Another good ATV.
Excellent, thank you
Another good ATV.
I can see the difference, contrast too high?
Its right what they are saying, an area with no light entities is normally black, as there is no light being rendered, it is literally black, the way you normally 'ambiently illuminate' and area with no light is to use light probes, or otherwise known as cube maps, a cube map is a 2D image of the selected area that you and the engine can colourise and brightness adjust which is then laid over the unilluminated textures to give an ambiently illuminate appearance, like night time out of town where all you have is ambient light.
You can't wrap a cube map around half a planet, so they had to come up with another way, adding a slight glow to the atmosphere how dark is illuminated in real life so that solution is perfect.
Well monitor is calibrated with an X-rite i1 display PRO. But I have just tried changing contract with the most minute difference showing :/ there is a slight glow, maybe the colours are being crushed from YouTube on 4k monitor slightly?
Oh yeah I get that no light would be there if there is no atmosphere but those moons in discussion have always stated to have an atmosphere and thus would always be lit to a point from an ambient light source such as the giant gas planet next to them. The problem people are suggesting that there should be zero ambient light because there was no atmosphere and similar to that.
I do feel that moons/planets etc that are on the dark side with no atmosphere and zero ambient light locally should indeed be black. I then feel that we should have abilities such as having helmet and flight modules that allow vision although not sure what that would be without having a light source of some sort. Some suggested night vision but total black means night vision doesn't work as it needs some sort of light source still as well as any current tech. Am not aware of a future tech aiming to resolve this at moment.
Yeah i see where you are coming from. and stumbling around in the pitch black with only a torch keeping you from feeling lonely might be fun.
you'd have more than lights, you'd need a radar/ other sensors
relying on visual is insane
Nothing is working.... not even nVidia's post processing AA.
I think CiG stripped out Cryengine CVars, which is how all these strings work, the console isn't even responding to my code strings, it should at least acknowledge the commend in some way, nothing....
Post process 8X AA.
Off
And Console CVars...
I see jaggies just below the self-land sign
Pretty much no jaggies
Is there a release schedule for a partially complete game yet? Like a set of missions with implemented mechanics. Or a solar system with points of interest, npc activity etc. ?
If anyone ever needed proof these artists and designers having worked in Star Trek and Avatar are among the best here it is....
I can really easily see the difference between those moons, certainly see more in the new versions. However as said above i think it would be really cool to vanish into the dark side of the moon.
There's a playable mini-system with a station or two to land at, some comms arrays to fix, some bird in a comms station cheerfully sending you on look-see missions, players to shoot, some shops selling different colours of the same stuff... There's supposed to be a massive new update coming with loads of amaaaaaaaaaaaayzing features and graphics, or summat, but between this and Elite each releasing several hour-long videos every week, I CBA to keep up with all their highly detailed nuances of adding a slightly different texture to a lens flare.Where is the game at the moment? I've not even looked at development for ages after they annoyed me missing deadlines but releasing ships every 5 minutes that you can buy. Which it seems they are still doing.
The beginnings of a Star Citizen Inspired hanger, why, just because..... maybe one day it will have a game editor and we can make our own custom living spaces.