******Official Star Citizen / Squadron 42 Thread******

Wow. Just had a look on ebay and these are going for $100! Yeah, mine has SQ42 it seems. Might as well sell it and keep the money then :D:D:D

Can always buy a Freelancer with in game credits. Got 32k UEC and 5k REC or whatever they are called.

Oh and when I logged in I saw I already had an invite to XPLOR, so I said ef it and left my last org and joined them :p

Edit: Decided to just keep and not mess with my Digital Bounty Hunter - LTI package. Will work out I got it for free and made a profit in the end. lol :D

That just prompted me to look, yeah £75 up with SQ42 and i have one.... that is tempting.
 
Weird? I don't follow. I understand it might not be the most effective way to play. But i don't think it is in anyway weird for some of us to not particularly want to be associated/tied to so many orgs.

To many people and to much going on and possibly to many obligations to come out of it. I would much rather stay in my own org of 10 ish people ( close gaming family ) and go about our business and potentially after a few months introduce a couple of people at a time and see if there is a potential for us to build a small business to slot into the bigger picture.

That's all well and good but you're looking at orgs the way people traditionally look at clans/guilds in other games. That's not the purpose of an org in Star Citizen, they aren't that rigid and are meant to be more flexible. Much like in real life you might have a gym membership but also be a member of a shooting club, a rower, into a car owners club etc. Some you'll take more serious than others and in some cases you may not consider yourself "loyal" to any of them in a meaningful way.

That's why I mention taxes, if people aren't loyal to an org they won't want to accept any tax that's imposed on them by it, even if it's extremely small on principle if the leadership area sitting gathering money for simply having founded it etc.

We've got an upper membership limit (150 presently) with no plans of raising it but as there's a core of us who play together (around 10) and an extended group that are in contact with me regularly in one way or another (another 40 or so) I actually think our number of 150 is likely to be about right if I want us to have a UK centered group who are on most UK evenings and able to do something together if people want to.

There's no reason a dedicated group of 10 couldn't do that themselves though, but as numbers drop and people stop playing that quickly becomes a problem. That's where having a few additional people around helps fill the gaps whilst new, good members are recruited.

Initially this'll be the main benefit of having membership in several orgs, you'll always have someone to talk to and play with if you want who are in a group with you and are presumably there for the same reason - that's assuming they aren't infiltrators ;) and obviously those sharing org membership with you are likely to be known to others who you trust or have some form of reputation with the org leader which allows them to be members (this is where large orgs fall to bits as members cant trust each other to the same degree IMHO).

I'm in 4 orgs:

https://robertsspaceindustries.com/citizens/Raumarik/organizations

1 I founded, 1 is a PAGAN members racing club and the other two are meaningless to me but I'm in there our of general interest. If the linux group or operation pitchfork try to levy a tax, I'll be out as quick as a flash but otherwise I'm happy to be there and I do talk to members of those two orgs regularly on the forums.

I'm not saying being in a small exclusive org is bad, I simply personally think it's a restriction without purpose (in other words - a bit weird).
 
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There's a few PAGAN folk in XPLOR, to be honest I think anyone only in one org is a little weird as the game will suit being in several at once. They are essentially networks of people to play with.

The only thing to watch out for is they'll be able to tax members..

Not sure I follow. Would have imagined the opposite was true :p

I won't have enough time to even commit to a single one, let alone multiple. Will see how it goes when the time comes suppose :)

I don't mind taxing part as long as it is small and I get something in return. If not I just join another org or play without one if need be.


That just prompted me to look, yeah £75 up with SQ42 and i have one.... that is tempting.

Yeah man, crazy, it worked out I got it for a few quid back then after selling the rest of the games in the bundle. Now it is worth at least £60. So in the end I get Digital Bounty Hunter LTI package for free and £30 profit on top. ChaChing. Peeps be spending hundreds/thousands on Star Citizen, while I be getting it for free and making a profit :p:D;)
 
Weird? I don't follow. I understand it might not be the most effective way to play. But i don't think it is in anyway weird for some of us to not particularly want to be associated/tied to so many orgs.

To many people and to much going on and possibly to many obligations to come out of it. I would much rather stay in my own org of 10 ish people ( close gaming family ) and go about our business and potentially after a few months introduce a couple of people at a time and see if there is a potential for us to build a small business to slot into the bigger picture.
Not sure I follow. Would have imagined the opposite was true :p

I won't have enough time to even commit to a single one, let alone multiple. Will see how it goes when the time comes suppose :)

I don't mind taxing part as long as it is small and I get something in return. If not I just join another org or play without one if need be.

Yeah, might sound a little unusual, but that might just be if you've not seen some of the more specialised orgs. I own a Starfarer, so i've joined an org for Starfarer owners. Maybe in the future organised trips to gas planets with heavy security will be arranged - works out cheaper because 10 ships hiring 10 fighters and 2 capships as protection is cheaper than being 1 ship needing 3-4 fighters and still not looking too threatening to a small bunch of pirates.

Like Halfmad says, the structure of the Org system is pretty flexible, and theres different ways it can be used. Your primary org you could treat like your own business, you work with people regularly to achieve certain goals, make money and have fun. But you're still a member of different clubs for specific interests, whether its as simple as a ship-owners club or rare alien antiques, to things like subscriptions like you would for netflix or a gym, giving you access to something they supply you.
You dont have time commitments in the same way, but an association has its perks... but they may come at a cost too.

Maybe owners of a Crucible repair ship create a group, they want 10,000 UEC/yr for membership, and in return you have direct access to them when you need help. Their policy says they wont help non-members and you still pay the going rate, but they're proven high-rated repair teams, so you could chance it and just ask for help and take whatever is on offer at the time, but the UEE RAC might have all the best teams and you end up with someone trying to learn the ropes on your ship.

Likewise if you're into mining or salvage, you could pay to be in an org which is willing to pay the most for mining/salvage discoveries and transmits that data to all members MobiGlas devices. You all pay membership fees to allow the data purchases, so rather than the finder giving that information to the UEE or a large multi-purpose org, your org outbids the rest on some of the high-value discoveries because it has the funds to do so.

We could even have lawless systems where a large pirate group occupies it, and for a small fee they'll make sure your visits are always nice and safe.


It becomes more than just a guild or clan, its more flexible, it creates elements of realistic enterprise between people of shared interests.
Hopefully this Communications Platform 2.0 update (expected to be shown at CitizenCon on Oct 9th) will go a little further in terms of what is possible and the tools available. Last year we saw the starmap, all it needed to be was a way to see the systems, the planets etc within them, and how to get from one to another, they ended up creating something pretty amazing (Link if you've not seen it).
The Org update, which is part of this CP2.0, has been a few years in the making along with other stuff Turbulent do, but at some point the plan is to allow voice & text communications through their platform, which simultaneously links web uses with players. You could be on your lunch at work and organise plans with people who are in-game playing etc.
I feel like CIG understand what stuff a community wants, they listen and act upon it, and because they dont have to justify any community requests with someone questioning whether $1m on a feature makes sense, cos $1m on a superbowl ad will sell more copies. They end up going above and beyond and make something special like the Starmap - they can see why we'd want it, and how it makes the game better, and thats all the justification they need to make it happen.
 
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Yeah, might sound a little unusual, but that might just be if you've not seen some of the more specialised orgs. I own a Starfarer, so i've joined an org for Starfarer owners. Maybe in the future organised trips to gas planets with heavy security will be arranged - works out cheaper because 10 ships hiring 10 fighters and 2 capships as protection is cheaper than being 1 ship needing 3-4 fighters and still not looking too threatening to a small bunch of pirates.

Like Halfmad says, the structure of the Org system is pretty flexible, and theres different ways it can be used. Your primary org you could treat like your own business, you work with people regularly to achieve certain goals, make money and have fun. But you're still a member of different clubs for specific interests, whether its as simple as a ship-owners club or rare alien antiques, to things like subscriptions like you would for netflix or a gym, giving you access to something they supply you.
You dont have time commitments in the same way, but an association has its perks... but they may come at a cost too.

Maybe owners of a Crucible repair ship create a group, they want 10,000 UEC/yr for membership, and in return you have direct access to them when you need help. Their policy says they wont help non-members and you still pay the going rate, but they're proven high-rated repair teams, so you could chance it and just ask for help and take whatever is on offer at the time, but the UEE RAC might have all the best teams and you end up with someone trying to learn the ropes on your ship.

Likewise if you're into mining or salvage, you could pay to be in an org which is willing to pay the most for mining/salvage discoveries and transmits that data to all members MobiGlas devices. You all pay membership fees to allow the data purchases, so rather than the finder giving that information to the UEE or a large multi-purpose org, your org outbids the rest on some of the high-value discoveries because it has the funds to do so.

We could even have lawless systems where a large pirate group occupies it, and for a small fee they'll make sure your visits are always nice and safe.


It becomes more than just a guild or clan, its more flexible, it creates elements of realistic enterprise between people of shared interests.
Hopefully this Communications Platform 2.0 update (expected to be shown at CitizenCon on Oct 9th) will go a little further in terms of what is possible and the tools available. Last year we saw the starmap, all it needed to be was a way to see the systems, the planets etc within them, and how to get from one to another, they ended up creating something pretty amazing (Link if you've not seen it).
The Org update, which is part of this CP2.0, has been a few years in the making along with other stuff Turbulent do, but at some point the plan is to allow voice & text communications through their platform, which simultaneously links web uses with players. You could be on your lunch at work and organise plans with people who are in-game playing etc.
I feel like CIG understand what stuff a community wants, they listen and act upon it, and because they dont have to justify any community requests with someone questioning whether $1m on a feature makes sense, cos $1m on a superbowl ad will sell more copies. They end up going above and beyond and make something special like the Starmap - they can see why we'd want it, and how it makes the game better, and thats all the justification they need to make it happen.

That's all well and good but you're looking at orgs the way people traditionally look at clans/guilds in other games. That's not the purpose of an org in Star Citizen, they aren't that rigid and are meant to be more flexible. Much like in real life you might have a gym membership but also be a member of a shooting club, a rower, into a car owners club etc. Some you'll take more serious than others and in some cases you may not consider yourself "loyal" to any of them in a meaningful way.

That's why I mention taxes, if people aren't loyal to an org they won't want to accept any tax that's imposed on them by it, even if it's extremely small on principle if the leadership area sitting gathering money for simply having founded it etc.

We've got an upper membership limit (150 presently) with no plans of raising it but as there's a core of us who play together (around 10) and an extended group that are in contact with me regularly in one way or another (another 40 or so) I actually think our number of 150 is likely to be about right if I want us to have a UK centered group who are on most UK evenings and able to do something together if people want to.

There's no reason a dedicated group of 10 couldn't do that themselves though, but as numbers drop and people stop playing that quickly becomes a problem. That's where having a few additional people around helps fill the gaps whilst new, good members are recruited.

Initially this'll be the main benefit of having membership in several orgs, you'll always have someone to talk to and play with if you want who are in a group with you and are presumably there for the same reason - that's assuming they aren't infiltrators ;) and obviously those sharing org membership with you are likely to be known to others who you trust or have some form of reputation with the org leader which allows them to be members (this is where large orgs fall to bits as members cant trust each other to the same degree IMHO).

I'm in 4 orgs:

https://robertsspaceindustries.com/citizens/Raumarik/organizations

1 I founded, 1 is a PAGAN members racing club and the other two are meaningless to me but I'm in there our of general interest. If the linux group or operation pitchfork try to levy a tax, I'll be out as quick as a flash but otherwise I'm happy to be there and I do talk to members of those two orgs regularly on the forums.

I'm not saying being in a small exclusive org is bad, I simply personally think it's a restriction without purpose (in other words - a bit weird).


Well i suppose you can consider myself open to trying a few corps at the same time, :) Thanks for your inputs i will be sure to keep an eye on the taxes situation very interesting indeed. Im personally interested in mining and hauling, though salvaging looks interesting too for sure. The reason i am more interested in mining however is i suspect it may be more stable than salvaging despite what i imagine will be a much larger base of people trying their hands.
 
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Yeah, salvage feels like something thats awesome to have nearby in a large wrecking crew, just slide on in afterwards and mop it all up.

I got a reclaimer purely cos im a sucker for big ugly chunky ships, it feels very Red Dwarf-like, and fits my vision of space more than shiny sleek ships, but mining is what i wish it was built for. Fortunately i found a decent solution for my dilemma by convincing my mate to drop some of the smaller ships and get the carrack, so im not, and i dont have to pick between the shiny flashy orion and the chunky lump of reclaimer.
We'll worry about actually being able to fill any of them with sufficient crew at a later stage :D
 
What's the current aim as regards the PU? Last I heard they were aiming for ~100 planets but quite dense with a lot of hand-crafted content. Interested to know what kind of scale they're going for.
 
What's the current aim as regards the PU? Last I heard they were aiming for ~100 planets but quite dense with a lot of hand-crafted content. Interested to know what kind of scale they're going for.
No one knows, but my guess would be about 100 accessible planets, that is a lot, but perhaps not as much as one might think.

Obviously the planets themselves are procedurally generated, once the seed engine is built and tuned to the way you want it generating planets is relatively quick, after than, then as you say its hand crafting landing zones.

The most difficult and time consuming aspect of that is building assets, it can take months or years to build up a large library of assets, but once you have that using them to build your world is relatively easy and quick.

Take GrimHex, it would take a single developer about 2 weeks to build that out once he has the assets, 3 to 5 working on it it would be done in a couple of days.

Over these last few years there will have been a small army of devs busy in 3DSMax and Maya building that library of assets, which by now is probably pretty extensive, but they will also reuse some, Delamar shares many assets with GrimHex, Airlocks, Doors, the large Windows, they just used different textures on them, different colour scheme, weathering...

Watch this video, its about 2 hours work condensed / speeded up into 25 minutes.

Its fascinating to see it turn from a blank canvas into a beautiful little autumn scene.


PS: @ Worzel, if you did that in Unreal Engine it would take you all day if not longer, having to bake the lighting over and over again, this is why i prefer Cryengine, you can see what the lighting looks like as your building the scene, as its streamed, it is in the sandbox editor as it is in the finished scene, no need to try and imagine what it would look like after a couple of hours baking in the light.
 
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what would you personally do right now if all you had was the Jumpworks 315? I didn't realise I now need to pledge to get the Squadron 42. It's milk milk milk with SC.
 
what would you personally do right now if all you had was the Jumpworks 315? I didn't realise I now need to pledge to get the Squadron 42. It's milk milk milk with SC.


I would go into Arena Comander and play some live spectrum matches to earn some REC, then rent two S2 gimbals for the wings, one S3 gimbal for the nose, a couple of bulldog repeaters for the S2 wing gimbals and a badger repeater for the nose gimbal.

Or with little experience of the game; exchange it for an Avenger Titan, its an easier ship to work with.

How did you get the 315P if you didn't pledge? were you gifted it?

SQ42 was separated as stand alone package a while ago, you don't need it to play SC, which will also have its own FPS module in the form of Star Marine.

To be fair SQ42 originally replaced Star Marine, which was then brought back and SQ42 separated from the package. so your still getting what was actually the original FPS module and SC in the pledge.

No one needs to buy the biggest ships, a £40 Avenger is all the ship you need, for that £40 you get the ship, Start Citizen, a bunch mini universe modules for a quick blast with your friends and the Star Marie first person shooter module.

Its a lot of game for £40 without SQ42 thrown in on top of all that. :)
 
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I was a really early backer few years ago. At that time I thought I'd just buy the most basic ship, support the development and then earn better ships in the game. I've only just found out these last few days I now have to back SQ42 as well to play it, that was never the case back when the project started.

The game blows me away, but im not the kind of person who can play it everyday or every week in this state. I like to check in every 6 months or so to see what the state of the game is. Whilst it's impressive, it's so far from being finished which I'm fine with.
 
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I was a really early backer few years ago. At that time I thought I'd just buy the most basic ship, support the development and then earn better ships in the game. I've only just found out these last few days I now have to back SQ42 as well to play it, that was never the case back when the project started.

The game blows me away, but im not the kind of person who can play it everyday or every week in this state. I like to check in every 6 months or so to see what the state of the game is. Whilst it's impressive, it's so far from being finished which I'm fine with.

Wow hang on... you do not need SQ42 to play SC!

Look i'm just on my way out of the door, sent on an eren... i'll be back shortly, what makes you think you need SQ42? :)
 
Wow hang on... you do not need SQ42 to play SC!

Look i'm just on my way out of the door, sent on an eren... i'll be back shortly, what makes you think you need SQ42? :)

To play SQ42.... misread that on the way out. :o

If SQ42 was a part of the pledge originally it should still be, go to https://robertsspaceindustries.com/account/pledges is it in any of those?

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This is my one:

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:D

In other news I heard Squadron 42 slipped to a 2017 release date. Not surprised. I would rather they delay the game but get it right on release!
 
Do you loose everything if you melt a package, I have a 75 dollar 315p with life time insurance and an anniversary aurora Mr package with six months lti, both include sq42 but I quite fancy an avenger (don't think it was around when I got the 315 in July 2013).
 
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