I'm with you on this, they have massively over complicated it. but now NDA is lifted I can talk about the two ship you've mentioned.It's really confusing all the melting and ccu's etc and whether to get LTI on everything or not, I'd rather just buy a ship in a sale![]()
Okay, so if I understand Organisations they'll be able to own territory & build a base, maybe build a space station but they aren't quite sure atm? The territory can be in 'safe' UEE(?) space or outside of it, more risk but you keep the rewards? This would interest me as I would quite like to build an Empire consisting of a sausage factory with my Organisation of 1I'm actually seriously considering backing it now… probably [insert thinking emoji here when OcUK adds it to the list of available BB smilies]
One of the main reasons I've refunded, the fact it's becoming increasingly clear that the game is going to be ruled by people with real world money to spend. No thanks.
Hopefully Squadron 42 will be decent in it's own right.
You also need to do research to find out the properties of the plots, so if you go throwing these down without that research being complete early on after release you could have worthless plots. That's fine if you only want an outpost, but pretty risky if it's for prospecting rights etc.No, only UEE controlled systems, of which there are not that many.
lol, it'd be funny if after all this, on release day the guy who dropped $30k [so far] bought up entire planets and made them private areas or whatever.
It's not infrastructure that's the problem, it's the realities of running massively complicated systems in a multiplayer game. I'm still kinda baffled at the slideshow that happens in multiplayer as the client should run completely independent of the server FPS.
I wish at this point they would just halt all the real-money purchases for in game assets. Pick a launch date, and target it as a 1.0 release and hit it with a monthly subscription model to keep development going forward.