Soldato
- Joined
- 28 Oct 2011
- Posts
- 8,582
I don't think Jonney is a reliable witness where SC is concerned.
Cig has never missed a querter patch.A time frame and a date can well be used in same. A time frame can be will be complete within Q1 and a date can be we will complete this with release patch X that comes at end of Q1. That is a date as previously explained.
Cig has never missed a querter patch.
They have always delivered 4 patches a year.
So even by your definition of date's. They have failed to miss a "date"
Anyways, you have clearly missed my point. You have failed to actually show me a feature or patch where cig said , hey guys salvaging is coming in 11/11/20 .
Or better yet, even remotely saying the month where a feature is coming..
No one seems to understand what "commited" and "tentative" means anymore from the roadmap....
You have been a backer for how long? You should know that the only solid guarantee that a feature is coming soonish is when its in evocadi/ptu testing
Cig has never missed a querter patch.
They have always delivered 4 patches a year.
So even by your definition of date's. They have failed to miss a "date"
Anyways, you have clearly missed my point. You have failed to actually show me a feature or patch where cig said , hey guys salvaging is coming in 11/11/20 .
Or better yet, even remotely saying the month where a feature is coming..
No one seems to understand what "commited" and "tentative" means anymore from the roadmap....
You have been a backer for how long? You should know that the only solid guarantee that a feature is coming soonish is when its in evocadi/ptu testing
That's no star citizen though is it?Ooof.... ouch.
That's no star citizen though is it?
That looks like a horrific scam tbh
Looks like cig have perfected it better than flight simJust looks like a bunch of clouds to me. I don't see what they are doing there that flight sim games havent already perfected.
Just looks like a bunch of clouds to me. I don't see what they are doing there that flight sim games havent already perfected.
The Volumetric Clouds in MS flight sim do look very good, i don't think they look any better than this, its also a very different game, at ground level MS Flight Sim looks like Google maps 3D overlay, its that bad.
And that's the difference, CIG are making a game with the level of detail and fidelity at least = to that of any AAA game and they are doing it on a scale that is from 500KM in orbit above a planet right the way through to a blade of grass on that planets surface, and its all a single instance.
That is a level WAY above MS Flight Sim.
More over, the sun, its a physical ball of light in the middle of the system, its the Stanton star, its not a sprite in a skybox, there is no skybox, the lighting planet side is created by the composition of the atmosphere warped around the entire planet, the orange glow is created by the same atmospheric light scattering you see on this planet, its not faked by skyboxes and textures, and its on a planetary, no... star system scale, all in a single instance.
What they are doing is incredibly difficult.
In late 2015 when the German office cracked the tech they put out this video, those assets later became Levski.
Woah, not seen that video for a looooong time! I left CIG in 2018, I did a bit of work on that video
The Volumetric Clouds in MS flight sim do look very good, i don't think they look any better than this, its also a very different game, at ground level MS Flight Sim looks like Google maps 3D overlay, its that bad.
And that's the difference, CIG are making a game with the level of detail and fidelity at least = to that of any AAA game and they are doing it on a scale that is from 500KM in orbit above a planet right the way through to a blade of grass on that planets surface, and its all a single instance.
That is a level WAY above MS Flight Sim.
More over, the sun, its a physical ball of light in the middle of the system, its the Stanton star, its not a sprite in a skybox, there is no skybox, the lighting planet side is created by the composition of the atmosphere warped around the entire planet, the orange glow is created by the same atmospheric light scattering you see on this planet, its not faked by skyboxes and textures, and its on a planetary, no... star system scale, all in a single instance.
What they are doing is incredibly difficult.
There is more game in SC then many released gamesAnd there's a game somewhere in there as well?...
There is more game in SC then many released games