There was a button combo in the past to have the ship react "real time", so to speak, to your mouse input and not just try to move towards where you're aiming at (that line that goes from the center of the "bullseye" to the pointer from the mouse), but I can't find it anymore. Any tips?
With their upgraded engine and with the 5800x3d runs pretty well on the rtx2080 1080p, most of the time stays above 60fps on Area 18 where previously (with a 2600x and whatever version the game was), usually was around 30fps ore even went under. Interesting that on that hub (Area 18), the CPU was around 80%+ load, at times even 90%+ or for short periods of times 100%! Most threaded game that I've played so far.
However, not all the time the CPU can hold the GPU loaded 99%. Probably still some server side issues...
Anyway, performance on the planet side without much happening is pretty bad considering is a simple scene (maxed, but with clouds on medium). Hopefully will be improved later on and they manage to add some good occlusion. Right now I believe it renders not only the ship, but also what's outside, behind a "wall".
photo upload without registration
Still buggy, still stutters now and then... One thing I hate and is still there with the latest flight upgrades is that the ship just hovers in mid air, above the ground, without much happening, like an UFO (even on its side). No reaction to winds from a storm, no reaction on the dirt from the ground from the force that pushes downwards, nothing. Even old ArmA 3 does a better job with the choppers...