******Official Star Citizen / Squadron 42 Thread******

If anything it's ruled by a cash-cow mentality based on promises. I mean so far they haven't even managed to get decent performance in an instance with 1/4 of the crew you need to fully staff a Javelin.. and we're meant to apparently have capital ship battles?

Granted they don't have the infrastructure in place and have done 100 player instances but it was a slideshow when people were just standing about..

It's not infrastructure that's the problem, it's the realities of running massively complicated systems in a multiplayer game. I'm still kinda baffled at the slideshow that happens in multiplayer as the client should run completely independent of the server FPS.

I wish at this point they would just halt all the real-money purchases for in game assets. Pick a launch date, and target it as a 1.0 release and hit it with a monthly subscription model to keep development going forward.
 
One of the main reasons I've refunded, the fact it's becoming increasingly clear that the game is going to be ruled by people with real world money to spend. No thanks.
lol, it'd be funny if after all this, on release day the guy who dropped $30k [so far] bought up entire planets and made them private areas or whatever.
 
This is not Star Wars Battlefront, you don't win or lose you just build a virtual life for yourself, in that its far more rewarding in 'earning it' as opposed to buying it.

The whole point and the joy in this game to to go through it earning your way to whatever ambition you have, if your ambition is to build a giant city and become the 'king of LeMson Land' then that is the goal you work towards, there is no fun or adventure in just buying that on Thursday.

My goal is to become that lovable rouge with a reputation but also be a part of something much greater than myself, one of many people in our org working to make it strong and powerful, a force to be reckoned with both in political influence and military might, we will earn our fleet of Idrises, our Javelin's our Bengal and our vast city.
I don't need to be born into the game already with land or a ship any better than an Aurora ES, i will get to where i want to be the same way.

Will there be any way to differentiate between stuff bought with credit cards vs bought with earned in game currency? I feel like all this selling of ships has been a huge mistake, I think ships that were sold other than starter ships should have been secondhand, end of life. Ships earned in-game could have been brand new, shiny and better. They really need some difference between, I paid on Mummy's credit card and my corp grinded for weeks to get this :p

Player A has a Carrier in Eve, has done missions from lvl 1's to 5's and mined and marketed a lot, and has 10 lvl 110's on his WoW account, pretty good, a lot of time went into all this, good going gamer.
Player B started to play games this morning, after an hour he had used his credit card to buy a character and Nyx SuperCap, and his credit card to buy his 10 lvl 110 WoW account.

Does Player B even matter to people, to me that person doesn't exist, Player A could be vastly more wealthy in RL, but doesn't choose to spend the money on games (bar subs and comp bits :p ), I think by selling everything in game for real world currency they actually lose the in-game value of everything.

One of the main reasons I've refunded, the fact it's becoming increasingly clear that the game is going to be ruled by people with real world money to spend. No thanks.

Hopefully Squadron 42 will be decent in it's own right.

This has been a real wake up call for me, and I've been enjoying all this sale and you tube content and waiting for 3.0, I realise (some) people are heavily invested in SC, whereas I just have a game package, Aurora MR and Cutlass Black, but I'm not spending another penny on this game, the cost I've invested is a right off for me, it's only the cost of a few games, Fifa, Forza, F1 etc.
 
lol, it'd be funny if after all this, on release day the guy who dropped $30k [so far] bought up entire planets and made them private areas or whatever.

The guy? There are several who have put in more than that. I know two who are multi-millionaires who have more spent, they just didn't change their car that year.

Buying planet wise the community has already done the numbers, even if everyone bought a plot (all 1.9 million backers) it'd take up less than half of one planet.
 
One of the main reasons I've refunded, the fact it's becoming increasingly clear that the game is going to be ruled by people with real world money to spend. No thanks.

Hopefully Squadron 42 will be decent in it's own right.

Nothing has changed though since day 1? Day 1 of the crowd funding, you could either get an Aurora and 5000uec or a Constellation with 20,000uec, the more money you put in, the bigger the head start you’d get. They even sold Idris “corvettes” during the initial crowd funding campaign for $1000 as well.

Every crowd funded game is the exact same, I can think of one that’s not slightly pay to gain an early advantage.
 
It's not infrastructure that's the problem, it's the realities of running massively complicated systems in a multiplayer game. I'm still kinda baffled at the slideshow that happens in multiplayer as the client should run completely independent of the server FPS.

I wish at this point they would just halt all the real-money purchases for in game assets. Pick a launch date, and target it as a 1.0 release and hit it with a monthly subscription model to keep development going forward.

It's still using a lot of server side checks etc, most of these will remain even if/when the new netcode is out but as I said they do not have full "live" infrastructure going yet and that which they do have isn't setup for a live release scenario it's based on testing and feedback.
 
Nothing has changed though since day 1? Day 1 of the crowd funding, you could either get an Aurora and 5000uec or a Constellation with 20,000uec, the more money you put in, the bigger the head start you’d get. They even sold Idris “corvettes” during the initial crowd funding campaign for $1000 as well.

Every crowd funded game is the exact same, I can think of one that’s not slightly pay to gain an early advantage.

I don't have a problem with the headstart for crowdfunding prior to launch....price you pay for that funding model. Not ideal but hey.

What I do have a problem with is that now people are going to be able to buy in game currency and assets with real money once the game is live.
 
I don't have a problem with the headstart for crowdfunding prior to launch....price you pay for that funding model. Not ideal but hey.

What I do have a problem with is that now people are going to be able to buy in game currency and assets with real money once the game is live.

Since day 1, everyone has always been told that in game money will be purchasable after release to give yourself a boost, but the amount of money you can purchase will be limited each month. As far as I can remember, they’ve also said ships won’t be purchasable after release at all. Can you link me to anywhere that they’ve changed this?
 
I would never have backed the game 3 years ago if I'd known that there was going to be a real-money economy, they certainly didn't make it clear at the time.

What you can and can't buy directly with real money is kinda moot if you can buy the in-game currency with cash. Even with limits, the organisations with the most whales are going to dominate the game.
 
I would never have backed the game 3 years ago if I'd known that there was going to be a real-money economy, they certainly didn't make it clear at the time.

What you can and can't buy directly with real money is kinda moot if you can buy the in-game currency with cash. Even with limits, the organisations with the most whales are going to dominate the game.

Essentially, it’s their way of funding the game after release instead of using a subscription based model when it’s released. I believe they’ve said only that money and cosmetic assets will be purchasable after release.
 
The subscription is supposedly used to help fund things like the community stuff, all the videos, etc. In return, you get some little cosmetic trinkets for your hangar (plants,rocks,etc), early access to the PTU releases, and I think you get a voucher for discounts to the store items.
 
Depending on the level of sub you get a 10% (max $50) or 20% (max $100) discount voucher every 12 months. Can be used with store credit.

I wouldn't suggest becoming a sub just for access to PTU just now though.
 
So withe land claim stuff to clarify:
  • You do not have to purchase either land claim sized zones to actually build anywhere in UEE space or outside of UEE space.
  • Outside of UEE space is still free for all and likely to have the better resources anyways as it hasn't already been scanned by the UEE for 300 years to find resources
  • What you are buying is a GPS registration so that if you are attacked in UEE space you are paying for the police to turn up basically. It is more a protection racket
  • You can only own 10 sticks per player at any one time meaning that even the largest of Orgs (Largest is like 15.5k players) couldn't even buy a single moon if they tried and of which if they tried to do it now would cost them $15 million to do it even if you had enough players
  • You cannot claim land without first finding the land you want and placing the stick and then flying back to the UEE registration office to register it so you will be spending at least a few days minimum to place your plot accordingly
  • No one will be placing them till after release as they are not going to allow pre-registration of land
  • They can be brought in game with UEC
  • You still need UEC to build anything there like an outpost otherwise it is just empty dirt
  • People can still build on land you claim but if caught of course become criminals so it doesn't stop someone trying to muscle their way in etc.
  • They have less benefit than buying a better starter ship that almost no one complained about for 5 years and now this is an issue
  • People say it would imbalance the economy model, that may have been true if players were the main economy but NPC's are and corporations within the UEE are. They will control the economy and CIG will produce events to balance the economy out as needed
  • It is a way to support the game with funding but really based on all the above has zero impact to the game loop for anyone as there will be over 400 planets, 1000 moons and unknown asteroids in total to build on. If you take just the moons then there will be over 1 billion plots of land to pick from
  • People who have a Pioneer have the biggest advantage anyways as they have the ship and the land claim already yet no one was worried then about the land claim
  • People with faster ships will be at most advantage to explore and find their personal favorite spot to claim but that doesn't mean there wont be 10 million other plots to find with just as much resources or similar.
  • A plot could be valuable to an individual for any number of reasons from wanting to be close to a main hub to trade to being at the edge of UEE space where quite to a place that to them is visually beautiful and they just want to have somewhere nice to park up to somewhere that has high resources. It isn't just about gold farming in SC because it isn't just about cargo hauling or mining but it has tens of careers to pick. For instance one person I know just wants to build a quite farm and sell what they produce and that is it.
I think all those reasons make it clear why it really doesn't change much other than if you want to give CIG either $60 or $120 basically to continue support development but don't want a ship.

In terms of Subs, there is no sub for actually getting into the game, there wont be. There may be an optional sub long term for cosmetic stuff like the hanger flair and so they can keep producing videos like ATV even after release and that is fine in my opinion as I wont sub tbh but it will have zero impact on my game either.
 
Nothing has changed though since day 1? Day 1 of the crowd funding, you could either get an Aurora and 5000uec or a Constellation with 20,000uec, the more money you put in, the bigger the head start you’d get. They even sold Idris “corvettes” during the initial crowd funding campaign for $1000 as well.

Every crowd funded game is the exact same, I can think of one that’s not slightly pay to gain an early advantage.
there's a world of difference between getting a "head start" from a kickstarter package, and "having" to buy stuff continually during the playing of the game. i've not see any numbers, but i wonder how long that 5000uec will realistically last you in-game?
 
So withe land claim stuff to clarify:
  • You cannot claim land without first finding the land you want and placing the stick and then flying back to the UEE registration office to register it so you will be spending at least a few days minimum to place your plot accordingly
  • People can still build on land you claim but if caught of course become criminals so it doesn't stop someone trying to muscle their way in etc.
  • They have less benefit than buying a better starter ship that almost no one complained about for 5 years and now this is an issue

so is it possible for someone to come along after you, destroy your stick and/or plant their own, and beat you back to registration, either by a faster ship or the registrars checking and seeing that your stick isn't there,and thereby nicking the plot you wanted w/out getting the illegal status?
sounds another troll opportunity, to destroy sticks you find, just for the Hell of it.

what about expanding into the adjacent plot if you want to build mega bases etc, i'd think you should be able to do that w/out having to use a stick etc.
 
so is it possible for someone to come along after you, destroy your stick and/or plant their own, and beat you back to registration, either by a faster ship or the registrars checking and seeing that your stick isn't there,and thereby nicking the plot you wanted w/out getting the illegal status?
sounds another troll opportunity, to destroy sticks you find, just for the Hell of it.

what about expanding into the adjacent plot if you want to build mega bases etc, i'd think you should be able to do that w/out having to use a stick etc.
From the RSI Website:
"The module can then be detached and taken to a UEE Planetary Development office in order to execute a claim license on the designated property"
So destroying someone's 'stick' won't stop them buying the land.
You'd have to beat them back to a registry office with your own 'module'
 
so is it possible for someone to come along after you, destroy your stick and/or plant their own, and beat you back to registration, either by a faster ship or the registrars checking and seeing that your stick isn't there,and thereby nicking the plot you wanted w/out getting the illegal status?
sounds another troll opportunity, to destroy sticks you find, just for the Hell of it.

what about expanding into the adjacent plot if you want to build mega bases etc, i'd think you should be able to do that w/out having to use a stick etc.

As stated the stick is pointless once it has been stuck in the ground other than it gives you a basic alarm and it gives weather condition at that location but the part that you take with you is what really matters to register.

With that I am waiting to see you find my 1.3m tall stick in the moon I place it on. I would happily even give you a 50km² area for you to search ;) That stick is tiny and you would have to fly down, get out on a Nox or Rover or similar and travel around to find it for a long time tbh.

With that my suggestion also is don't do it by yourself. You do it as a team with the land claim. You find your area you want by scanning it if you after a specific resource or particularly fertile ground or select it based on it's location visually.

The team comes in, you have someone starting to place the outpost with the Pioneer and your fleet protect you and you send the person with the data separate so you can build and then register the land technically.

You can build outside the plot of either 4km² or 8km² if you want as long as someone doesn't own that plot adjacent too you as such. Although again you could build and then purchase sticks to register after. However 8km² is huge giving you 64km of space to build in.
 
ta for the info. i thought the stick might appear on a radar so that someone else wouldn't waste time/effort/sticks going down and planting their own only to find out [much, possibly, depending on flight time etc] you'd already nabbed it. given, as you say, a titchy stick will be hard to find, i'm guessing this might not be an unusual occurrence as people try and jump on the first good/mineral-rich place they come across, in the first few days anyways.
 
I do see people fear over buying UEC, But i don't understand how these guys are gonna Dominate the game.
This game is not Call of money or Battlecash 2 were the maps are 3ft wide, I played eve for years and Goons were the big bad boy corp, they had so much isk compared to me it's unreal but i never really felt any effects of the goons while i was playing.

I think people are getting a bit **** in hand's about Star Citizen and i dont really think its gonna make any difference to your game if Johny moniebags buys loads of UEC.
 
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