Soldato
Tbh I had thought persistent hangers was meant to be 3.17 and got removed then? I am not sure that is critical but I expect the re-worked Lorville would bring that possibly as that has complete re-design to allow persistent hanger modules and people to have specific locations in cities as their habs so would come as one block later, again with that being something after initial persistence?For the vulture they showed physical boxes being created from hull striping, they are dispensed like the boxes in the drug labs, they then need to be handled for storage.
If those boxes remain persistent, along with all the other cargo boxes also being physicalized i'm happy, i like the idea that wrecked ships spill their cargo for me to transfer to my ship and they become mine.
What has been removed from 3.18 is Persistent Hangers, again...
There is one thing i noticed about the Mule, hand carry size boxes stored in its side racks de-physicalize when you place them, so they don't jiggle about and fall out when you're driving around. they re-physicalize when you go to pick them up.
I think that's important because if you're storing the larger 1m^2 boxes in cargo bays and they are physicalized.... well we all know what happens to the smaller carry boxes, they move about, they react to the movement of the ship, you don't want that...
The problem with despawning boxes in larger ships that are in hangers when flying means people are in the hangers, they can't just despawn them because when you stop flying how do they respawn if 5 players are stood in the way. It has to be physicalised. So the principle I assume is that if they are within in the cargo grid and the refactor works they are locked in place and don't jiggle? So that is hopefully what the refactor fixes with it.
Edit: Hacking, Zero G push/pull, FPS radar and scanning were removed going back to it but that was not recent and none of them headline features that would significantly change things in my opinion. Although hopefully FPS radar and tbh general scanning and radar is in 4.0 because it would be good to find wrecks that persist for instance.
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