******Official Star Citizen / Squadron 42 Thread******

Sorry its late, it got too late uploading so went to bed.

Alpha 2.5.

New Station: GrimHex
New lighting pass
New particle effects system
New landing systems
New ships: Reliant Core, ARGO Transport and ARGO Cargo.

Its a 'Tock' patch in the Tick - Tock update cycles if there is such a thing with SC, its a big one, the lighting is new with some clever refractive bloom effects that i really like.
Cryengine recently got an update to its GPU rendered particle system, which they are now making use of, TBH i think they could do more with it but its early days, i'm a little overkill when it comes to effects anyway, thats just me, i always want moaaaaar BOOM!

GrimHex, looks really good, so much detail in it, its good to see they are still improving on the incredible work they have already done, while the artwork has always been top draw i always felt they never used Cryengines gorgeous lighting and texture mapping to full effect, it all looked a bit flat compared to what i know the Engine can do, not so with GrimHex, its stunning.

Reliant Core, very interesting ship tho i don't think i'll be buying one, its flight characteristics are mushy, it makes some great noises, they seem to be adding some rocket sound effect to thrusters with new ships, it does sound so good, very addictive, from the outside it makes some wired throbbing sounds that is again brilliant, i tried to capture that but not very successfully.

The ARGO, what an awesome little thing, no Jump Drive or Weapons, its just a close support craft, soooo much fun, again its the noise, its intoxicating.

Enough blabbing, sorry about the slightly off aspect ratio of the vid, i'm using Shadowplay BETA 3 and it just happens to be playing up right now.


And my own Cryengine BOOM, these are the old Texture Based effects some of you my recognise from SC. at least upto 2.4. Cryengine has always had GPU driven particle effects, there is a lot of it in Crysis 3 but its always been buggy and very difficult to work with, it was a primarily texture based engine, its why even CiG used it for this long. the new system brings it into line with Unreal Engine, its been a long time waiting.

PS: as you can see you don't need Nvidia PhysX to make stuff spring out the ground and bounce, you never have :p

 
Logged in after a while. Figured out V makes me go zoom!

I tracked a mission, no idea where the marker is etc, I can't find ANYTHING.

Just relearned how to shoot my weapons and just launched from the main station.

I need.. a lot of help.
 
Love it, Grim looks suitable cool :D

I'll be back home early next week or late this, hopefully it will go live soon, give us all something new to do.

@ diditalx, B to bring up destinations, F the activate jump drive, hold alt + F to get out the ship.
N to activate landing, hold N over pad until landing complete.
 
I'm sure many of you have already seen this - But I've only just watched it and loved it :D I could watch a full episode of this :D

 
The guy did a sequel video:


Still pretty amazing that it was made 18 months ago..

The one below is probably the video I enjoy most when not wanting my ears blasted with music, I've shown it to a couple of friends who've asked about the game to give them an idea of why people have pledged:


It also gave me ideas for our org video I did in 2014 which I really, really need to update now I've learnt more about editing. Ironically I only used the music for the org video for a second time last month with the constellation showcase, had been itching to listen to it again lol.

 
Doubt I'll be on tbh wife brought home a nice looking bottle of Finlandia vodka earlier... :-D expect the others to be on NMS hoping to see a stream at some point later
 
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