Fair play. I am holding off doing anything until I know if we could have any of this available. I would happily smash out a load of sketchup models to import into Cryengine with different designs and details. Wondering how you are going to incorporate the services etc of buildings.
I have a huge number of large steel framed structures on the server here that I can take from Revit to Sketchup which have all the M&E, Structural and Architectural elements in. I should be able to manipulate huge amounts of those to work as modules for Sketchup and thus for Cryengine later if needed. Things like generators, solar equipment, heat source pumps. Steels wise then I should just be able to map the textures/properties to elements if we can take them out the database for the existing elements.
I haven't seen a whole lot on concrete in game mind, everything appears to be panel systems and metal frame structures with glazing panels. I wonder if that will change later on.
There isn't going to be anything concrete in my Hanger either, i'm not implying these are universal truths but to me concrete is a rather boring and dull material, it doesn't translate well into a games engines lighting, you can get away with it if you use a lot of colour to breakup the concrete, like gratify, paint and damage decals.
Plaster does work because it has an even texture, Woods and metals have a reflective quality, it works well with specular light rendering which might be the reason materials like that are predominantly used.
My Hanger will be a mixture of metals, glass, wood panelling and painted plaster.