******Official Star Citizen / Squadron 42 Thread******

I feel like key/core stuff isn't getting really introduced now cause they have SQ42 they finally realise needs to get out door before 2030 and with server meshing, making what is in game now work is taking up a lot of few time do they putting in filler stuff.

In terms of the eye wetness, what was rubbish is how bad the eyelashes and eyebrows got! Like multiple steps backwards.

I think it's because they know the Emporer has no clothes (either game) and they are burying their heads in the sand. They have always been about the marketing and screen shots, not gameplay so they're playing to their strengths with tokenisitic "wow" visuals like eye wetness and animated fish tanks.
 
I mean let's ignore the other half of last week's ISC and just focus on the new DNA tech they showed

Why would people take notice when they're told nothing CIG says is to be taken literally it is only aspirational? - and that they're ruining the project by "roadmap watching" and keeping up with development - aka keeping on eye on their own financial investment.
 
I mean let's ignore the other half of last week's ISC and just focus on the new DNA tech they showed
I know, obviously being selective on choosing the lowlight of last week's ISC. The AI stuff is better news, but it's hardly that exciting right now. Announcing work on a way for NPCs to move around on planets in a game this far into dev, when the AI will just standard stationary doing sod all when the servers are under load isn't a killer feature right now. Yesterday's ISC looked a bit better, skipped the first half of it as it didn't look interesting, but nice to see progress on some new ships.

CIG really need to manage to stick to some dates on gameplay features though, the constant sliding of dates is really pushing the limits of what many will put up with. And for many others, that point has evidently long gone!
 
I know, obviously being selective on choosing the lowlight of last week's ISC. The AI stuff is better news, but it's hardly that exciting right now. Announcing work on a way for NPCs to move around on planets in a game this far into dev, when the AI will just standard stationary doing sod all when the servers are under load isn't a killer feature right now. Yesterday's ISC looked a bit better, skipped the first half of it as it didn't look interesting, but nice to see progress on some new ships.

CIG really need to manage to stick to some dates on gameplay features though, the constant sliding of dates is really pushing the limits of what many will put up with. And for many others, that point has evidently long gone!
THe thing is though, you could pick any lowlight branch off of any product and make it sound overal that the product is bad.

People need to give the full context and not be selective.

People here was discussing ISC and not one person mentioned the other half of the ISC video.

Anyways i disagree with you specifying that NPC's are a bit pointless to be a killer feature now. The only thing that is stopping the AI to not work is not the actual AI. its the servers as you pointed out.

My counter argument is that Server meshing is the main focus of the PU and once the first t0 first implementation of it is in the PU, the AI's will "magically work"

The AI tech is one thing that will be "switched on/enabled" from a flick of a switch once Server meshing is in. As you say, we already see the AI work amazingly well on a stable server.

The Navmesh tech is also needed for SQ42 along with many of the AI stuff they worked on last year and will be ported over to the PU.

Have you checked the Bartender AI? that is working so well in the current patch. Me and my buddies always head to a bar and grab a drink to cap off the end of a session in JT 2.0 event.

And what dates?

What are you talking about? CIG has not put a date on any feature or patch for a very very very long time.

The only "dates" they put out is for events like invictus week, alien week etc etc.

They dont even put a date on when the next patch comes out!
 
I mean let's ignore the other half of last week's ISC and just focus on the new DNA tech they showed

Yeah Navmesh is all well and good but honestly it is irrelevant at moment as it just wont work till some form of server meshing is in. Even in the video shown it had rubberbanding issues and for some reason they decided a whole area of the world wasn't traversable with the navmesh when they showed the NPC interact with the player in combat? It also doesn't mean that rational discussion on something that seemingly is just bad (the DNA update) should just be ignored because something was also relative good.

There wasn't honestly much to say on the second half of that video tbh. It was early developement shown, when they show it with a mission running in game and working as inteded then I will be happy to talk about that part of a feature.

In terms of dates, I expect that is taken as patch 3.17, patch 3.18 etc in that it will be Q1, Q2 or whatever and when say salvage has slipped 5yrs at this point it is very much a thing that people discuss as dates and management to that. Hence the roadmap changes.

If you look at yesterdays ISC I would say the first half was interesting enough to know about someone and what they do but right now was probably not best timing for that sort of content and honestly should be dropped as it's own segment in my view on like a Tuesday once a month and just be its own thing and not lumped in with ISC. The second half was bland because it was just more ships which I honestly have no care for at all unless they come with actual gameplay which at moment seems to be unlikely or very limited. Not much else to say on that front from my view. The refueling ISC was interesting though, but how can they have it implimented without even getting the beacon working when we have had beacons forever in game and this feature was pushed back futher. They also said the UI was WIP and worried that will end up getting cut just like all the other UI improvements they have shown for last 5 years.

I still enjoy the game and play it more than anything else total hours but the investement in terms of what they are showing and the detail they are showing said developement in has dropped a lot and getting worse in the last few months.
 
There wasn't honestly much to say on the second half of that video tbh. It was early developement shown, when they show it with a mission running in game and working as inteded then I will be happy to talk about that part of a feature.
They did show it running in a mission actually


In terms of dates, I expect that is taken as patch 3.17, patch 3.18 etc in that it will be Q1, Q2 or whatever and when say salvage has slipped 5yrs at this point it is very much a thing that people discuss as dates and management to that. Hence the roadmap changes.
thats not dates? Nowhere did CIG said 3.17 is coming out in dd/mm/YY.

If you can show me a source from CIG that had a patch or feature attached to a date in the last 2-3 years, i will eat my socks lol

If you look at yesterdays ISC I would say the first half was interesting enough to know about someone and what they do but right now was probably not best timing for that sort of content and honestly should be dropped as it's own segment in my view on like a Tuesday once a month and just be its own thing and not lumped in with ISC. The second half was bland because it was just more ships which I honestly have no care for at all unless they come with actual gameplay which at moment seems to be unlikely or very limited. Not much else to say on that front from my view. The refueling ISC was interesting though, but how can they have it implimented without even getting the beacon working when we have had beacons forever in game and this feature was pushed back futher. They also said the UI was WIP and worried that will end up getting cut just like all the other UI improvements they have shown for last 5 years.

I still enjoy the game and play it more than anything else total hours but the investement in terms of what they are showing and the detail they are showing said developement in has dropped a lot and getting worse in the last few months.

The Hull C and vulture should come with cargo refactor and salvaging t0 hopefully.

In terms of what they have shown , read one of the roadmap updates from early september and you will know why.

TDLR, they are focusing on SQ42 and any feature they complete on SQ42 wil be added into the PU/SC
 
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What a load of waffle that is ha. First up that isnt a mission on the servers we play. That is scripted in its own play test server to suit. The same as say the sandworm demo.

I mean a proper PU mission shown where we as players play.

Next up, Q1, Q2 and Q3 three are dates. They may bot be specific days but they are timeframe dates where we know that those patches drop at end of their quarter and so know when approx that is. Missing that date from anything of one quarter to 5yr is still a date they didn't achieve. If I tell my boss our expected completion date is Q3 that is certainly a date they as a company understand.

I am well aware why they don't come with anything. The point being is that in the ISC it is bland because where was the interaction showing the salvage mechanic with the Vulture or where they are in terms of the cargo refactor that goes with the ship in any way. Yeah its a sprint report on vehicles. As said, don't care at all till they have their gameplay. Till then meh.

As said we'll aware if their "claimed focus" which they have also said in 2018 and 2020 at various times so yeah okay.
 
So sc telling more lies...who'd of thought.

Em what lies? They haven't said anything other than the above either? They discussed in the last lot of info on Server meshing that static server meshing is first target and we're hopeful for this year and that's been it.

They gave a long overview of this at CitCon and a follow up Q&A but I'm not sure where you got full server meshing will be this year from any info in last 12 months tbh.
 
Em what lies? They haven't said anything other than the above either? They discussed in the last lot of info on Server meshing that static server meshing is first target and we're hopeful for this year and that's been it.

They gave a long overview of this at CitCon and a follow up Q&A but I'm not sure where you got full server meshing will be this year from any info in last 12 months tbh.


The server meshes was supposed to be in place years ago.

 
The server meshes was supposed to be in place years ago.


As said yeah they tried to do things prior with it, been working on xit for years on and off. It appears they have completely changed how they are wanting to do server meshing too. The replication layer system they are discussing for them is a completely different direction so it appears that what they tried previous failed and they trying a new system.

The entity graph system is a reasonably new way of doing things with server data and movement. In that it's been the last 5yr or so with this side of tech and utilising those systems to help with issues they've had.

So as mentioned in the last 12 months they have stated and shown an approx road map (not dated) of what they want for Server meshing and so 5 months ago provided that info that it would be static first and dynamic later.

This isn't suddenly new info or something they have last few months switched up. The video linked even says what I have just said. So Q3 to Q4 static server meshing.
 
Em what lies? They haven't said anything other than the above either? They discussed in the last lot of info on Server meshing that static server meshing is first target and we're hopeful for this year and that's been it.

They gave a long overview of this at CitCon and a follow up Q&A but I'm not sure where you got full server meshing will be this year from any info in last 12 months tbh.
Just another clueless person . ignore them
 
Just another clueless person . ignore them

I don't think they are clueless though. I just feel that content or depth of these discussions are lost because you need to follow it like 100% of the time to know the ins and outs of a lot of elements.

The same reason that like BigFry video has some issues is that he has on and off followed it and so info gets missed.

But that is fine. You can only discuss what you know about what you've seen and that rather than magically know. I mean you literally said they don't give time frames but a Quarter schedule is still a time frame to follow even if super loose.

Just like people discussing the 5800x3D "date" of spring in the CPU thread. It all perspective and discussion.

It only daft when people come flat in with its a scam. If you want one them go pick some NFT game cause they flat up got issues.
 
I don't think they are clueless though. I just feel that content or depth of these discussions are lost because you need to follow it like 100% of the time to know the ins and outs of a lot of elements.

The same reason that like BigFry video has some issues is that he has on and off followed it and so info gets missed.

But that is fine. You can only discuss what you know about what you've seen and that rather than magically know. I mean you literally said they don't give time frames but a Quarter schedule is still a time frame to follow even if super loose.

Just like people discussing the 5800x3D "date" of spring in the CPU thread. It all perspective and discussion.

It only daft when people come flat in with its a scam. If you want one them go pick some NFT game cause they flat up got issues.
I never said time frames...

I've said date's.cig has never given a date
 
I never said time frames...

I've said date's.cig has never given a date

A time frame and a date can well be used in same. A time frame can be will be complete within Q1 and a date can be we will complete this with release patch X that comes at end of Q1. That is a date as previously explained.
 
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