Remember you need pedals with the warthog, no twist axis for roll.
Do you loose everything if you melt a package, I have a 75 dollar 315p with life time insurance and an anniversary aurora Mr package with six months lti, both include sq42 but I quite fancy an avenger (don't think it was around when I got the 315 in July 2013).
[Damien];29975034 said:You don't strictly need them (although I am considering getting some). On my Warthog I'm using the Solarfly profile (link) which maps roll to one of the hats on the throttle. When using pedals this can be disabled to free those hat controls for something else.
Do you loose everything if you melt a package, I have a 75 dollar 315p with life time insurance and an anniversary aurora Mr package with six months lti, both include sq42 but I quite fancy an avenger (don't think it was around when I got the 315 in July 2013).
This is my one:
In other news I heard Squadron 42 slipped to a 2017 release date. Not surprised. I would rather they delay the game but get it right on release!
This is my one:
![]()
In other news I heard Squadron 42 slipped to a 2017 release date. Not surprised. I would rather they delay the game but get it right on release!
That's handy to know tbh, hadn't realised someone had done that![]()
You guys have the soundtrack too... nice.
Yes, you lose everything in the pledge if you melt it.
Edit, tho if buy it back (unmelt) you get it all back. you only get 1 option every 3 moths to do that.
I wonder how long it will take me to be able to buy a Freelancer in game. I am hoping it will be possible with credits earned in SQ42 and the 32K UEC I have currently.
Will we be buying ships using UEC?
300i, bounty hunting? where do you put your bounty? lol.....![]()
You're a long way from buying any ship in the universe with 32k UEC tbh, but even with military service payment in SQ42 it'd be 110k for a Freelancer, but in the PU itself, the point where buying something makes it yours (rather than it being wiped every other month etc) there'll be an aggressive curve on the price of ships.
- Right now an Aurora MR would be 30k ($30), and lets leave it at 30k in the PU.
- A Hornet would be 110k ($110), and could be 200k in the PU.
- While an Idris would work out at 1m UEC ($1k), but expect it to be >10m UEC.
The more expensive the ship, the greater the price will inflate by within the PU.
Whats currently happening is the expensive ships are being priced !cheaper! than they should be, because they want players to own a variety of ships to create diversity, but when we're buying them in the game with credits, they need to be realistically balanced, and to manufacture 3 Auroras would be far cheaper than a single Hornet.
A Freelancer would be comfortably 5x an Aurora IMO.
Also, just using the current in-game prices, isnt armour about 15,000 aUEC? 2 sets of armour the same price as a ship with engines, electrical systems, weapons.... The buggy certainly is 15,000 UEC.
Our current UEC will buy us some basics, but if you just compare the difference between a buggy and an Aurora, its surely worth around 3-4 buggies, let alone comparing it with a $110 ship.
It'll certainly help towards buying one, and it really wouldnt surprise me if we can get a loan to cover the difference, but military pay would need to be pretty impressive to buy a Freelancer IMO.
otherwise big ships will mean 10,000+ hours or something impossible like that.
That is what a lot of us want.
I don't want everyone running around in javelin class destroyers. It should be an asset owned by a corp of 50 people who have all worked for it.
That is what a lot of us want.
I don't want everyone running around in javelin class destroyers. It should be an asset owned by a corp of 50 people who have all worked for it.