Meh, i expect bugs. Won't stop me from enjoying the game. I enjoyed Fallout 4 on release and Cyberpunk 2077.
You may just have what it takes to survive in SC long term
Meh, i expect bugs. Won't stop me from enjoying the game. I enjoyed Fallout 4 on release and Cyberpunk 2077.
There's nothing there that doesn't already exist in every other engine on the market (and not on the market). It's cool people see a bit more in depth what goes on behind the scenes in gamedev, but it's a massive seeing everything CiG does held up as some kind of cutting edge future wonder-tech when it's just the same as goes in any other big studio.
Particle systems are pretty vanilla tech these days, only so much you can do with them tech-wise, once you've got a decent toolset. VFX is all about the artists.Ah, like when Apple show something that has existed for years but it's amazing because they are now using it. Though I would question why I haven't played anything with effects like those, maybe I am playing the wrong games
Virpil alpha@jonneymendoza what joysticks do you have? I can't recall if you have some virpil stuff or that was someone else.
Like 64 bit precisions?There's nothing there that doesn't already exist in every other engine on the market (and not on the market). It's cool people see a bit more in depth what goes on behind the scenes in gamedev, but it's a massive seeing everything CiG does held up as some kind of cutting edge future wonder-tech when it's just the same as goes in any other big studio.
They were specifically talking about the effects side of things. Your reply is completely out of context to the statement in fairness.Virpil alpha
Like 64 bit precisions?
Fully persistence online tech?
Or anything that resembles seamless no loading screen server meshing (which yes cig has not nailed on but no one else has)
@humbug can share more info on the tech side of what is in the star engine vs not on others
Ahh ok cool.They were specifically talking about the effects side of things. Your reply is completely out of context to the statement in fairness.
CiG invented 64-bit co-ordinate systems and it's definitely not a feature available in the most popular off-the-shelf engine on the marketLike 64 bit precisions?
Fully persistence online tech?
Or anything that resembles seamless no loading screen server meshing (which yes cig has not nailed on but no one else has)
@humbug can share more info on the tech side of what is in the star engine vs not on others
That's what I mean, cig have added some tech that is not on other engines at the momentCiG invented 64-bit co-ordinate systems and it's definitely not a feature available in the most popular off-the-shelf engine on the market
If your sole source of information on game technology is CiG, I'm sure it does all sounds terribly impressive.....but *all* AAA game dev has incredible technology behind that would make your head spin if you even started to try and understand the complexity of it all. Just mastering one discipline is a never-engine struggle to keep up with the latest tech.
That's what I mean, cig have added some tech that is not on other engines at the moment
You mean complete gameIf only they had an actual game to go with it eh........
I sense you didn't detect my sarcasm. Stuff like 64bit is there in off the shelf engines.That's what I mean, cig have added some tech that is not on other engines at the moment
Crazy. It will be lols if SQ42 os not as good as Starfield after all that time and money.
I sense you didn't detect my sarcasm. Stuff like 64bit is there in off the shelf engines.
As much as I agree that UE5.2 has amazing features and caught up that is kinda point. The engine caught up in last 12 months to something CIG and a handful of others have done prior half a decade ago.I sense you didn't detect my sarcasm. Stuff like 64bit is there in off the shelf engines.
I'm not sure what the sum of all this waffle is meant to be. If it can be summed up as "CiG aren't doing anything any other large studio aren't doing, they just do it in public", then I agree.As much as I agree that UE5.2 has amazing features and caught up that is kinda point. The engine caught up in last 12 months to something CIG and a handful of others have done prior half a decade ago.
CIG have pioneered new techniques and technology during development and worked with other third party companies refine their Alpha/Beta software also sharing and collaborating with people such as 3lateral.
That doesn't take away from the technology that is 'semi' working in a 'playable' game at moment compared to others having ability to use an off the shelf product now. To note that the base code also might be there with UE but it does still need months of additional work and coding to actually make usable in terms of for any benefit to occur the supporting tech isn't actually in UE5 at moment. It is a stepping stone to providing it natively.
It is really good that things are moving this way and honestly if CIG had a wayback machine and picked UE3 which was what available at time and then development of UE was same we would be in a great place now to support certain things but hindsight and all that.
All devs can do amazing things and a lot do, bringing tech to do new things all the time but putting in a total package including CIG hadn't happened yet but they are the only ones at least publicly trying to.
It always weird when people look at individual elements as the best or whatever. In my mind it's the combination of everything together as one that makes things unique. It doesn't have the best of anything honestly in terms of what CIG do but as a collective nothing totals the sum it all at moment.
I'm an original backer as well but only interested in SQ42. I've written that money off in my head now though. If we do actually get something for SQ42 it will be a bonus to me.Either way, at the time of backing it was part of the deliverable. As yet, there is no deliverable with seemingly no idea of what will be delivered let alone when. If I hadn't given it up as dead money a long time ago, I would not be very happy. It amazes me that this "game" is still backed, and still defended after all this time.
I get there is a lot of good work being done, clever work to design all the things to deal with all the feature creep over the years. But is it really a delivered game after all this time?
I know lots on here feel that it is, that's great and all credit to you. But honestly, I cannot fathom it at all. The very idea that after ~11 years and $599,590,904 of gamers funds at the time of typing this based on the website, the "game" is still in alpha and barely even that is astonishing. That this situation is still defended, well that's something else entirely...