******Official Star Citizen / Squadron 42 Thread******

If the game is unfinished then arguably there is no real goal though surely? Though if that doesn't detract you from enjoying it then not really an issue. I suppose the same could be said for any sandbox game though, and maybe that's ok, just have fun.
 
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I agree its a genre that you have to be effused about to enjoy it, absolutely, i disagree about the lack of content, there is plenty to do even as a solo player.

I also think its true for any genre that you have to be enthusiastic about it to enjoy it, i find running around shooting people in the face all day incredibly boring and repetitive, at least those of the AAA variety, i do play Indy games of such genre as i find them more involving, they are more skill based, they are not designed for 9 year olds with XBox controllers.

I find RPG games with incredibly drawn-out and interuptive story telling very tedious, or those with unnecessarily complex level up grafting systems, i do like survival games like Valheim, Scum, Rust...
I really wanted to like this game and I may return to it if things change somewhat. Perfecting flying is a good draw for me because it’s not easy, I like that. I just found it empty, in a way that there is no point. You get a ship, you make some money to buy bigger ships to make more money. I was expecting clans of some sort, bases that were yours that could be attacked and needed to be defended. The medic video I watched was basically fan made and a great idea, why not implement a system like that in game? There are no Aliens, I mean come on. So much potential.

By “gamer” I meant not a die hard Star Trek fan, but enjoys a good game. I’m not into Football for example but for people who are, FIFA is great I suppose. I could jump on FIFA and see how many red cards I could get in the shortest amount of time though, and that is the kind of content you make for yourself, so in that sense you could have a laugh in any game.

Even some sort of story, but again it’s not happening.
 
While I don't agree, I do kind of understand where @Harshell123 is coming from.
I would be interested to know how much time he's had with it to form that opinion. Not as a means to shoot him down or anything.

Sure, the thing is it is an ongoing development, what was true even 2 years ago is way off the mark now, hell what's true in this patch is going to be off the mark in the next patch.

I remember this game when all you could do was spawn your ship in a hanger to look at it, that's it. that's where it started.

So when someone played it, and stopped playing it, will influence their opinion of it.

This is from 2015, a very different look, sound and feel.

 
@humbug Yeah, I get that :)

My point is that it's easy for new players to assume there's nothing to do if they don't know about unlocking mission chains or that there are different things available in different places etc.
That, and maybe it's just not their cuppa. It could be that simple.

Edit: I'm sure he'd have fun with stuff like 9 Tails lockdown and Xenothreat when they roll around. They're pretty straightforward and action packed.
 
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@humbug Yeah, I get that :)

My point is that it's easy for new players to assume there's nothing to do if they don't know about unlocking mission chains or that there are different things available in different places etc.
That, and maybe it's just not their cuppa. It could be that simple.

Right, you have to do stuff to unlock more stuff to do, like most games :)
 
I really wanted to like this game and I may return to it if things change somewhat. Perfecting flying is a good draw for me because it’s not easy, I like that. I just found it empty, in a way that there is no point. You get a ship, you make some money to buy bigger ships to make more money.
This is only true if that's what you're aiming for.
You get a ship that fits the kind of gameplay you're into, whether that's mining, trading, PvP/PvE, Salvage etc.
Maybe you begin with your starter ship and work your way up to buying the ship you really want by doing missions.

Plenty of people are only into ship combat for example and are fine with, say, an Arrow or Gladius. They're not bothered about buying big ships and can easily crew ones owned by friends, org mates or even random players they've met.

For many, the 'point' is simply enjoying their preferred type of gameplay.

I was expecting clans of some sort, bases that were yours that could be attacked and needed to be defended. The medic video I watched was basically fan made and a great idea, why not implement a system like that in game? There are no Aliens, I mean come on. So much potential.
There are clans (Orgs). Many of them. https://robertsspaceindustries.com/community/orgs
I don't know what medic video you watched.
Aliens are coming. They're a major part of the background lore.
Player made bases are coming.

Even some sort of story, but again it’s not happening.
It's a sandbox multiplayer rpg of sorts. If you want a firm storyline then you'll have to wait for Squadron 42, whenever that ends up with us.
What you do get as far as story goes are events like Jumptown/Xenothreat/9 Tails Lockdown as well as the things you do for mission givers.
 
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This is only true if that's what you're aiming for.
You get a ship that fits the kind of gameplay you're into, whether that's mining, trading, PvP/PvE, Salvage etc.
Maybe you begin with your starter ship and work your way up to buying the ship you really want by doing missions.

Plenty of people are only into ship combat for example and are fine with, say, an Arrow or Gladius. They're not bothered about buying big ships and can easily crew ones owned by friends, org mates or even random players they've met.

For many, the 'point' is simply enjoying their preferred type of gameplay.


There are clans (Orgs). Many of them. https://robertsspaceindustries.com/community/orgs
I don't know what medic video you watched.
Aliens are coming. They're a major part of the background lore.
Player made bases are coming.


It's a sandbox multiplayer rpg of sorts. If you want a firm storyline then you'll have to wait for Squadron 42, whenever that ends up with us.
What you do get as far as story goes are events like Jumptown/Xenothreat/9 Tails Lockdown as well as the things you do for mission givers.
See all the things you have mentioned I wouldn’t have known about. All anyone really wants out of a game is a reason to keep playing. It’s just a shame you have to watch videos to find out what you can do instead of playing the game and learning. With friends it’s a different experience, I get it. I will give it more time if for nothing else the lips moving while talking is brilliant :D.

This is the medic video I mentioned.
 
See all the things you have mentioned I wouldn’t have known about. All anyone really wants out of a game is a reason to keep playing. It’s just a shame you have to watch videos to find out what you can do instead of playing the game and learning. With friends it’s a different experience, I get it. I will give it more time if for nothing else the lips moving while talking is brilliant :D.

This is the medic video I mentioned.

If you get incapacitated you can activate a medical beacon that other players can accept and track your location to offer revive and assistance, i didn't watch the whole video but it looks like he found someone with a type of injury that requires a high level medical bed, you only find these on space stations or surface side.

He has an Anvil Pisces Medical varient with him, that has a level 2 bed in it, a level 3 bed is required to treat his injuries, that's why he commented on the level of his injury, Level 3, and offered to take him to a hospital, i think the guy is a pirate and had a bounty on his head, bounty hunters were chasing him and destroyed his ship on the surface.
 
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If you get incapacitated you can activate a medical beacon that other players can accept and track your location to offer revive and assistance, i didn't watch the whole video but it looks like he found someone with a type of injury that requires a high level medical bed, you only find these on space stations or surface side.

He has an Anvil Pisces Medical varient with him, that has a level 2 bed in it, a level 3 bed is required to treat his injuries, that's why he commented on the level of his injury, Level 3, and offered to take him to a hospital, i think the guy is a pirate and had a bounty on his head, bounty hunters were chasing him and destroyed his ship on the surface.
Now that’s interesting. That’s the sort of thing I expected. Without stumbling across that video I wouldn’t have known. Like taking on a role, living out that life. I’d be interested in seeing what’s in offer because the game itself doesn’t do a very good job of showing much.
 
Now that’s interesting. That’s the sort of thing I expected. Without stumbling across that video I wouldn’t have known. Like taking on a role, living out that life. I’d be interested in seeing what’s in offer because the game itself doesn’t do a very good job of showing much.

Yeah you're right, there is no handholding what so ever and it really needs it, there was a play through tutorial but the game grew so far beyond its scope it no longer made sense so they scrapped it, they did say they wouldn't be making another until all the game mechanics are in, which makes sense.
More recently they have said they are now working on a new tutorial.

To anyone reading this, if you see a video and you don't understand what is going on just ask. :)
 
Yeah you're right, there is no handholding what so ever and it really needs it, there was a play through tutorial but the game grew so far beyond its scope it no longer made sense so they scrapped it, they did say they wouldn't be making another until all the game mechanics are in, which makes sense.
More recently they have said they are now working on a new tutorial.

To anyone reading this, if you see a video and you don't understand what is going on just ask. :)
Thanks for clearing that up in the video.

I think the community seems to be the best part. People are willing to help etc instead of trolling.

Someone needs to do a really good guide because none of the ones I’ve seen go past the very basics. Then there are the very advanced ones. Someone needs to join the dots and show off the game for what it’s actually capable of. I guarantee most people that have given up on it don’t know the potential. Especially solo players.
 
Now that’s interesting. That’s the sort of thing I expected. Without stumbling across that video I wouldn’t have known. Like taking on a role, living out that life. I’d be interested in seeing what’s in offer because the game itself doesn’t do a very good job of showing much.
To really understand the game, it's best you try and jump on and play it with a seasonal veteran who can show you the ropes and get you up to speed in a relatively short time.

Apologies for not fully following the whole debate but do you already have a copy of the game?

If not and you are debating whether to get it, the best way to try the game is to wait for a free fly event. Typically there is one they do in Feb and you can usually try the game for free in that period.
 
CIG are also guilty of adding game mechanics that are not properly fleshed out, refueling for example. They finally gave one of the oldest ships in game, the MSIC Starfarer its purpose, its a giant flying tanker, that for years had no in game ability to refuel anyone, in 3.17 it was given that ability, but that's all, you can fly up behind it, dock your fueling arm to it and a player on the Starfarer can refuel your ship. Great, however, there is no ability to request fuel when you got caught out in the deep black, so there is no way for the Starfarer to find you, if you need a pickup or medical assistance you have options to set up a beacon, but not if you need fuel.

So its a game mechanic that doesn't really work, not until they add the rest of it.

This is the ship. The video was made before it got its ability to refuel.

 
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The Chris Roberts conundrum.

This is his brain child, without him it would not exist, he is the best game producer of this genre, by far.
He said Star Citizen is the game he always wanted to make but the technology would not allow him, now he's built a team trying to invent it, with some success, so far, its still the only game on this scale that has no load screens, the other "Star _____" games currently being developed will also not have that, and it matters to the limitless sandbox experience, without it there are limitations in place, you can't just do anything you want anywhere you want even when your ship has a dozen of your mates in it larking about doing thier own thing. No other game does that, no other game will probably for some time to come.
Whether we even realise it for those of us in it are spoilt by it, to paraphrase one ED expat, This is not what i thought it was, its not what i was led to believe it was, how can i go back to ED now i have tried this, ED is like a toy version of Star Citizen.

That is also the problem, trying to reinvent the wheel is expensive and time consuming, PES in 3.18 is just the latest iteration of what's been tried twice before, P-Cache was the first, it didn't work, then came iCache, it also didn't work, now its PES which they say does work, that's R&D, but they started work on P-Cache in 2016.
Back to Chris, the problem with him is he doesn't know when to stop, or even call it good enough, what's wrong with jumping between systems being a cut scene disguised load screen? if you have to make everyone sit in their seat before you enter the gate what's wrong with that? Ok so you can't overcrew your ship, you can't have 100 people milling around in your 890J, because everyone needs a seat to jump, a sacrifice i think is ok to actually get all this in good time.

Chris is not a leader, he is not the guy to be in charge, he needs someone managing him.

I wish Squadron 42 would be more like Freelancer in a way, so you could go anywhere at some point and do/have the whole Star Citizen experience, but in Single Player - perhaps with some coop with friends. Hopefully that will materialize in some shape.

I know that without the proper MP experience there wouldn't be such an advanced SP either since not that many people will back it, but still... Plenty of this MP tech would not be required and most likely the game runs pretty well on a local client compared to a server... Not to mention we would probably place SQ 42 Part II by now. :p
 
I've recently started playing elite. It's awesome.

This looks like this is another level. I'm tempted to try the alpha but probably wait as I don't want to ruin the experience when it launches (5 years?) and also not too keen on being reset every few weeks.

Watching with interest.
 
To really understand the game, it's best you try and jump on and play it with a seasonal veteran who can show you the ropes and get you up to speed in a relatively short time.

Apologies for not fully following the whole debate but do you already have a copy of the game?

If not and you are debating whether to get it, the best way to try the game is to wait for a free fly event. Typically there is one they do in Feb and you can usually try the game for free in that period.
Yes I’ve already bought the game. I noticed you could request a guide to learn certain things as an option. I’m currently watching videos and reading up on different things. Just found out there is even a trading website showing where’s the best prices offered for certain things also.
 
I've recently started playing elite. It's awesome.

This looks like this is another level. I'm tempted to try the alpha but probably wait as I don't want to ruin the experience when it launches (5 years?) and also not too keen on being reset every few weeks.

Watching with interest.
Check out a freefly event when next on just to get a taste of what it's like tbh and give any of us a shout and we can show you some gameplay loops and other ships etc.
 
My fps is quite bad, I’ve tried different settings but still stuttering and low. Any suggestions?
 
If it's your first couple of times loading into areas then it could be building shaders. You can try waiting it out in that case. Otherwise the heavy hitter is usually clouds.
 
My fps is quite bad, I’ve tried different settings but still stuttering and low. Any suggestions?

The in-game settings seem to make little difference and optimisation is poor. All settings should be on high / very high though. This helps as it pushes as much as possible to the GPU which helps the cpu. CPU will still be maxed though.

Quality > V.High
Scattered Object Distance > High
Terrain Tessellation distance > High
Planet Volumetric clouds > High


Nvidia Control Panel > Manage 3d settings > Increase the Shader Cache, change it to 10GB.


It's "best" to have 32GB of RAM, but 16 is fine (I have 16) but both require a page file on a fast disk, at least SSD but ideally NVME. The page file should be at least 1:1 your RAM size. You can use HWInfo to check the memory load to fine tune this.
 
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