******Official Star Citizen / Squadron 42 Thread******

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It isn't they are unique to pushing tech either. Again no one is suggesting that.

You may not be, but the person I originally responded to was.

And this sums up Star Citizen, for better or worse....

Anyother game he would be standing normally with his left foot on the side of the steep hanging in mid air or his right foot clipping into the rock, its the sort of thing where Chris would look at that and say "i don't like it, do something about it" and so they invented a system...

Foot placement on complex geometry? Not a new thing. Not 'next gen'. The fact they tesselated the collision geometry is not some technological leap pushing forward the boundaries of game development. http://www.gdcvault.com/play/1023009/Fitting-the-World-A-Biomechanical

We seem to be in agreement on that point.

FWIW I also backed back in 2014 (Constellation package, so a fair wedge), and was really looking forward to the game....but I lost all faith in the project last year, the state of development and the pay to win mechanics, and all this spin about how 'different' and special their tech is.

The main innovation I see from CiG is that they've taken the GaaS revenue model and managed to take it to the next level, Game Development As A Service, no need to ship a finished product!
 
@mid_gen You're very vocal about how displeased you are with all this but beyond the obvious time its taken its not clear why.

Game development takes time, other games have taken twice as long to develop, i mean.... did you not understand what you were getting into when you backed in 2014? games are not made over night, especially ones like this and this game so far has not taken too long, progress seems while not fantastic; perfectly fine to me.
 
Well, it's announced, but I can't say diddly beyond that. Sometimes wish we could all be as open as SC devs are....but it's too big a can of worms :p

Is there any footage of said announced game? Don't have to say more than yes or no but at least we may be able to look for what your in discussion about. At least just because anything that I have seen announced with game footage doesn't show at the moment the same level of detail in animation.

I am looking at Skull and bones and they had some good animation systems but not there yet. The others that are big triple A that are announced for this year have shown literally nothing close and just been ignoring the issues as usual.

So I would assume it is either not 2018 or it is a non-AAA game you are working on.
 
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Its not Cryengine, and yes Lumberyard is an old version of Cryengine, 3.8, Cryengine is now on 5.5, Star Citizen is neither, even if it is branded under Lumberyard what Star Citizen is as its playable now is not possible in Cryengine or Lumberyard, Star Citizen is based on Cryengine but whats actually left of it is the Sand Box, Shader Engine and a few bits of legacy code.

But separate from all that comparing Kingdom Come to Star Citizen is ridiculous.
 
There is now game. Still alpha after 4 years! Kingdom Come started out the same year on the same engine ;)

Can't compare tbh. Single player game with tiny map compared to two games with one being MMO with the single player vastly larger and more detailed in scale even taking from the vertical slice we saw.
 
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Is there any footage of said announced game? Don't have to say more than yes or no but at least we may be able to look for what your in discussion about. At least just because anything that I have seen announced with game footage doesn't show at the moment the same level of detail in animation.

I am looking at Skull and bones and they had some good animation systems but not there yet. The others that are big triple A that are announced for this year have shown literally nothing close and just been ignoring the issues as usual.

So I would assume it is either not 2018 or it is a non-AAA game you are working on.

It's not 2018, and there isn't any footage available. Which is besides the point. There are plenty of games out there which have ways of making sure feet are placed correctly on uneven ground....that GDC talk on the subject is from AC Syndicate which is how many years old now?

All this fancy stuff they like to toot their horn about would be impressive if they actually had the foundations of a working game underneath it all.

Anyone can churn out tech demos, but it's what gets released in the final game that matters.
 
I normally stay out of these bitch fest's but please tell me you are not comparing Kingdom Come to Star citizen solely on the fact they both use Cryengine ?

No. A small company VS Star Citizen multi $millions and counting. Oh and in KCD every npc has its own daily\weekly routine.


Its not Cryengine, and yes Lumberyard is an old version of Cryengine, 3.8, Cryengine is now on 5.5, Star Citizen is neither, even if it is branded under Lumberyard what Star Citizen is as its playable now is not possible in Cryengine or Lumberyard, Star Citizen is based on Cryengine but whats actually left of it is the Sand Box, Shader Engine and a few bits of legacy code.

But separate from all that comparing Kingdom Come to Star Citizen is ridiculous.


So what is Star Citizen's engine?
I mean you say "Its not Cryengine" "Star Citizen is as its playable now is not possible in Cryengine or Lumberyard"
 
No. A small company VS Star Citizen multi $millions and counting. Oh and in KCD every npc has its own daily\weekly routine.

So what is Star Citizen's engine?
I mean you say "Its not Cryengine" "Star Citizen is as its playable now is not possible in Cryengine or Lumberyard"

I am still not seeing your point in honesty in the comparison.

And it is a mix of Cryengine, Lumberyard and a heck of a lot of custom code that no other engine has. So all it what you want but it isn't just Cryengine vanilla is what Humbug is getting at.
 
It's not 2018, and there isn't any footage available. Which is besides the point. There are plenty of games out there which have ways of making sure feet are placed correctly on uneven ground....that GDC talk on the subject is from AC Syndicate which is how many years old now?

All this fancy stuff they like to toot their horn about would be impressive if they actually had the foundations of a working game underneath it all.

Anyone can churn out tech demos, but it's what gets released in the final game that matters.

Okay thanks for clarifying that you are also working on a game that is in Alpha stages of development and thus would be considered next gen since it isn't coming out soon. Pretty easy to understand what relevance next gen means when you don't white wash stuff.

Now in terms of the walking and feet placed directly. Yeah what you are missing there is in for instance AC Syndicate. The surfaces are still flat objects or fall within a range that the animations are created for. That isn't what CIG is doing. They put any object in and they can as long as the character can lift foot onto it allow that animation to play and adjust to suit so you can have 10x the complexity in ground variation and objects compared to current and no AC Syndicate doesn't do that in game and no, currently no other game on the market does either.

You seem to be failing to understand the differences of how the level design has worked to support the animation in games currently compared to what CIG are doing and that is worrying from someone who is suggesting they are working on the most complex animations going etc.

In regards to your last point I will always disagree with that statement, it is in game now for me to play and enjoy. It isn't a tech demo at all as it is in game now.
 
If you're happy playing tech demos and aren't fussed about an actual game being developed, and buy all this spin...well you're CiG's dream customer.

Some of us wanted to play a finished game at some point and are bitterly disappointed at the way the project is going.

What *are* the release dates right now btw, or have they given up any pretence of aiming for a ship date?
 
No. A small company VS Star Citizen multi $millions and counting. Oh and in KCD every npc has its own daily\weekly routine.





So what is Star Citizen's engine?
I mean you say "Its not Cryengine" "Star Citizen is as its playable now is not possible in Cryengine or Lumberyard"


Its probably best described as 'Custom in House' with a Cryengine foundation, there isn't much left of Cryengine, the mechanics of the visuals, lighting, shading, render.... but all of the infrastructure is custom.
 
If you're happy playing tech demos and aren't fussed about an actual game being developed, and buy all this spin...well you're CiG's dream customer.

Some of us wanted to play a finished game at some point and are bitterly disappointed at the way the project is going.

What *are* the release dates right now btw, or have they given up any pretence of aiming for a ship date?

Why do you keep on about tech demos? It is an Alpha game where we are able to test what they are putting together. Are you saying all other Alpha games, Early Access and similar are just tech demos too?

You don't seem to be able to distinguish between tech demo and game or maybe the game just isn't what you thought it would be but since 3.1 has in a rather large amount of content already compared to some released games then yeah it certainly appear to be a game from all accounts.

People can log in and play who are public players and enjoy the game doing missions together and exploring the verse. What are you wanting from it to go from tech demo to playable in your view?
 
When you get early access or "Beta access" to some EA AAA title like Star Wars Battle Front its already been in development for years and is a 99% complete game.

This is very different in that we get to play whats in development, sometimes its very in development, this doesn't mean we get to play with everything that exists, that's just not possible because while there is a lot more too it the infrastructure to make it playable isn't ready.
 
Why do you keep on about tech demos? It is an Alpha game where we are able to test what they are putting together. Are you saying all other Alpha games, Early Access and similar are just tech demos too?

You don't seem to be able to distinguish between tech demo and game or maybe the game just isn't what you thought it would be but since 3.1 has in a rather large amount of content already compared to some released games then yeah it certainly appear to be a game from all accounts.

People can log in and play who are public players and enjoy the game doing missions together and exploring the verse. What are you wanting from it to go from tech demo to playable in your view?

I didn't back Star Citizen to test Star Citizen Alphas. I backed Star Citizen to play Star Citizen.

The qualifier for when Star Citizen (the space MMO) becomes playable is very simple....it's day zero of the persistent world, when the last ever wipe and reset happens and people start actually being able to do everything that has been promised.

Do people not want to play games anymore? Am I just getting old?
 
I didn't back Star Citizen to test Star Citizen Alphas. I backed Star Citizen to play Star Citizen.

The qualifier for when Star Citizen (the space MMO) becomes playable is very simple....it's day zero of the persistent world, when the last ever wipe and reset happens and people start actually being able to do everything that has been promised.

Do people not want to play games anymore? Am I just getting old?

When was the last time you logged in and played it?
 
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