******Official Star Citizen / Squadron 42 Thread******

Each ship has its own mass and thrust to move that mass, yes they are simply turning that thrust off when the engines are destroyed, the broken ship is no longer able to push against the moons gravity and so it falls, one could also argue that because these moons are quite small, about 1 quarter the size of our own moon, or 1 in 10 of earth so these objects don't really hit the surface that hard.

But that's a straw argument.

It does partly answers your other question, these Moons do have realistic physics, they have a gravitational pull calculated from the centre out, the further way you are the weaker the pull, what's more once inside the celestial objects gravitational pull you are in its orbit, all these objects rotate around the Stanton Star and all the Moons of Crusader (which is what they are) rotate with Crusader, the red gas giant in the middle. so once in orbit around what was in that case Daymar you rotate with Daymar if you turn off your thrusters, if you watch the video it again you will hear him say the body of the falling ship was moving, it was not going straight down.

Having said all of that this is not easy, not by a very long way, if it was everyone would be doing it, in fact this is a first.

PS: as 'rocky' celestial objects the Earth its Moon are actually quite large in the universe.


Alpha 3.0 Time Laps....

 
I'm impressed by this, they killed a CAT in Daymar orbit and it fell to the surface with its cargo...
Physics are still a little dicky with come debris sitting in space or not behaving naturally but this #### is really really difficult and its improving all the time, re-entry effects also come in whenever you move, its alpha, the mechanics of what's happening is impressive.
some of that looks awful [as expected at this stage, i guess] but it's a pretty cool proof-of-concept. if it could be extended to planetary battles and have capships downed from orbit and breaking up as they fall [ending up as wrecks, as per WCII] it could be amazing.
if they add some collateral damage physics to the debris, it could also lead to some interesting [ie, amusing] offshoots, such as taking your huge fully-loaded ore hauler and dumping the cargo over a city/base.
 
^^ This is why TBH, It's not actually getting better over the past month and then they go letting everyone on which just makes it even worse as servers grind to a halt even faster.

It should have stayed in Evocati until the new year IMHO.
 
I got a £450 refund on one of my accounts, spent too much which I can put towards a new gfx card. Happy 3.0 is out, I get 25-30fps, cpu at 50%, gpu 60%, plenty of ram left, missed the sc42 livestream so will try to watch tomorrow, I have been drawn towards SC never coming out, so just sat with an lti cutlass black now and aurura now
 
I was fairly impressed with the sq42 content.

Some bits were good, some bits not so good, but overall I was quite pleased. If you watch it on youtube later then feel free to skip all the fluff and just watch the sq42 gameplay is my advice.
 
Instead of chewing on 12 FPS.

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I was fairly impressed with the sq42 content.

Some bits were good, some bits not so good, but overall I was quite pleased. If you watch it on youtube later then feel free to skip all the fluff and just watch the sq42 gameplay is my advice.

What exactly impressed you? Have you played COD Infinity?
 
Lots of CTD but I'm not surprised… when it works my 1st impression of 3.0 is that it is great & now for CIG it's bug squishing time.
 
Its going Live today and they are talking about more optimisations.

Happy Holidays from RSI


December 22nd, 2017

Dear Citizen,

Star Citizen Alpha 3.0 goes Live tomorrow. The latest build is currently in open PTU for all backers to play, but we’ll be make it an official Live release tomorrow to get more eyes and ships into the 'Verse to help stress test and identify the bugs to smash in the new year.

Now that the team had completed the heavy lifting to get the tech, content and systems for 3.0, they can focus on optimizations, feature consolidations, and polish for our first quarterly release

Thanks to all of our backers and the entire Cloud Imperium team for making this possible. The release expands the game and adds features, like procedural planetary tech, our new mission system, and the cargo and commodity system. It also introduces flyable ships like the Dragonfly, Nox, and an updated Cutlass Black.

The recently introduced Tumbril Nova is an imposing brute, but a closer look reveals a deceptively versatile tank. Learn more in a Q&A that highlights this iconic war machine. Also, check out our Around the Verse holiday special featuring extensive Squadron 42 gameplay.

Need the perfect gift this Holiday season? Pick up one of our discounted Starter Packages, like a chic Consolidated Outland Mustang, utilitarian RSI Aurora, or reliable Aegis Avenger? Check out all three exclusive packages here.

Our team will be taking a break over the holidays, and we’ll be back to full speed with our shows and updates on Jan 8th. We will, however, have episodes of Around the Verse airing on their usual day and time.


Happy Holidays, everyone.

Sincerely,


The Star Citizen Team
http://mailchi.mp/cloudimperiumgame...iversary-special-schedule-140669?e=5bfd75a934
 
Absolutely loved the vertical slice and definitely very happy to be a backer. There’s a directors commentary version of the vertical slice with Chris, Sean Tracy, and the lead story writer talking about the technology and the issues.

 
Yeah, in 3 weeks time...

They've **** it out for everyone to play right before Christmas.

Yes and they did this despite the fact that its not quit ready for prime-time but at least they have given everyone something, they could just as easily have said no.

They can't win either way, delay it till the new year for when its more optimised they get grief for not pushing out for XMass, push it out unoptimised before XMass they get grief for bad performance.
 
Is it worth the download? I havnt touched this in a very long time, and I have been looking forward to 3.0, but the general opinion seems to be ‘meh’ so far
 
Finally 3.0 is about to be released. This should be a retail release imo as it as all the basic of the game in place like fps. Space combat and now planet landing with missions
 
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