******Official Star Citizen / Squadron 42 Thread******

The roadmaps mean nothing and can be changed on a whim. Haven’t you learned this yet?
Well, that's what a roadmap is. It's a set of things they're working towards and priority. No-one ever claimed that they're locked in and 100% guaranteed to deliver in line with plans :p
 
The roadmaps mean nothing and can be changed on a whim. Haven’t you learned this yet?

As @PinkFloyd said, a roadmpa doesnt set things in stone. it shows what they are working on and i diddnt even say that server meshing is coming out tomorrow did i lol

All i said is that the roadmap contains information about server meshing and AI

Don't get me wrong I'm not slagging the game off at all but there's still a long way to go. As you said I've been playing it solid for what 3-4 months so yeah burnt out from it hence the dream of another system somewhere different to go and explore.

Yea agreed, thats why i said if you been playing quite a bit and experienced most of the above, you can get burned out just like any other game.

I think its worth checking out the game again once medical and personal inventory comes online as that will offer new gameplay loops.

You can check out orison in 3.14 and take part in the dynamic events. That should keep you busy for a few weeks i reckon.

A new star system to explore aka pyro and maybe Nyx wont be ready until maybe 1 years time or more.

in the meantime we should hopefully see more gameplay features coming before that such as new transport missions(actually delivering npc's around stanton), new comms array missions and more dynamic events.

O and the unicorn gameplay feature called SALVAGE lol!!!

Some of those should hopefully come within the next 12 months to keep us busy for a couple of weeks per patch cycle.
 
What exactly have you done already in the game to warrant saying that there was nothing to do back in nov last year?

What have you tried and discovered in the game?

Well I've got in total I'd 20-30 hours in game. Did some flying, hated the mechanics and felt far too over complicated presume thats changed a lot now. There was hardly any lore, story arc or purpose to doing anything. Yes there were couple of missions but there was no reason or gain to go and do them as far as I could tell.
Last time I logged in which is further back than I think now, some sort of mining ship had been added and pointing a pointy thing at a rock and holding down a button was a massive feature.

Cant remember properly but I think my ship got pinched or I crashed it and some sort of 'insurance' policy was a thing...insurance...in a game "ok" :cry:, though I could be recalling that incorrectly.
There was of course some great additions to the shop where I noticed I could spend a months salary on a digital waste of time.
 
Well I've got in total I'd 20-30 hours in game. Did some flying, hated the mechanics and felt far too over complicated presume thats changed a lot now. There was hardly any lore, story arc or purpose to doing anything. Yes there were couple of missions but there was no reason or gain to go and do them as far as I could tell.
Last time I logged in which is further back than I think now, some sort of mining ship had been added and pointing a pointy thing at a rock and holding down a button was a massive feature.

Cant remember properly but I think my ship got pinched or I crashed it and some sort of 'insurance' policy was a thing...insurance...in a game "ok" :cry:, though I could be recalling that incorrectly.
There was of course some great additions to the shop where I noticed I could spend a months salary on a digital waste of time.
over complicated flying?

Well you are not guna like it even more as they added capacitor gameplay(which i may add, ED has and pretty much most space sims out there too)

There is a valid reason to d missions.

First of all, some of them are tied to the new reputation system.

second of all you get auec to then use to upgrade your ship components or buy new ones.

Many people in the game use AUEC earning as a goal to buy some of the ships in game.

Insurance policy is not anything new either, its in eve online, one of if not the biggest space sim MP game ever from back in the day.

Plenty of lore has been written and some added in the game via the new reputation system

When exactly did you last played?

Even a 6 month break away from this game and you would see big improvements already.

The next two patches are going to change this a lot!

And once server meshing is at a place where it can be added into this game. then that will significently transform this game.

i tell you this. at the pace they are working and if they manage to do even most of the stuff like salvaging, medical, physical items/cargo, believable NPC'S expanded rep system, server meshing tech and an extra star system. i bet you amny doller that your gunna be lapping this up and playing it.

The only person that wouldnt bat a eye lid on this game if it had the above features read to play tomorrow is people not interested in space games at all .

Pretty much like me with RTS games.

A RTS game could be the second coming of christ and i still wouldnt give it a go lol
 
Well I've got in total I'd 20-30 hours in game. Did some flying, hated the mechanics and felt far too over complicated presume thats changed a lot now. There was hardly any lore, story arc or purpose to doing anything. Yes there were couple of missions but there was no reason or gain to go and do them as far as I could tell.
Last time I logged in which is further back than I think now, some sort of mining ship had been added and pointing a pointy thing at a rock and holding down a button was a massive feature.

Cant remember properly but I think my ship got pinched or I crashed it and some sort of 'insurance' policy was a thing...insurance...in a game "ok" :cry:, though I could be recalling that incorrectly.
There was of course some great additions to the shop where I noticed I could spend a months salary on a digital waste of time.


You're going to find yourself in a re-education camp if you're not careful my lad.
 
over complicated flying?

Well you are not guna like it even more as they added capacitor gameplay(which i may add, ED has and pretty much most space sims out there too)

There is a valid reason to d missions.

First of all, some of them are tied to the new reputation system.

second of all you get auec to then use to upgrade your ship components or buy new ones.

Many people in the game use AUEC earning as a goal to buy some of the ships in game.

Insurance policy is not anything new either, its in eve online, one of if not the biggest space sim MP game ever from back in the day.

Plenty of lore has been written and some added in the game via the new reputation system

When exactly did you last played?

Even a 6 month break away from this game and you would see big improvements already.

The next two patches are going to change this a lot!

And once server meshing is at a place where it can be added into this game. then that will significently transform this game.

i tell you this. at the pace they are working and if they manage to do even most of the stuff like salvaging, medical, physical items/cargo, believable NPC'S expanded rep system, server meshing tech and an extra star system. i bet you amny doller that your gunna be lapping this up and playing it.

The only person that wouldnt bat a eye lid on this game if it had the above features read to play tomorrow is people not interested in space games at all .

Pretty much like me with RTS games.

A RTS game could be the second coming of christ and i still wouldnt give it a go lol

Well I've never played EVE or ED so I've got no idea how those games are but it sounds like I'll wait another few months before I try it again.
Cheers for the breakdown, really trying to avoid wasting my time on something that I just dont find fun which is what it was the last time I played. It all just felt like 'work' and I log on to get away from exactly that.
 
Im not bothered about VR and quite a few feel the same way too.
forget VR, let them concentrate at finishing the game first then work on VR afterwords.
Not so easily done, I'm afraid... ED, SW Sqns, EvE and others have brought it to the point where VR for games like this is expected, to at least some extent.
The problem is that it really needs to be designed with VR in mind from the start, else you get tacked-on solutions that don't work well.

I thought it had VR already... but I also don't mind that it doesn't and wouldn't be fussed if they don't bother. There are plenty more fundamental things to be fixed first.
 
Time for the 're-education' camp :p :cry:
DaTrollhistan could do with attending a few classes. Well, if he could ever get past his blatant textbook narcissism and frankly weird obsession with a game he doesn't play or even own... However, this is even less likely to happen than CIG finishing either of their games in the near future.

- "Flying is too complicated"? Standard WASD+CTRL/SPACE isn't too difficult to wrap one's head around... Calling air traffic control for a landing pad and pressing a button to deploy your landing gear isn't too much to do
That said, as Jonney mentions, the new capacitor system and weapon balance changes in 3.14 have made ship combat a bit more complicated than it was. You may not like it. I'm not sure I do...
- Mining "is pointing a pointy thing at a rock and holding down a button"? :cry: Nope!
- Ship insurance in an MMO space game where you're supposed to be a citizen and your ship is your car isn't a strange concept. That insurance is free until the game is 'released' and you'd pay with ingame credits anyway. Right now, it's not something you need to think about
- You can buy ships with ingame credits at ingame ship stores. Cash purchases aren't mandatory, it just gets you stuff more quickly. You can spend as much or as little actual money as you want. For example: I currently have around 10 ships and most vehicles. Only 2 of those ships are purchased with real money.
- Expecting a story arc. This isn't SQ42. Wait for that if you need to be told what to do, where to go and have your hand held at all times. No offence intended.

- "There's NOTHING to do". Really?
  • Delivery - The player is tasked with picking up an item and delivering it to a specified location. This may or may not involve flying to a remote location by ship.
  • Maintenance- A request for assistance with some sort of issue at a location, such as "clean-up duty" to remove wreckage or waste.
  • Mercenary - Requests to go out and kill someone or several someones (or maybe even someTHING). This could be a ship v ship(s), or an FPS mission onboard a large ship, in large cave networks or underground bunkers. There's even a criminal mission that involves breaking cryogenically frozen prisoners out of a ship and escaping the authorities for example.
  • ECN Alert - Short for "Emergency Communication Network" Alert, these are distress calls from ships or people requesting assistance.
  • Service Beacon - Missions spawned from another player sending out a request for assistance.
  • Investigation - Requests to visit a location and gather info or data on specific objects. This might require visiting a derelict ship (in space or on a moon surface) or going to cave and locating missing crew and/or recover an item.
Additionally to these, a mission may be offered under two different categories:
  • General - These missions are available for everyone eligible and within range to accept.
  • Personal - These contracts are offered exclusively to you
Not exactly NOTHING to do, and this doesn't include encounters with other players which can lead to the kind of adventures I mentioned the other day.
In their basic form, all of these mission types were available when you tried it out, @Columbo and have been built upon since then. Different missions are available depending where you are in the system and some depend on your current reputation with certain mission givers.

Mission wise, it's not that different in principle to the GTA series, where it's mostly 'go here and kill him/them' or 'go here, collect item and take it there' and it can get dull after a while. Nobody disputes that.

Then there's mining and trading. Might not be your cuppa, but they are for many. I love a bit of mining (it's my main 'profession'), and don't mind a bit of chilled out trading.
Maybe you want to be a mercenary/bounty hunter? Then you can build your reputation by doing progressively more difficult PVE missions all over the system, as well as hunting criminal players. Earn creds to upgrade your ship or perhaps save up for a new one.

None of this is me saying that it's all wonderful and perfect.
It still needs a lot more refinement and fleshing out in many cases (especially fps AI, which is linked to server performance), but to say there's nothing to do is just plain wrong.

If a mining ship had just been added, it was probably the Argo Mole and @Columbo would have been playing around Dec '19, which is when I started playing. 3 days in, and I'd already met people and was having a great time. This really is a game that shines when you play with other people - it's not the greatest thing for the lone wolf type.

Columbo, may I ask if you know what kind of stuff you want to do in this kind of game?
I also invite you to join me and whoever I might be on with when 3.14 goes live (assuming it's not a *********** of a release) and perhaps we can find some fun for you?
 
Well I originally backed it for SQ42 and actually back it in 2016 I think...could be wrong though.
I generally play single player content, I like story based content or casual if online co-op online drop in/out games as I dont have a tons of hours to sink into games and cannot commit to massive grindy things or games with deep mechanics as I some dont play for a week and have often forgot half the stuff.

Definitely looks like I haven't scratched the surface of whats currently available so I guess thats a big plus.
 
Well I've never played EVE or ED so I've got no idea how those games are but it sounds like I'll wait another few months before I try it again.
Cheers for the breakdown, really trying to avoid wasting my time on something that I just dont find fun which is what it was the last time I played. It all just felt like 'work' and I log on to get away from exactly that.
ED is in current humble bundle.

not meaning to derail here and god knows the game is far from perfect (i whine a lot about missing stuff on the forums) but whilst waiting for SC there is a lot of great stuff in ED and its well with the pennies it costs on humble (if you missed the epic store give away).

steer clear of the new DLC odyssey for now tho. expensive and mostly broken.

that said... if grindy gameplay feels like work, then manage expectations accordingly in ED... . stick with the cheap ships and just pootle about dont expect to be pvping in big ships.
 
Are the custom ship screens and power settings supposed to be persistent?
I can set my Aurora up with, say, shields on the left and target or power info on the right, and it stays the same no matter what. I can store, retrieve or even claim a new ship and the screens will still be just as I set them.... but my Freelancer resets every time, even if all I do is exit the pilot seat for a moment.
It's a PITA having to re-faff every time I jump in. Same with the power/overclock profile....
 
Coming up to 7 years now since I bought my Constellation package. Even as someone who is in game dev and understands the process, I'm surprised people are still throwing money at it. A general release of Sq42 or SC doesn't appear to be any closer than it did in 2013.
 
Are the custom ship screens and power settings supposed to be persistent?
I can set my Aurora up with, say, shields on the left and target or power info on the right, and it stays the same no matter what. I can store, retrieve or even claim a new ship and the screens will still be just as I set them.... but my Freelancer resets every time, even if all I do is exit the pilot seat for a moment.
It's a PITA having to re-faff every time I jump in. Same with the power/overclock profile....

MFD's don't persist, yet.
 
@ttaskmaster
They've never stayed where I put them in any ship, so I guess not. Annoying when you've set up weapon groups and have to keep doing it.

Well I originally backed it for SQ42 and actually back it in 2016 I think...could be wrong though.
I generally play single player content, I like story based content or casual if online co-op online drop in/out games as I dont have a tons of hours to sink into games and cannot commit to massive grindy things or games with deep mechanics as I some dont play for a week and have often forgot half the stuff.

Definitely looks like I haven't scratched the surface of whats currently available so I guess thats a big plus.

Ok. In that case, it might not be for you, as there's no story narrative and it generally isn't one where you can jump in for quick half hour or so and get much done. Hell, when you're playing with a group, it can sometimes take an hour to get everyone in the same place before you even start doing anything :cry:

'Grinding' is a matter of opinion/perspective in this. Mining for example could be seen as a grind, but it can also be see seen as an enjoyable, chilled out 'profession', depending on the individual and what you're 'grinding' for.

My advice would be to take up my offer or find some other people to get online with when you're ready. I'd be happy to get you up to speed on the mechanics, take you on a tour, show you some sights and do some multicrew stuff if you want.
 
Coming up to 7 years now since I bought my Constellation package. Even as someone who is in game dev and understands the process, I'm surprised people are still throwing money at it. A general release of Sq42 or SC doesn't appear to be any closer than it did in 2013.
I'm pretty sure that in 2013, all you could do is access a hangar - if that. No stations, no planets, no moons, no flight, no nothing.
Slow progress or not, it's clearly a lot closer than it was in 2013. Still doesn't mean it's close though :p

People 'throw' money at it (not me) because they really like what it's doing and where it's hopefully heading. And let's face it, fully realised spaceships and a physical, non-procedural space sandbox are cool AF. It's not that complicated to understand, but it damn sure is that complicated to make.
If people can afford to chuck money, it's their business.
 
I'm pretty sure that in 2013, all you could do is access a hangar - if that. No stations, no planets, no moons, no flight, no nothing.
Slow progress or not, it's clearly a lot closer than it was in 2013. Still doesn't mean it's close though :p

Well, that's kinda what I meant....an actual released game, either sq42 or SC was a couple of years away in 2013.....and here we are in 2021, although arguably the situation is worse now as there's not even the pretence of a game being released in the next couple of years.

I mean, I'm not bitter, I got a refund in 2017. I just occasionally check in this thread and....we're still no closer to a release date.
 
See, we're talking about different things.
I'm talking about the relative state of the game and what you can do - comparing now vs 2013 because you mentioned it, whereas you're talking purely about final release date/status as if nothing else matters.
The situation is not arguably worse, since you actually have a game you can play right now, finished/released/buggy or not. The same could not be said in 2013.

If you haven't played since 2017, perhaps your opinion isn't as relevant as you think.
 
Its not actually all that different to EDO.

Deliveries:
EDO, You click buttons on a screen, move what you collected to another system and click more buttons, done.
SC, collect a physical box, physically move it to a ship, takes it to a different moon and physically drop it off.

FPS:
EDO, Go to a moon settlement and get owned by 12 NPC's.
SC, Go to a moon / planet settlement and own 8 dumb NPC's.

Ship combat:
EDO, Slomo dog fighting
SC, WWII in space, or in atmo.

Mining:
Both SC and ED are very well fleshed out with mining, they are different but both are fun.

Exploration:
18 Billion Star Systems, 8 variations of moons you can land on, 2 variations of settlements, no you can't land on anything bigger than a moon, black holes, Thargoid's.
SC, one star system, for now, 4 explorable planets, about 15 explorable moons, one asteroid base, all completely different from eachother, all have atmospheres of varying types, the 4 planets have very large hero cities including a huge city floating in the clouds.
Frankly there is 10x as much unique content in SC's one system as there is in EDO. its one of my biggest gripes about ED/O, its vast but filled with very little of anything.

Ship interiors / EVA.
This is critical, this is where SC is infinity better than ED if what you want to do is enjoy the game with friends. this is what makes the game alive, this is where you're playing out your own Star Wars fantasy.

An example of that are these two videos. this is why even the most frustrated with Star Citizen keep coming back to it. Because there really is no other game like it.


 
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