******Official Star Citizen / Squadron 42 Thread******

If anything these mechanics encourage cooperation between non-orged players... Purchase a plot of land, arrange a contract for a pioneer to build an outpost, wonder at the marvelous vista. This can be done as a sole player with enough credits... Sure, it will likely take longer than an org but then in any game that has cooperative play, orgs/guilds/clans have advantages
 
If anything these mechanics encourage cooperation between non-orged players... Purchase a plot of land, arrange a contract for a pioneer to build an outpost, wonder at the marvelous vista. This can be done as a sole player with enough credits... Sure, it will likely take longer than an org but then in any game that has cooperative play, orgs/guilds/clans have advantages


Yes but then money also has massive advantages, and that's the killer.
 
It's a somewhat MMO, a carrack is nearly unusable solo as is. The land claim isn't required, it just gives you UEE protection.

Solo play will always be a different challenge. For now though nobody can claim land and we've no idea what can be done with it. Land is so abundant I don't see it being an issue. I imagine he most lucrative land won't even be in safe space anyway. And as a solo player without this land deed mechanic you'd be at a bigger disadvantage as you cannot protect your assets while asleep or solo. If anything the mechanic is for you as a solo player more than anyone else.

Resources always provide an advantage in every game or indeed real life. You bought a carrack instead of a stock aurora. That's a £450 ship! How does that differ from a land deed?
 
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So what's everyone been buying during the anniversary sale so far?

I've added a Super Hornet and Vanguard Warden to my hanger, nice additions to my Connie Andromeda and Sabre. My hanger is beginning to look quite respectable!

Eyeing up a Freelancer variant next, not sure which one to go for though.

I understand CIG's strategy to take in more cash with the land buying sale, I'd rather wait until I've experienced the PU and can make a conscious decision on which "property" to buy for my hanger, quite like the idea of an asteroid base/hangar outside UEE space so Big Brother can't track my activities as easily.

Nothing, have a Cutlass Black and a Buccaneer, i'm happy with that tho i might add a Prospector to that lineup when mining hits, or i may melt those existing ships if something i like more comes along.
 
It's a somewhat MMO, a carrack is nearly unusable solo as is. The land claim isn't required, it just gives you UEE protection.

Solo play will always be a different challenge. For now though nobody can claim land and we've no idea what can be done with it. Land is so abundant I don't see it being an issue. I imagine he most lucrative land won't even be in safe space anyway. And as a solo player without this land deed mechanic you'd be at a bigger disadvantage as you cannot protect your assets while asleep or solo. If anything the mechanic is for you as a solo player more than anyone else.

Resources always provide an advantage in every game or indeed real life. You bought a carrack instead of a stock aurora. That's a £450 ship! How does that differ from a land deed?


I did indeed start with a stock Aurora I think, but was like many caught up in the promise and possibilities of the game. Sadly I now have serious doubts and the game I fear will not ever be what we hoped for.
 
I've been browsing the ships, due to the sale, but yet to find one I really like the look of & doesn't cost $330+ tbh! Maybe I just need to 'buy it & fly it' to fall in love? :)

I did indeed start with a stock Aurora I think, but was like many caught up in the promise and possibilities of the game. Sadly I now have serious doubts and the game I fear will not ever be what we hoped for.

That is a genuine concern, but I don't think this is a NMS situation in the brewing as it seems to me that Chris Roberts will just keep going as long as his funds allow to get his vision - even if that means the game isn't released - ever! But, it seems to me that they have got a solid pipeline now for delivery & a game something close to 'as billed' will arrive. For me, how playable it is due to 'space legs' is the main concern now.
 
Yes but then money also has massive advantages, and that's the killer.
Though at the end of the day, that rich player will never be as skilled of a gamer as a hardcore gamer in terms of game time practice. So how is it fair that a jobless hardcore gamer can "win" vs a gamer who has to work for a living? No one ever condones hardcore gamer's though do they? they are "skilled" people ie fair play gameplay. Like, really...?

With this game there is no win or typical "end game". You play just to experience the game, not to win it. By experience I mean; being able to afford to keep on playing no matter what you do be it racing, FPS, dogfighting, raid/fleet battles PvP or PvE, long-range exploration, solo exploration, among other things. Obtaining the best ships will still require for you to provide costs for resupply (ammunition, fuel, NPC fee's), maintenance, hull and/or gear insurance, as well as finding better gear for your ships.

Clearly there are by far more people wanting to live that certain (as realistic as possible) futuristic / sci fi Star Trek, Star Wars, Battlestar Gallactica etc fantasy than those who just want to play yet another dogfighting space sim, they want a game that is different from ALL other games, and that is exactly what this game has the potential of being. Not any other game what so ever will be able to offer so much packed into one game and on such a massive huge scale. If Star Citizen can't do it then people should just go back to play other games and just moan about them as always...

Sounds fanboy-ish I know, but if this game can't do it then no other game will stand a chance of bringing anything new and different to gaming, then you should just continue getting bored of new games after 5 minutes so to speak. Clearly this game is being made to last for bare minimum a decade.
 
There are plenty of great games to play, if you're bored after 5 minutes maybe gaming is not for you anymore? There is nothing new that SC is bringing to the table, however, its trying to combine a lot of things into one game. My prediction is that its individual components will be lacklustre compared to established games in their specialised fields. The most rants atm are towards greedy marketing tactics and not the games themselves and SC is probably among the worst of them. I think many SC fans have "outgrown" games or are completely burned out and love the idea of a dream game coming along that will bring that magic back and that's why they love to talk so much about it and theorycraft. It simply won't.

What kind of racing fan will prefer to do racing in SC with its abysmal physics instead of a proper racing game? What kind of fps gamer will prefer the clunky fps mechanics of SC? Who would choose to do tiny fleet battles in SC and not Eve online? I can go on and the answer is always none. There are great games in all the genres you described with tight communities and no one is leaving them so they can become cannon fodder for some middle-aged men with deep pockets, big space fantasies and most likely an overload of self-entitlement.
 
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There are plenty of great games to play, if you're bored after 5 minutes maybe gaming is not for you anymore? There is nothing new that SC is bringing to the table, however, its trying to combine a lot of things into one game. My prediction is that its individual components will be lacklustre compared to established games in their specialised fields. The most rants atm are towards greedy marketing tactics and not the games themselves and SC is probably among the worst of them. I think many SC fans have "outgrown" games or are completely burned out and love the idea of a dream game coming along that will bring that magic back and that's why they love to talk so much about it and theorycraft. It simply won't.

What kind of racing fan will prefer to do racing in SC with its abysmal physics instead of a proper racing game? What kind of fps gamer will prefer the clunky fps mechanics of SC? Who would choose to do tiny fleet battles in SC and not Eve online? I can go on and the answer is always none. There are great games in all the genres you described with tight communities and no one is leaving them so they can become cannon fodder for some middle-aged men with deep pockets, big space fantasies and most likely an overload of self-entitlement.

Getting on for 2M people, that's who.
 
Getting on for 2M people, that's who.
That's just accounts created which is not much at all, for example more than 2m new people tried Eve online in 2016 and Elite dangerous has actually sold around 3m copies and it's not considered to be a very active game.
 
There are plenty of great games to play, if you're bored after 5 minutes maybe gaming is not for you anymore? There is nothing new that SC is bringing to the table, however, its trying to combine a lot of things into one game. My prediction is that its individual components will be lacklustre compared to established games in their specialised fields. The most rants atm are towards greedy marketing tactics and not the games themselves and SC is probably among the worst of them. I think many SC fans have "outgrown" games or are completely burned out and love the idea of a dream game coming along that will bring that magic back and that's why they love to talk so much about it and theorycraft. It simply won't.

What kind of racing fan will prefer to do racing in SC with its abysmal physics instead of a proper racing game? What kind of fps gamer will prefer the clunky fps mechanics of SC? Who would choose to do tiny fleet battles in SC and not Eve online? I can go on and the answer is always none. There are great games in all the genres you described with tight communities and no one is leaving them so they can become cannon fodder for some middle-aged men with deep pockets, big space fantasies and most likely an overload of self-entitlement.
You're really comparing SC as clunky in its alpha state to that of fully released games?
And "plenty of great games to play"? like what?
 
You're really comparing SC as clunky in its alpha state to that of fully released games?
And "plenty of great games to play"? like what?
I've never seen an early access racing or dogfighting game where its physics/mechanics were significantly changed on release. You either get it right early or you don't. I'm not a curator neither do I know what kind of games you like. You can start here I guess: http://www.metacritic.com/browse/ga...ew=detailed&sort=desc?view=detailed&sort=desc
 
I've never seen an early access racing or dogfighting game where its physics/mechanics were significantly changed on release. You either get it right early or you don't. I'm not a curator neither do I know what kind of games you like. You can start here I guess: http://www.metacritic.com/browse/ga...ew=detailed&sort=desc?view=detailed&sort=desc
Though you've never seen an early access "this" early into development. As for the physics/mechanics of a game, literally every other game has had loads of people saying how they dislike the feel of them which is fair enough. MMO's have been known to change aspects of their games - particularly soon after game release, at least CIG are able to give it to the public not just during alpha and typically beta, but very early into pre-alpha and that is exactly why some people are moaning about aspects of physics/mechanics. Just can't please them all certainly is true...
 
That's just accounts created which is not much at all, for example more than 2m new people tried Eve online in 2016 and Elite dangerous has actually sold around 3m copies and it's not considered to be a very active game.

I doubt there's even 750,000 actual backers. There was a rash of selling "referrals" on the grey market for the rewards etc. Crazy ********.
 
Multiple account owners (almost everyone in the grey market has at least 2), referral accounts, "backer" accounts which is basically just a new account with a $5 skin that made you a backer and let you get stretch goal rewards back in the day etc.

A lot anyway.
 
Anyone else been having problems going to yela? Since the start of the PTU the game will either crash or the performance is horrible when I go to this moon, yet the others are fine.
 
What kind of racing fan will prefer to do racing in SC with its abysmal physics instead of a proper racing game? What kind of fps gamer will prefer the clunky fps mechanics of SC? Who would choose to do tiny fleet battles in SC and not Eve online? I can go on and the answer is always none. There are great games in all the genres you described with tight communities and no one is leaving them so they can become cannon fodder for some middle-aged men with deep pockets, big space fantasies and most likely an overload of self-entitlement.

I don't see why you can't make it fun to race, shoot, fly and do stuff. Will they be as best as dedicated sim games? Perhaps not, but is not their goal. Would people play them? Why not, is not like sims are all that people play.
 
Bought a starter package, bought a caterpillar, my 11 kids will starve & my bank manager has committed suicide. :D

It was quite fun flying around in the Mustang, even worked out how to quantum jump some place where I promptly got blown up - still fun like. Can't fathom the SC radar, all it ever showed was a moving grid as far as I could tell :confused: But it was really fun flying it whilst it lasted & I only had time to play for 20mins so not that long to work stuff out :)
 
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