******Official Star Citizen / Squadron 42 Thread******

Like humbug said, you can QT straight there like any other location :) The spaceport landing zone/hangars is in the illuminated rectangle in front of the massive sloped building.
I am never ever given a hangar marker and end up just using whatever one is open. Tonight I dived in and jumped out before my ship was despawned :)
 
Last I played was a couple of weeks ago and it wasn't giving me any hangar markers either in the cities, so I did the same and usually guessed right :D
 
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I didn't get a Market at Babbage, had to google where the bays were and took a punt on an open one.
Its quite possible that the fix isn't fixed but one thing i noticed is the server version i was on didn't match the game version, so it could be that old servers are still up and instead of nuking them they are allowing them to die as they naturally would.

r_displayinfo = 3 in the console. Or type r_ in the console and hit TAB then type 3 and hit return.
 
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Apparently they just fixed that...
Kinda. A18 and Lorville were fine, but I didn't get one at NB and had to play guess the hangar again just now.

@Jay85
If this helps - I was going there anyway.

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Also, to save buggering about with the starmap, you may have noticed that markers are different shapes for different things.
Major cities are shield shaped and main orbital stations are squares for example.

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Oh yeah, be slightly scared of the trains at Babbage. A couple of us in the chat got yeeted out onto the tracks halfway between the commons and the space port on separate occasions :cry:

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No mention of sign up reward for referrals I see.

This was a seperate thing I was told existed:



Just catching up on the thread, i saw someone asking about this on reddit earlier, and apparently they only do the referral rewards with main releases (ie 3.21.0, rather than minor releases like this one, 3.21.1). So last year it must have coincided with a major release.
They said they'd just end up waiting for the Luminalia (Xmas) event then, as they were hoping to introduce a friend to SC. Im going to assume theres a referral event then, and that contradicts the previous major/minor release statement... but im not sure.

Fwiw, the new Syulen ship seems a nice starter. $70.25 (£69.36) for a $70 ship plus game is a pretty good deal. The Mustang Alpha at $40.50 (£38.88) for a $30 ship plus game is probably worthwhile if you like the look of one of the $35-65 ships.
Identify which ships you like the look of, and pick a discounted starter package and then CCU up to your chosen ships.

So for an Avenger Titan ($60 ship standalone), you'd grab the Mustang Alpha package, and the CCU Mustang Alpha to Avenger Titan CCU (+$30/36 inc tax), so it'd cost $76.50 incl taxes i think.
If it was a $75+ ship you like, do the same but start with the new Syulen package as you get a bigger discount.
 
These are my favourite two ships though most of them are cool af. I will personally not be buying any ships for real money, I like targets to work towards in game even if they take ages or may even be out of reach for how much I play. I miss that about old MMO's, you had to accept that some things (just like life) were unobtainable unless you put the effort in.

BTW, do any of you superfans subscribe? I see the benefits are mostly for testing stuff rather than getting to keep anything.

I've spent silly money on the game, but also fully agree with your preference. I havent played many MMOs but the main one i played and spent years in, the key moments that i recall are achieving various long term goals, spending multiple months working towards something, its not the few occasions i got my wallet out and bought something (nothing was comparable with SC's ships, more the typical 'pay to remove the inconvenience' stuff)!

Are you liking both those ships based on their looks or their role, love both of them fwiw, and the first (RSI Galaxy) one comes in a single variant but has modules to change its purpose (hauling, medical, refinery, and we now know base-building will be sold at some point), whereas the 2nd ship has 3 versions, C2 (hauling), M2 (combat) & A2 (bombing), they all have decent storage for cargo but the latter 2 are more capable in other areas too, but lose some cargo space. You referred to the C2 at the Crusader Showroom as an A2 so just wondering.

I've subscribed for 3mo total, i'd rather contribute and get ships rather than pay $120/yr (iirc) and just get little novelty nick-nacks and temporary perks. My most recent subscription was simply because they had a CCU offer worth paying $12 to access ($650 to $725 CCU, for $25). Not sure how often they do these though, but it doesnt seem to be a monthly thing.

I've got a few vehicles now but most came from referrals that I got using google adds with my code and didn't cost much. The two ships I currently have is my starting Avenger Titan (love it) and a Gladius light fighter. The Titan lets me do all the low level mission types, be a troop transport etc. And the Glad lets me do loads of combat stuff if I'm not borrowing a ship, being a turret gunner etc.
Im curious about the Google Ads method. I've heard it elsewhere and spent a couple of minutes trying to look into it, but mainly looking to find out if there were offers from Google or whoever where you got say $1k worth of spending for signing up to something.
How many referrals did you get and for what sort of IRL spend (or what it'd likely cost for that). Im already on 11, so ive already hit what i hoped to hit, and the next goals with meaningful rewards (free ships) are at 75/100/200 etc, for ships worth $145/275/350


That new Gatac ship looks pretty interesting. I like the stark design differences versus everything else in the game right now.
I do think the sit down animation is pretty jarring though, sit down and immediately get spun around 180 degrees whilst tilting back 90 degrees. Why have the 180 degree spin, it just looks jarring!
Yeah, this and the Railen look quite interesting and different. Im not particularly interested in owning Alien ships, i much prefer the ugly industrial ships (Starfarer & Reclaimer were my first true love) but SC really does a fantastic job of creating something for everyones tastes. It'd be so easy to say everything is going to look sleek and futuristic, so apply the RSI or Orion styling to everything, but the obscene amount of funding has allowed them to build up each of the manufacturers with a variety of ships so theres everything from starter to end-game within most of the brands.

Maybe I should cancel those joysticks and purchase some big daddy ships.
It all starts with joking, and then before you know it, you're wearing a top hat & monocle :D

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@Noxia

You could say I'm a long time subscriber:
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What I'd suggest is that if you can spare the money, fine but the flair you get each month is not something to do it for. I have a lot of it, much of it is useless at the moment even as hangar decoration as we have no access to our personal hangers just now, some of it is cool like armour and weapons but most of it is purchaseable in game or can be found so don't do it for exclusivity reasons.

If you see something you desperately want from past flair I can possibly get it for you as I and others on here who do sub will have access to the subscriber store and can gift items over once purchased.
 
@Noxia

You could say I'm a long time subscriber:
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What I'd suggest is that if you can spare the money, fine but the flair you get each month is not something to do it for. I have a lot of it, much of it is useless at the moment even as hangar decoration as we have no access to our personal hangers just now, some of it is cool like armour and weapons but most of it is purchaseable in game or can be found so don't do it for exclusivity reasons.

If you see something you desperately want from past flair I can possibly get it for you as I and others on here who do sub will have access to the subscriber store and can gift items over once purchased.

Thanks, this is what I'm struggling to understand a bit, other than exclusive flairs (which I'm probs too old to care for) I wasn't really sure what value it was providing. Still not entirely sure tbh :D

@PaulC2K Purely looks, another thing I got REALLY bored of is meta gaming and min/max obsession. Those ships follow my 'rule of cool', I don't want to start scouring stats of weapons etc etc to find 'the best' something or other, it really takes the fun out of it for me. Yeah I liked the A2 Bomber, got the names mixed up.
Good point on the sub value and ship purchasing too, I suppose it depends how deep in to it all I go but food for thought.

@jonneymendoza Thank you for the pocket money so I can repair me ship and buy some pants :)

BTW I know it's been xplained multiple times but I am still puzzled as to the value of real money purchasing ships when you all seem to have so much money you can buy whatever you want in-game anyway. I guess because when there is a wipe (potentially funds) you can get straight in to the ship you like. Weird to think though that when the game goes live, someone could already have every single ship available.
 
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Thanks, this is what I'm struggling to understand a bit, other than exclusive flairs (which I'm probs too old to care for) I wasn't really sure what value it was providing. Still not entirely sure tbh :D
Supposedly the purpose of the subscription is to support the additional content they produce, stuff like Inside Star Citizen and Star Citizen Live, and they do a monthly PDF magazine that used to go into more depth about the process behind designing & building the latest ship with the people who worked on it, so you'd get concept variations and mid-development shots and stuff, i believe thats now bi-monthly. The mag was for subscribers only, while their video content goes out to everyone, and to a degree i get it, its a lot of extra work that gets done that most developers wouldnt dream of doing. Its quite common for indie teams to do frequent update blogs as a form of PR, but weekly, on the scale of SC, on a team spread between multiple studios in at least 3 different countries, 2 continents etc.
As an example of something they used to do, The Next Great Starship was pretty good. Basically the popular Project Runway type format where small teams from the community designed a dropship for SC, starting with concept art, and then building up to i think 4 finalists who built their ship in-engine and the eventual winner can be found in game today. Im pretty sure i met either one of the winners, or one of the losing finalists at their Manchester studio on a tour a good few years back, so presumably many of them were offered positions within CIG afterwards. I think sadly it ended up being a lot of work for CIG in the end, and the winning ship was sold and then held back for about 3-4yr from going to flyable because the lad who designed it was put on other stuff ahead of it, and it needed a pretty big rebuild to meet new standards before it could go in-game proper.
https://www.youtube.com/playlist?list=PLVct2QDhDrB03tueI9SKQMO9XA86wiXR1 (just re-watching the finale, and i'd forgot all about the famous gold shirt :D)

So its got a couple of purposes, whether you do it for the minor perks, as a monthly donation towards the game, or to help fund this extra content... its up to the individual how they justify it, and theres nothing game-breaking that penalises people who dont sub for example.
Personally i'd rather have a subscription thats optional and gives a little back, than stacks a ton of benefits behind it so they incentivise you in, but then thats mainly because i dont want to be pushed into a subscription though, so for selfish reasons im happy with how it is.
 
BTW I know it's been xplained multiple times but I am still puzzled as to the value of real money purchasing ships when you all seem to have so much money you can buy whatever you want in-game anyway. I guess because when there is a wipe (potentially funds) you can get straight in to the ship you like. Weird to think though that when the game goes live, someone could already have every single ship available.
Yeah. There are definitely people who own multiples of many ships, duplicates of all of them etc. Its not exactly crazy to think there are people with that sort of money to spend, but those who'll happily spend it on gaming is kinda wild to me. I get the big house, the fancy cars, the giant gaudy watch and terrible yet somehow fashionable clothing etc. All that, at multiples of what we're discussing here, kinda makes sense, especially because they're all physical items. Even food & drink, with that lifestyle - i get it. Spending those sums on a PC, or on games, its just a different life. Its 'how many should i buy?', rather than 'can i afford it?'.
Every ship in the game costs about $48-50k bought individually (around 185-190 ships, including variants which have purely cosmetic/skin difference, which IMO shouldnt be considered as a different ship. eg Argo Mole vs 'Carbon Edition' and 'Talus Edition')

I spent what i spent because the concept of star citizen struck a cord and made me want to get behind it, despite not originally being interested in the genre. I like their ambition and their desire to do things with depth and meaning, while most studios pander to a casual audience and try to make everything easy and 10-20hr long because they're just going to bounce from one shiny thing to another. Im fed up of those games. I like games i can sink my teeth into, give me a game i can spend a decade happily ignoring the mediocre AAA titles and only pop out for the worthwhile releases. Whether SC will become that game remains to be seen, but thats what its trying to be.


Currently theres very little point in trying to evaluate things from a min-max PoV, because nothing is particularly balanced but more importantly there are key features that arent properly implemented yet. Armor is a pretty good example, meaning a ship that depends upon heavy armor to survive wont last as long as one that utilises strong shields. So a civilian combat ship can outperform a military based ship.

Outside of combat though there doesnt seem to be that much of a meta yet. In general i think its fair to say the bigger & more expensive ships will be superior to their smaller equivalents, but theres still an argument for smaller ships if thats all the job requires. Like i think a Retaliator re-fitted for cargo would make a good high-value, low quantity transporter. Moving something like gold needs an armoured vehicle, not an 18-wheeler, whereas hauling a ton of raw materials would be the opposite.
Right now, i think the best approach (if possible) is own something that lends itself to the current gameplay loops, and get your preferred ship later on - and ideally buy a stable CCU or 2 for your chosen ship cos in case the price goes up.

I dont know if you're familiar with buying CCUs to basically bank concept ships at their existing price, without paying too much to do so. Its a little complex but not really, and it can also be utilised to great effect to spend less on the ships you want. Although typically its the ships in the $150-200 price range that start to see the benefits. Events like IAE are one of the best times for these discounts as theres one each day.
 
BTW I know it's been xplained multiple times but I am still puzzled as to the value of real money purchasing ships when you all seem to have so much money you can buy whatever you want in-game anyway. I guess because when there is a wipe (potentially funds) you can get straight in to the ship you like. Weird to think though that when the game goes live, someone could already have every single ship available.

Most have bought "jpegs" to help fund the game, having it available post wipe is a convenience but a lot of SC backers have been around for years and have drip fed money in over time, the melt system makes that viable. $5 a month over the course of a couple of years really adds up when you can moved that credit around from ship to ship and using the buy back system.

The winners long term will be time rich players, regardless of how many ships they own at launch. As you've said yourself you can earn this all in game and I'd argue there are too many large ship owners out there who will likely never be able to fully human or AI crew their ships so will never get the full value from them. It's their money though, I don't really care how they spend it.
 
Gonna give it another bash tonight, fps definitely tanks more at Lorville but the sights are nice. The metro is confusing as hell too and i spent way too long yesterday looking for food and water :cry:, almost died of dehydration just running around looking for a drink. Tonight i'm gonna learn how to pick up missions and go out and do something since i spent all my money on gear and died so basically have my starter stuff now!
 
Im curious about the Google Ads method. I've heard it elsewhere and spent a couple of minutes trying to look into it, but mainly looking to find out if there were offers from Google or whoever where you got say $1k worth of spending for signing up to something.
How many referrals did you get and for what sort of IRL spend (or what it'd likely cost for that). Im already on 11, so ive already hit what i hoped to hit, and the next goals with meaningful rewards (free ships) are at 75/100/200 etc, for ships worth $145/275/350
You setup Ads with a direct link to create a new account that has your referral code auto entered. Then you let google spam it out over the net and hope that people register with it and buy the game. Of course what happens is that far more people create accounts with your code but don't buy the game. The wording of the ads, who, where, when etc. is the fine tuning you need to do over time to maximise results. Each time someone clicks on the ad I get charged, that's opening the link not necessarily creating an account. I know guys that have put a lot more effort into it than I and every time there's a free fly they enable their ads and schedule it to tick over for the couple weeks.

If they use your code and don't buy their Prospects and Recruits if they buy a game pack. I have 64 prospects and only 12 recruits. I did really well the first time around and it's been a significantly worse ratio every other time. Think I've done it four (3?) times now to try and get the referral bonus ship they've had at events. First time around the goal was to get the Gladius, a $90 ship and it cost me a bit under £30 a couple years ago. Think I'm up to around the £40 mark now and unless there's a cool vehicle I doubt I'll do it again. I'd love a Glaive though.

The number of recruits you need to get ships in the PU significantly jump up after the Gladius (10>75>100). It's ignore it, slowly chip away at it over the years or be a streamer.

Rewards Ladder

Link ;)
 
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Fair play but that seems way too much effort. If I want a ship that badly I'll just buy it, but then I'm impatient and convenience always wins.
 
Gonna give it another bash tonight, fps definitely tanks more at Lorville but the sights are nice. The metro is confusing as hell too and i spent way too long yesterday looking for food and water :cry:, almost died of dehydration just running around looking for a drink. Tonight i'm gonna learn how to pick up missions and go out and do something since i spent all my money on gear and died so basically have my starter stuff now!

Get volumetric cloud/effects off. makes a big difference.

Personally I prefer Microtech in general but Humbug seems emotionally attached to Seraphim station, I think it's his favourite death spot.
 
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