The Chris Roberts conundrum.
This is his brain child, without him it would not exist, he is the best game producer of this genre, by far.
He said Star Citizen is the game he always wanted to make but the technology would not allow him, now he's built a team trying to invent it, with some success, so far, its still the only game on this scale that has no load screens, the other "Star _____" games currently being developed will also not have that, and it matters to the limitless sandbox experience, without it there are limitations in place, you can't just do anything you want anywhere you want even when your ship has a dozen of your mates in it larking about doing thier own thing. No other game does that, no other game will probably for some time to come.
Whether we even realise it for those of us in it are spoilt by it, to paraphrase one ED expat, This is not what i thought it was, its not what i was led to believe it was, how can i go back to ED now i have tried this, ED is like a toy version of Star Citizen.
That is also the problem, trying to reinvent the wheel is expensive and time consuming, PES in 3.18 is just the latest iteration of what's been tried twice before, P-Cache was the first, it didn't work, then came iCache, it also didn't work, now its PES which they say does work, that's R&D, but they started work on P-Cache in 2016.
Back to Chris, the problem with him is he doesn't know when to stop, or even call it good enough, what's wrong with jumping between systems being a cut scene disguised load screen? if you have to make everyone sit in their seat before you enter the gate what's wrong with that? Ok so you can't overcrew your ship, you can't have 100 people milling around in your 890J, because everyone needs a seat to jump, a sacrifice i think is ok to actually get all this in good time.
Chris is not a leader, he is not the guy to be in charge, he needs someone managing him.