******Official Star Citizen / Squadron 42 Thread******

Bought a starter package, bought a caterpillar, my 11 kids will starve & my bank manager has committed suicide. :D

It was quite fun flying around in the Mustang, even worked out how to quantum jump some place where I promptly got blown up - still fun like. Can't fathom the SC radar, all it ever showed was a moving grid as far as I could tell :confused: But it was really fun flying it whilst it lasted & I only had time to play for 20mins so not that long to work stuff out :)

You might want to purchase a 29 quid CCU from Caterpillar to Orion, when the Orion price goes up by double or sommot you'll have a massive shiney :D
 
just had a wander to the site, and saw they actually want $50 for this land claim thing. for something they state will give you no advantage or no benefit :-/
the more i see things like this the more bemused i am by people's mentality on the more disappointed i am in CG
 
Wolfie I don't know anyone who's bought a land claim. They seem utterly pointless unless it's purely to fund the game. They aren't even usable at release unless you want to run the risk of getting utterly worthless plots of land.

I'm not a fan of it either tbh, what next? orbital licenses? "space in space" ? lol where does it end.
 
You might want to purchase a 29 quid CCU from Caterpillar to Orion, when the Orion price goes up by double or sommot you'll have a massive shiney :D

Massive shiny target, hope you've got friends to help you as even keeping it supplied with consumables now it's so big sounds like a mammoth task. I love it but it's so big now I'd rather wait and see if they put a middle sized miner out somewhere between the Prospector and Orion for normal sized orgs. Although nothing stopping you selling the Orion day 1 and being rich enough to replace it with several different ships potentially!
 
Massive shiny target, hope you've got friends to help you as even keeping it supplied with consumables now it's so big sounds like a mammoth task. I love it but it's so big now I'd rather wait and see if they put a middle sized miner out somewhere between the Prospector and Orion for normal sized orgs. Although nothing stopping you selling the Orion day 1 and being rich enough to replace it with several different ships potentially!
It's just for some fun at moment, Been playing with the Cat and it's massive and fun, Cat looks to be same size as one engine on the Orion so can't wait to get in one. Hopefully I can sell or give it to someone else if I cannot make use of it. I got to the point of using cap's in eve but the costs were just too much for me to stomach, I figure buying an LTI Orion now might push me over the edge into the big gameplay, if it's LTI'ed hopefully I can suicide it into stuff for the lulz

edit: my new years res will be to not buy any games in 2018 so :p
 
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Just remember after go-live LTI doesn't mean it'll always be replaced ;) They need to make sure people aren't wrecking ships only to salvage the parts and claim it back free after all!
 
Just remember after go-live LTI doesn't mean it'll always be replaced ;) They need to make sure people aren't wrecking ships only to salvage the parts and claim it back free after all!
Not sure how they will know, if I organise on here for you to steal my lti ship and crash it and blow it up unless it's public or you or I tell them then we will be fine? If I lent you the ship and you crashed it and then CiG said we won't honour this LTI go buy a new ship then it'd be pitchforks at the ready, the community loves LTI so they dare not mess with it
 
just had a wander to the site, and saw they actually want $50 for this land claim thing. for something they state will give you no advantage or no benefit :-/
the more i see things like this the more bemused i am by people's mentality on the more disappointed i am in CG

The idea of buying anything now and wanting an advantage or benefit is odd. That would be defined as P2W as no one wants. There are people who do not want to buy ships though because they want to earn in game but still want to give CIG monies in some form for something. Those people could choose to purchase a UEE Protection Stick now. It isn't much different in fairness to all people that buys hundreds of dollars of cosmetics for games that give no advantage or anything.

Not sure why need to be disappointed in CIG, it is an option to pay now to help them or to wait and just earn it in game :/ Seems pretty open with the only onerous on the end user on what they do.

The only cash grab that stands out for me is the paying as sub to get into 3.0 even if you only just sub. That is clearly pushing people a certain direction. They should have said you need 6 months sub to get in minimum I think with what they done with subs.
 
Wolfie I don't know anyone who's bought a land claim. They seem utterly pointless unless it's purely to fund the game. They aren't even usable at release unless you want to run the risk of getting utterly worthless plots of land.

I'm not a fan of it either tbh, what next? orbital licenses? "space in space" ? lol where does it end.

exactly, every time something liekt his happens it becomes that little bit harder to ignore all the claims of SC just being an endless cash draw and cynical milking-the-fans exercise. i'd get buying these in-game [they are an asset/equipmetn item after all] but surely something like this could/should have been given as a freebie? 5 for original KSers, 4 for other kinds of backers, maybe one free for every year you've been a subscriber - something like that?

i really would like to see CG's books, to see why stuff like this is needed, given they've already amassed $150+ million, or whatever the total is. if it's needed, something is very wrong [IMO] if they've burned through that amount w/out a game to show for it, and it it's not needed, then they shouldn't do it. or at least make it $5 or something. FFs guys, $50 - seriously does just seem to me that they're bleeding the fanboys at this point.
 
You might want to purchase a 29 quid CCU from Caterpillar to Orion, when the Orion price goes up by double or sommot you'll have a massive shiney :D

Thanks! Done :)

Massive shiny target, hope you've got friends to help you as even keeping it supplied with consumables now it's so big sounds like a mammoth task. I love it but it's so big now I'd rather wait and see if they put a middle sized miner out somewhere between the Prospector and Orion for normal sized orgs. Although nothing stopping you selling the Orion day 1 and being rich enough to replace it with several different ships potentially!

I could sell it, & might, but I'll try and find a way to make it work somehow :) I'm backing the game & getting something shiny in return & I like the look of it so even if I can't make it work I'll probably still keep it :)
 
exactly, every time something liekt his happens it becomes that little bit harder to ignore all the claims of SC just being an endless cash draw and cynical milking-the-fans exercise. i'd get buying these in-game [they are an asset/equipmetn item after all] but surely something like this could/should have been given as a freebie? 5 for original KSers, 4 for other kinds of backers, maybe one free for every year you've been a subscriber - something like that?

i really would like to see CG's books, to see why stuff like this is needed, given they've already amassed $150+ million, or whatever the total is. if it's needed, something is very wrong [IMO] if they've burned through that amount w/out a game to show for it, and it it's not needed, then they shouldn't do it. or at least make it $5 or something. FFs guys, $50 - seriously does just seem to me that they're bleeding the fanboys at this point.

Why do you keep suggesting there must be an issue if they have spent funding or are looking to get more to complete the game? Surely that is common sense that they are utilising the funds to produce the games accordingly.

So they have so far generated $172 million for the development of two games. They have opened up 4 major studios and a small mocap studio also. They are working through creating completely new engine tools that haven't been produced before. They are producing a new IP that has lore that is as in depth as some games get fleshed out over a decade during expansions and similar with details that most don't aim for such as completely working dialect for alien races with their own detailed lore.

They are producing two games with this monies, one is SC and the other is SQ42 of which both are to be as large as generally Triple A games in their own right. They are looking to have the PU almost be multiple games that all work in one eco system so rather than just a farming game, mining game, space flight game, racing game or similar those all take place in one world with everyone able to do any of those without having to load up a different version or similar.

It is having scale of ships and the complexities that come with development to get multi crew gameplay to actually work where you are not all just sat in seats as you travel from A to B without being able to do anything. It is then taking things like TeamSpeak or Discord 3rd party apps out the requirement by building that into engine with people able to engage in MMORPG in more detail than currently any other game I am certainly aware of.

These new directions when they are first produced have diminishing returns in that to get that 10% better gameplay will likely cost twice what not developing it would be. However going forward with say Chapter 2 of SQ42 where this has been developed their return is significantly increased. These games would cost more than most to develop to the same that things like SW:TOR cost a lot to develop minor gameplay changes compared to what they could have done. That is the nature of going the next step.

If they kept to what the engine could do or what the gameplay was based on alone at the beginning of 2012 then it would have come in and been developed at a standard $60-$80 million budget but it would be much less of the game than what is being aimed for now. Will they pull it off to what people want, honestly it is unlikely because there is so much going on but there will be nice gameplay loops that everyone can be involved in.

There is nothing wrong with pushing the development of something and giving completely new tech. Be it new tech that others have tried on either smaller scale or in less detail for instance server meshing from Dual Universe or Procedural Tech in Frontiers Cobra engine. They were/are their selling points.

CIG's is putting it all together in one universe which unfortunately is more complex then implementing one new system at a time. Look at the way they are looking to animate characters using their new IK system in regards to interacting whilst walking/running regardless of the interaction geometry or the IK system for interacting with components and details like being able to blend animations to get in and out of benched tables. Those are in terms of premise simple things but the diminishing return is there to get it working means that future developments CIG produce in terms of games beyond SQ42 or SC are resolved. Assuming they are putting back into Lumberyard (which is likely) then those tools will be able to be utilised by other developers without needing to themselves go through the same development cycle.

That is what a lot of backers got excited about. That next level, and that unfortunately costs a lot. And a lot of it we will never see directly as it is very much back end work. Take though the hightmap system to work on spherical planes, the ability to then flatten them again and utilise the prog city tool to populate large areas in reasonably logical states in a timely fashion that you are not taking 3 years to develop a city. I mean compare say the footprint alone of ArcCorp to GTA V and you have to consider the assets alone for GTA took 3 years to produce by artists. Now imagine having to do that for a planet wide system to the same tool basis and see why that would take decades to complete. Working on that tool for 2 years and fleshing it out is the difference between the same 100 cities copied across multiple planets and having 100 cities that all feel unique by it being able to generate completely unique layouts with both the same and different asset sets.

Things like being able to do all the cities for ArcCorp manufacture where they would have similar structures as that is their construction style like buying a house from builder A and builder B would be unique but Builders A structures if they are in Oxford or Cambridge would still utilise the same design aesthetics and floor plans. That is human nature. Patterns and ability to do as much modular as possible but it still feel unique due to the way development occurs.
 
Not a cult they said^ You know the proc cities tech demo was outsourced right? Btw, developing the tools and pipelines was the 2014/15 excuse so get on with times... Are you really going to boast about farming, mining, crafting and racing from point a to b that every mmo has had for 2 decades? A good chunk of the 170m has been wasted on nice tech demos and adverts with the purpose to attract more backers to answer Wolfies question. Lets not talk about their offices that look like 5 star hotels and the bloated salaries of croberts and co.
 
Thanks! Done :)

Great, use the Cat for now, keep an eye on the Orion price, apply the Orion CCU when it has been released and you want it or before the Beta starts, there should be lots of you have to use your CCU's now threads etc, just keep following SC and you won't go wrong.
 
Not a cult they said^ You know the proc cities tech demo was outsourced right? Btw, developing the tools and pipelines was the 2014/15 excuse so get on with times... Are you really going to boast about farming, mining, crafting and racing from point a to b that every mmo has had for 2 decades? A good chunk of the 170m has been wasted on nice tech demos and adverts with the purpose to attract more backers to answer Wolfies question. Lets not talk about their offices that look like 5 star hotels and the bloated salaries of croberts and co.

lol just going to ignore you because you are just trolling ;) proc cities was done in house you know, not outsourced right. Get with the times.
 
Not a cult they said^ You know the proc cities tech demo was outsourced right? Btw, developing the tools and pipelines was the 2014/15 excuse so get on with times... Are you really going to boast about farming, mining, crafting and racing from point a to b that every mmo has had for 2 decades? A good chunk of the 170m has been wasted on nice tech demos and adverts with the purpose to attract more backers to answer Wolfies question. Lets not talk about their offices that look like 5 star hotels and the bloated salaries of croberts and co.

Oh come on, at least put a bit of effort in bud. Their offices are shown many times online, there's several office tours on WMH and ATV. They have production sets which are paid for out of subscriptions - not even counted in the total revenue on their site (now over $172 million) as that's literally what subscriptions are for, much like Patreon that many youtube and twitch hosts use.

CIG offices:
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Video which someone made with awful music mostly with each new office being setup:
https://www.youtube.com/watch?v=cEZIRx9BjUk

I think you've been getting overcharged for "5 star" accommodation mate. These are simply modern offices. All they do is stick some pictures up and some stickers on glass.. Much of that hung on walls is concept art they made themselves.

and we're back at the old "tech demo" nonsense. If 3.0 is a tech demo I'd love to know what you think most AAA games are since most are re-skinned copies of the previous one with additional DLC.
 
Let me put it this way. They showed proc generation for planets 2 years ago and all they managed to come up with after all this time was 2 small moons. Not even a single planet. Now imagine a complete system with a few planets and a dozen of moons, how long would that take? They show things prematurely before they even figure out how they will implement what they are showing into the game. That's the difference between a tech demo and a preview. ED and space engineers for example showed proc planets and in six months their implementation was out in the hands of the players as advertised. Then they go and show a proc gen city tech demo :rolleyes:

Its all done to attract more backers with a total disregard of what's good for the games completion in a reasonable time.
 
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let new put it this way every time you lose an argument you swap topic.

how are those offices? gold taps? champagne in the desks?

this is the same recycled stuff you used a few weeks ago and I'm pretty sure I agreed with most of it then too. they need to get their finger out but let's face it they are a business and the only reason they don't have a publisher breathing down their neck is because they are good at milking the cash cow of backers. they don't show things prematurely, they show it as early as they can get away with..
 
No offence but I've no idea who you are and what we talked about a few weeks ago. You might be taking this too seriously. I read tons of stuff every day and once in a while I reply when I see something that interests me without keeping names, times etc. Most of the time I don't even quote people. In the videos I've seen Roberts things did look a bit extravagant. I was talking about the leadership not the average programmer.
 
Why do you keep suggesting there must be an issue if they have spent funding or are looking to get more to complete the game? Surely that is common sense that they are utilising the funds to produce the games accordingly.

So they have so far generated $172 million for the development of two games. They have opened up 4 major studios and a small mocap studio also. They are working through creating completely new engine tools that haven't been produced before. They are producing a new IP that has lore that is as in depth as some games get fleshed out over a decade during expansions and similar with details that most don't aim for such as completely working dialect for alien races with their own detailed lore.

for the reasons we've been over multiple times. for have 4 "major" studios we're still seeing nothing really playable in the real sense of a game, not sure what the mocap is doing, seems to be bits on various trailers for new ships etc and various comments about crap-looking animations that i can't comment on but which shouldn't even be raised as a commetn if mocapping is being used, i'd think - unless they're mocapping rubbish actors.
as for all this alien languages, this is all the unutterable ***** that is wasting time and effort. some fanboys bleat about wanting to be able to speak Vanduul or whatever [oooh, let's be like the trekkies who speak klingon!!] and time, money and effort is wasted coming up w/ unecessary rubbish like that instead of putting that time money and effort into hitting targets.
and as for "looking for more money", goog suggests [as a random example] that Skyrim cost, including marketing, $90m, Battlefield 4 cost $100m ~ SC has $172m you say and still "needs more". and you ask why i think there's an issue.
 
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