installed and had a few hours but its quite obvious that there is pretty much nothing to do other than fly around land and get your ship nicked. Also the controls are a pretty steep learning curve aren't they?

Also why are some of the ships $330? I insure my car and my house for less than that, surely no one that breathes air can consider that craziness as value? Again am I missing something? (genuine question btw)

The game is still in development and will be for some time, so it isn't a complete game. Have you had a walk around ArcCorp? Still not much to do there, but it's very detailed and a good walk around.

The high price of some ships is to help fund the game. Most of the ship will be available to earn in game, but you can buy them too. For the longest time the game was $40-50, I think it's now $60 for multiplayer and singleplayer? Hardly like they are demanding people pay high prices for access.
 
Cheers guys, understand the pricing a little better now and even though you are obviously not being forced to buy any of them I still consider those prices as utter nonsense no matter how its funded.

Another question is what do you actually do in this early alpha? It very pretty, performs well and I think I'd grasp the controls but I would have hoped for more to do given the amount of money being requested.

Also I've had my ship swiped 3 times in 3 plays and its took me ages to connect to a server which has left me with an utterly funless experience, is that normal?
 
If you want to know more about the game the is plenty of stuff on the net, they also release series of videos almost on a daily basis, you can find them on the site, or Google "10 for the chairman" "around the verse" "bugsmashers" "reverse the verse"
 
Cheers guys, understand the pricing a little better now and even though you are obviously not being forced to buy any of them I still consider those prices as utter nonsense no matter how its funded.

Another question is what do you actually do in this early alpha? It very pretty, performs well and I think I'd grasp the controls but I would have hoped for more to do given the amount of money being requested.

Also I've had my ship swiped 3 times in 3 plays and its took me ages to connect to a server which has left me with an utterly funless experience, is that normal?

It's far from perfect, there are problems like that, people do steal your ship, if you're stranded kill yourself 'ctrl + backspace' you will respawn so you can get a new ship, they are looking at addressing that.
You don't need to land anywhere, go to come arrays and fight pirates, or be a bad boy by turning them off, go to yela to get guns and fight pirates, do ICC missions..... Ecte. Google these things.

Also, you don't need to buy expensive ships to use them, you can earn credits to borrow a lot of them for a limited time in Arena Commander.

Google and read up :)
 
Another question is what do you actually do in this early alpha? It very pretty, performs well and I think I'd grasp the controls but I would have hoped for more to do given the amount of money being requested.

Right now there is:

  • Arena Commander - PvP or player vs AI dog fighting.
  • Universe - ArcCorp - A place to wonder around on foot.
  • Universe - Port Olisar - A place to fly around and use quantum travel between space stations. Comms arrays can be turned on or off, there are a few very small "missions" as well such as locating beacons. The security station is a place where firearms can be obtained so gun battles are common there. Ship stealing is also common but that's because it's fun to sneak around and steal ships, at the moment there aren't really any consequences to stealing ships. You can always respawn and get your ship back again (R Ctrl + Backspace).
 
I just thought, if you don't know, in Crusader at port olsiar or anywhere in the Crusader system if you press B you will get a bunch of destinations, point your ship at one until you get a circle and press middle mouse, you will jump to that location.
 
I dont really envy the position of being a newcomer to SC, i joined 2yrs ago before we had Arena Commander, so far less to get your head around.

Its pretty unfair, but i think the best way to view SC in its current state, is a tech demo with gameplay elements. You cant go into it believing its a game yet, its little examples of how some of the mechanics will work, with far far more missing than present.

Like Humbug points out, cos its stupidly easy not to know otherwise, but B & MMB are important to know, as is V which is a bit like a car gearbox, switching you between:
- Precision (for landing, small movements etc)
- SCM (Space Combat Maneuvers)
- Cruise (High speed travel, very limited movement - like a dragster or w/e).

Being stuck in precision flight, crawling along isnt going to be fun, likewise if you dont know how to quantum travel to the other destinations in the game.

I think the best example of a mission in SC is at Covalex, an abandoned shipping hub. Getting out of the ship, no artificial gravity, so you're EVA'ing into the space station, and then locating recordings around the map. Its weapons free, and its entirely possible that newbies are trigger happy, though ive been in plenty of times and never heard a shot fired and dont think ive ever visited when there hasnt been at least 1 other person who's EVA past me without feeling the need to shoot etc.

If you open up mobiGlas (F9) one of the apps has a list of missions available, and the Covalex one can be found straight away, clicking the diamond should enable the mission and give you some additional information. Likewise, collecting the recordings explains a little more. Its not a long mission, but its not hard to imagine the same sort of mission you'd find in Skyrim, Fallout or Witcher, just set in space, in creepy abandoned space stations, some form of alien creatures possibly hiding in there, maybe pirates got there before you etc.

Its really needs the user to be open to imagining the game using the mechanics available, and creating missions with them, not looking at what there is now and saying if this is it, its crap. Its not asking you to imagine it was good, the graphics werent from 2002, etc, just to acknowledge the examples, and realise they'll be fleshed out and completely different types of stories will be going on, using these and other mechanics.
Same thing with the planetside module, ArcCorp. Not much to interact with, but its an example of one of many varied areas you'd land your ship, hop out, and go walk around, buy & sell stuff, meet someone in a bar to pick up a mission.

Thats why i think its honestly best considered as a tech demo, and an open mind, rather than a game to dive into and spend 2hrs playing every day. You dont need to buy it to appreciate what its building, and there'll be plenty of opportunities to try it when theres more to do, and if at some point it clicks and you see reason to buy, by all means do. Hopefully it at least makes you realise theres something in SC worth remembering it and wanting to come back later and try it again.
 
I agree with Paul although I'd always say - if in doubt back later, there are plenty of free fly weekends so you can check on the game as it goes :)

It is crowd funded so you do have to appreciate that if it's not made, there's no refund, the money is gone. So only pledge if you want to help develop it and can afford to potentially lose that cash, ignore the fluff on offer for backing early.
 
VoseQ9A.jpg


Looks ugly, and not in a cool industrial way, but I suppose it fits MISC's style.

Edit: Another one:

ZkM6BuU.jpg
 
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