Time for the 're-education' camp
![Cry laughing :cry: :cry:](/styles/default/xenforo/vbSmilies/Normal/cry.gif)
DaTrollhistan could do with attending a few classes. Well, if he could ever get past his blatant textbook narcissism and frankly weird obsession with a game he doesn't play or even own... However, this is even less likely to happen than CIG finishing either of their games in the near future.
- "Flying is too complicated"? Standard WASD+CTRL/SPACE isn't too difficult to wrap one's head around... Calling air traffic control for a landing pad and pressing a button to deploy your landing gear isn't too much to do
That said, as Jonney mentions, the new capacitor system and weapon balance changes in 3.14 have made ship combat a bit more complicated than it was. You may not like it. I'm not sure I do...
- Mining "is pointing a pointy thing at a rock and holding down a button"?
![Cry laughing :cry: :cry:](/styles/default/xenforo/vbSmilies/Normal/cry.gif)
Nope!
- Ship insurance in an MMO space game where you're supposed to be a citizen and your ship is your car isn't a strange concept. That insurance is free until the game is 'released' and you'd pay with ingame credits anyway. Right now, it's not something you need to think about
- You can buy ships with ingame credits at ingame ship stores. Cash purchases aren't mandatory, it just gets you stuff more quickly. You can spend as much or as little actual money as you want. For example: I currently have around 10 ships and most vehicles. Only 2 of those ships are purchased with real money.
- Expecting a story arc. This isn't SQ42. Wait for that if you need to be told what to do, where to go and have your hand held at all times. No offence intended.
- "There's NOTHING to do". Really?
- Delivery - The player is tasked with picking up an item and delivering it to a specified location. This may or may not involve flying to a remote location by ship.
- Maintenance- A request for assistance with some sort of issue at a location, such as "clean-up duty" to remove wreckage or waste.
- Mercenary - Requests to go out and kill someone or several someones (or maybe even someTHING). This could be a ship v ship(s), or an FPS mission onboard a large ship, in large cave networks or underground bunkers. There's even a criminal mission that involves breaking cryogenically frozen prisoners out of a ship and escaping the authorities for example.
- ECN Alert - Short for "Emergency Communication Network" Alert, these are distress calls from ships or people requesting assistance.
- Service Beacon - Missions spawned from another player sending out a request for assistance.
- Investigation - Requests to visit a location and gather info or data on specific objects. This might require visiting a derelict ship (in space or on a moon surface) or going to cave and locating missing crew and/or recover an item.
Additionally to these, a mission may be offered under two different categories:
- General - These missions are available for everyone eligible and within range to accept.
- Personal - These contracts are offered exclusively to you
Not exactly NOTHING to do, and this doesn't include encounters with other players which can lead to the kind of adventures I mentioned the other day.
In their basic form, all of these mission types were available when you tried it out,
@Columbo and have been built upon since then. Different missions are available depending where you are in the system and some depend on your current reputation with certain mission givers.
Mission wise, it's not
that different in principle to the GTA series, where it's mostly 'go here and kill him/them' or 'go here, collect item and take it there' and it can get dull after a while. Nobody disputes that.
Then there's mining and trading. Might not be your cuppa, but they are for many. I love a bit of mining (it's my main 'profession'), and don't mind a bit of chilled out trading.
Maybe you want to be a mercenary/bounty hunter? Then you can build your reputation by doing progressively more difficult PVE missions all over the system, as well as hunting criminal players. Earn creds to upgrade your ship or perhaps save up for a new one.
None of this is me saying that it's all wonderful and perfect.
It still needs a lot more refinement and fleshing out in many cases (especially fps AI, which is linked to server performance), but to say there's nothing to do is just plain wrong.
If a mining ship had just been added, it was probably the Argo Mole and
@Columbo would have been playing around Dec '19, which is when I started playing. 3 days in, and I'd already met people and was having a great time. This really is a game that shines when you play with other people - it's not the greatest thing for the lone wolf type.
Columbo, may I ask if you know what kind of stuff you want to do in this kind of game?
I also invite you to join me and whoever I might be on with when 3.14 goes live (assuming it's not a *********** of a release) and perhaps we can find some fun for you?