Soldato
Where is the game at the moment? I've not even looked at development for ages after they annoyed me missing deadlines but releasing ships every 5 minutes that you can buy. Which it seems they are still doing.
wow, that is incredible. Is that in game graphics now?
Nah that's a piece of art
Game does look great though Tony can't wait to get my mits on 3.0 as it does look to hold some graphical fidelity improvements yet again will be sure to post some glamour shots in the ultrawide screens thread
Hehe the bug gets everyone eventually.
Oh and @harry5522 20 days
Oh and @harry5522 20 days
The only part that is missing is the ability to construct organisation bases on moons/planets/asteroids etc. The ability to use the procedural system so that you could link buildings together. Something where you get the different structures such as comms. mess hall, hanger, warehouse, bunks, command post, trade centre & mining structure etc.
Then we could have the ability to gather resources needed to create the construction and as we do we can add our own touches, colourisation. You could have different hull types to the structures. The ability to stack them vertically as well as join using a corridor system or direct link so that structures can be unique to each organisation.
CIG - Brian Chambers said:"There is some lose discussion about that and I know there is documentation of what that would take. The possibility is absolutely out there. I know this is an incredibly soft answer, but technically there wouldn't be a reason why we can't do that. We wouldn't focus attention on that specifically though until obviously we have everything else completed."
SNIP
Anyone know when they plan to add Anti Aliasing options ? So many jaggies, it kinda ruins the look of an otherwise great looking game.
Anyone know when they plan to add Anti Aliasing options ? So many jaggies, it kinda ruins the look of an otherwise great looking game.
I think the very high option as aa by default, I haven't seen jaggies on it ever tbh. What resolution are you playing at?
Some of it can look a bit jaggies @ 1080P.
The game is based on Cryengine 3.7 which has Morphological AA, 5 different modes.
Morphological Anti-aliasing 1X, 1TX, 2X, 2TX and 4TX.
Go to (\Cloud Imperium Games\StarCitizen\Public) and make a User.cfg file in that directory
In the User.cfg type ( r_AntialiasingMode = # ) the # is the number from the list above that you want to use, so for example ( r_AntialiasingMode = 3 ) is Morphological Anti-aliasing 2X
It may no longer work given that CiG made a lot of modifications to the Engine, its worth a try, i would look at it for you but i have a lot of my own modifications that i would have to undo to see if its working, nope!
If not there are alternatives, you could use DSR or AMD's equivalent resolution up scaling which does reduce jaggies, if you upscale from 1080P to 1440P it does make a difference even if you are on a 1080P screen.
Or, both AMD and nVidia have post processing AA options you could apply in the drivers, again this is something that may or may not work, i know AMD's driver based post processing AA options do work in Cryengine but again Star Citizen is built on a modified engine.
Other options are SweetFX and the like....
Some of it can look a bit jaggies @ 1080P.
The game is based on Cryengine 3.7 which has Morphological AA, 5 different modes.
Morphological Anti-aliasing 1X, 1TX, 2X, 2TX and 4TX.
Go to (\Cloud Imperium Games\StarCitizen\Public) and make a User.cfg file in that directory
In the User.cfg type ( r_AntialiasingMode = # ) the # is the number from the list above that you want to use, so for example ( r_AntialiasingMode = 3 ) is Morphological Anti-aliasing 2X
It may no longer work given that CiG made a lot of modifications to the Engine, its worth a try, i would look at it for you but i have a lot of my own modifications that i would have to undo to see if its working, nope!
If not there are alternatives, you could use DSR or AMD's equivalent resolution up scaling which does reduce jaggies, if you upscale from 1080P to 1440P it does make a difference even if you are on a 1080P screen.
Or, both AMD and nVidia have post processing AA options you could apply in the drivers, again this is something that may or may not work, i know AMD's driver based post processing AA options do work in Cryengine but again Star Citizen is built on a modified engine.
Other options are SweetFX and the like....
Im running at 1440p with max settings and DSR enabled (1.5x or something) and you can still see plenty of jaggies in certain lighting conditions.
I'll look into those .cfg file tweaks, as mentioned above DSR improves it but still does not completely eliminate them.