******Official Star Citizen / Squadron 42 Thread******

have there been any noises about possible persistent in-game wallet coming any time soon to allow players like myself to get stuck in? (as in one which will largely survive release)
No, there absolutely will be further wipes with any large updates along the way. Also, there definitely will be a wipe prior to any actual release.
 
Its probably one of those things where they are running 3090's on the dev rigs thinking "yeah this is fine....."

The stuff that Turbulent do is always really hard on the GPU, much more so than the stuff CIG do.
 
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No, there absolutely will be further wipes with any large updates along the way. Also, there definitely will be a wipe prior to any actual release.
Indeed on bright side they have said they have seperated player wallets etc further and so on certain types of resets and patch updates it could still carry across but of course just as much risk honestly.
 
So I've watched this for what seems like forever.. I've seen far more footage of what looks like a game you can actually play now, rather than a tech demo.
Is this the case guys? Really tempted to pick up a cheap starter bundle..
 
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So I watched this for what seems like forever.. I've seen far more footage of what looks like a game you can actually play now, rather than a tech demo.
Is this the case guys? Really tempted to pick up a cheap starter bundle..

It is more a game now than it is a tech demo, i mean if Elite Dangerous is a game then so is Star Citizen in its current form.

There is stuff to do, there are mission loops, the question is how consistently they work, sometimes they are broken.
 
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Back up what Humbug says but would caveat it with "this may never be done"

If you want to gamble, that's what this is, but you will get entertainment out of it - so it's really a case of how much/hour you are willing to pay for that entertainment.
 
There was a button combo in the past to have the ship react "real time", so to speak, to your mouse input and not just try to move towards where you're aiming at (that line that goes from the center of the "bullseye" to the pointer from the mouse), but I can't find it anymore. Any tips?



With their upgraded engine and with the 5800x3d runs pretty well on the rtx2080 1080p, most of the time stays above 60fps on Area 18 where previously (with a 2600x and whatever version the game was), usually was around 30fps ore even went under. Interesting that on that hub (Area 18), the CPU was around 80%+ load, at times even 90%+ or for short periods of times 100%! Most threaded game that I've played so far.
However, not all the time the CPU can hold the GPU loaded 99%. Probably still some server side issues...

Anyway, performance on the planet side without much happening is pretty bad considering is a simple scene (maxed, but with clouds on medium). Hopefully will be improved later on and they manage to add some good occlusion. Right now I believe it renders not only the ship, but also what's outside, behind a "wall".


photo upload without registration

Still buggy, still stutters now and then... One thing I hate and is still there with the latest flight upgrades is that the ship just hovers in mid air, above the ground, without much happening, like an UFO (even on its side). No reaction to winds from a storm, no reaction on the dirt from the ground from the force that pushes downwards, nothing. Even old ArmA 3 does a better job with the choppers...

























 
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