******Official Star Citizen / Squadron 42 Thread******

It is indeed a very easy way out from the mess he created. Last time it was Microsoft that didn't allow him to complete his "masterpiece" this time it could be Crytek.

Yep. Seems people forgot Freelancer sinanigans already........

Here is a good article.
http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen

Is long one, but no need to read the whole thing. Just look at his last venture trying to make Star Citizen, errr Freelancer......

FYI $75mn in 1997 is $115mn today, and that money wasn't enough to make the game then!!!!!!

Any similarities between the Freelancer and Star Citizen is not in the intentions of the historians..... :p
 
Sorry but this is all turning into some kind of joke now.

On Wed. Dec. 20th, enlist on the RSI website by signing up for the next Squadron 42 newsletter with exclusive information and updates on the game’s progress. You must enlist to continue receiving these official communications — be the first to know.

Starting to think all this money has been going into their crack pipes.
 
Sorry but this is all turning into some kind of joke now.



Starting to think all this money has been going into their crack pipes.

So to get emails about Squadron42, you’ve got to sign up for a newsletter on the official website on Wednesday? My god, if that doesn’t sound like a joke and a massive money grab, I don’t know what does...signing up for a free newsletter, have they no shame?

Edit: I won’t post the Squadron42 spoiler but on the scleaks reddit channel, there’s a leak regarding an unannounced A list movie star being in the game.
 
So to get emails about Squadron42, you’ve got to sign up for a newsletter on the official website on Wednesday? My god, if that doesn’t sound like a joke and a massive money grab, I don’t know what does...signing up for a free newsletter, have they no shame?

Edit: I won’t post the Squadron42 spoiler but on the scleaks reddit channel, there’s a leak regarding an unannounced A list movie star being in the game.

I'm already on the sodding mailing list! They've sent a mail to their newsletter mailing telling people BIG NEWS! If you want to keep getting news on the newsletter you're already signed up to...on December 20th we are thrilled to announce that......you can sign up to another newsletter!

Here was me thinking it might be some actual news....
 
alright, i'm totally baffled about this.
from BBC: "In particular, it says, a decision to develop two Star Citizen games violates an agreement that the software would be used to develop only one title." ~ well, SC and SQ42 we're mentioned right from the get-go, as far as i recall, if the contract was only for one title, how were they going to make the other?

from here: "Because Lamberyard is just a branch of CryEngine trunk." ~ if that's the case, then they still are using CryEngine!
 
I'm impressed by this, they killed a CAT in Daymar orbit and it fell to the surface with its cargo...
Physics are still a little dicky with come debris sitting in space or not behaving naturally but this #### is really really difficult and its improving all the time, re-entry effects also come in whenever you move, its alpha, the mechanics of what's happening is impressive.

 
I'm impressed by this, they killed a CAT in Daymar orbit and it fell to the surface with its cargo...
Physics are still a little dicky with come debris sitting in space or not behaving naturally but this #### is really really difficult and its improving all the time, re-entry effects also come in whenever you move, its alpha, the mechanics of what's happening is impressive.


That is really cool :D
 
Not to nit pick but shouldn't that either have burn't up or be a flat pancake on the floor ?

Burning in the atmosphere can be done, its just a case of attaching particle emitters all around the bodywork but the problem then comes how do you tell which emitters to fire and when, its a complication because its constantly moving about.

Squishing, that would be difficult, in order for the bodywork to react to gravity it needs to be physicalized, there are two kinds of physics, Soft Body Physics and Ridged Body Physics, Soft Body Physics makes the object malleable, like a blanket flaping in the wind and reacting to shooting, the ships have Ridged Body Physics so they are solid objects with weight but they are not malleable, what you could do is build the ship with lots Ridged Body Physics components and tell them to break apart when impacted with something, like what i did in the video below, but then how do you tell it the difference between it colliding with another ship, or landing and slamming into a moon surface?

Soft Body Physics would make the ship be all wibbly wobbly.....

Multiple Ridged Body Physics as explained.


The Grass, the Tree, the curtain... in this are Soft Body Physics, they move and deform when hit with something, like bullets and the air pressure from the gun.
The light in the Hut is more interesting, what i did there was Ridged Body Physicalize the lamp and attach it to a Soft Body cable, so it swings about on it, you can even cut the cable by shooting at it.

 
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I'm impressed by this, they killed a CAT in Daymar orbit and it fell to the surface with its cargo...
Physics are still a little dicky with come debris sitting in space or not behaving naturally but this #### is really really difficult and its improving all the time, re-entry effects also come in whenever you move, its alpha, the mechanics of what's happening is impressive.


The planet and terrain rendering is cool and all...but mechanics? It's just turning gravity on when the ship's drives are destroyed, not exactly wizardry.

I'm assuming they don't have any realistic planetary physics involved...i.e. every ship has a magic anti-gravity drive that lets you sit above a planet stationary without having to worry about orbital velocities etc...?
 
The planet and terrain rendering is cool and all...but mechanics? It's just turning gravity on when the ship's drives are destroyed, not exactly wizardry.

I'm assuming they don't have any realistic planetary physics involved...i.e. every ship has a magic anti-gravity drive that lets you sit above a planet stationary without having to worry about orbital velocities etc...?

Each ship has its own mass and thrust to move that mass, yes they are simply turning that thrust off when the engines are destroyed, the broken ship is no longer able to push against the moons gravity and so it falls, one could also argue that because these moons are quite small, about 1 quarter the size of our own moon, or 1 in 10 of earth so these objects don't really hit the surface that hard.

But that's a straw argument.

It does partly answers your other question, these Moons do have realistic physics, they have a gravitational pull calculated from the centre out, the further way you are the weaker the pull, what's more once inside the celestial objects gravitational pull you are in its orbit, all these objects rotate around the Stanton Star and all the Moons of Crusader (which is what they are) rotate with Crusader, the red gas giant in the middle. so once in orbit around what was in that case Daymar you rotate with Daymar if you turn off your thrusters, if you watch the video it again you will hear him say the body of the falling ship was moving, it was not going straight down.

Having said all of that this is not easy, not by a very long way, if it was everyone would be doing it, in fact this is a first.

PS: as 'rocky' celestial objects the Earth its Moon are actually quite large in the universe.
 
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