Im wondering if part of cargo refactor will allow us to stow vehicles inside our ships ? like basically grab an msr and also a ursa rover vehicle and spawn it directly inside it?
I don't believe so because the UI wont be updated in time for that, however if you put a vehicle in there and store at hanger location it should remain and then be there when you retrieve it at same location which makes exploration with a ground vehicle more interesting and persist.
Compared that to when mining first came into the verse, you only had the fps handheld mining tool... no ship mining and refining at all....
SALVAGE (what is not fleshed out)
To note, the problem I do have with salvage as shown at moment is the new salvage system does look very point and shoot. There isn't different hull materials with different melting points to be able to strip it and thus different heads for the tools like mining. There aren't issues where burning the material from using too much power stripping makes the material dead/unusable or similar. At least from what shown.
When we had mining it was only FPS, however it did have things like power consideration, consequence and such on first pass so although only one element was more than point and shoot.
However, mining so far and now salvage lack true depth and skill to the parts that are there tbh. They lack scanning, understanding the material build up and structure to make them more interesting than mostly point and shoot which is about as deep as NMS or Starfield has shown which is a shame.
If that is really half of salvage it is super shallow. We need a lot more even for just Hull stripping side to make it interesting and fun in my view. Mining is still meh which why I don't bother after giving it a go for a few hours. Where are the ability to scan a planet, find an ore deposit, setup a mining camp, have multiple people working there, cutting veins out of the planet etc.
OVERALL
But yeah 3.18 doesn't appear to be all that stripped back from what we knew, just it 6 months late relative to when we would normally get 3.18 and 3 months later than CIG suggested when it would get pushed back due to testing requirements. Their dates given for first release to Evocati (end this week) and then 2-3months testing whilst also being by IAE or mid November isn't possible either as that only 6 weeks. So it either goes PTU by then and IAE is delayed or we get a rushed testing time.
It would be end November to end of December for 3.18 to achieve 2-3 months testing and this also means that 4.0 and server meshing first pass and Pyro at earliest will be end Q1 2023 and more likely Q2 2023 then!