******Official Star Citizen / Squadron 42 Thread******

Plenty examples in this thread alone stating how many wanted more stuff. The goal posts have moved dramatically since this game was announced.

Nah you said people wanted the impossible, I don't remember anyone pushing for what you described. Do they want it to look good? Yes, do they want it to be insanely large like Elite Dangerous? No.
 
"are at the level SQ42 or SC aims to be." but it's not there and won't be for another 6-8 years.
By then something else will come out even better.

If people stop giving them money, then they will have no choice but to sell it on or bring out SQ42.

It won't be sold on, this IP is Chris Roberts and he'll hold onto it for TV series and or movies. Expect it to be milked in coming decades irrespective of whether SQ42 or SC is a success. He made the mistake of selling off the Wing Commander IP previously.
 
This has far greater depth when you look into lore etc. They've had several writers working on it for years and honestly some of the stuff is great.

It's that sort of detail that series/books/movies that actually work can be made from, not previous sales - just look at Doom, Wing Commander etc movies we had.. one of which CR was responsible for lol
 
Also you dismiss the fact that Elite was made with 1/60th of Star Citizen money.

Panos you do realise these games are vastly different right? You aren't comparing like for like here unless you keep it at an artificially obtuse level of "ships, stations, planets, spaaaace" etc.

I'm all for CIG bashing in general but most of your post is straight up nonsense.

FPS module $100 million? Evidence please..
 
Need to find the article from December 2017. I am in Greece atm and google tries to be clever with my searching -_-

However here are the last accounts from December 2018 to back my post above that CIG "runs on steam" while having no game yet.

https://cloudimperiumgames.com/blog/corporate/cfo-comment-2012-2017-financials

None of that adds up to anywhere near your figure of $100M for the FPS.. When they publicly announced they'd cancelled they hadn't even raised that much, it'd be around Dec 2015 before the site showed the $100M figure.

https://robertsspaceindustries.com/comm-link/transmission/14803-Letter-From-The-Chairman

^^ cancelled end June 2015

Company behind it were Illfonic (https://www.illfonic.com/) a US based games developer with a dubious track record.

CIG announced that the FPS module was being outsourced at CitCon2014, however as they had a demo I think we can assume it had been in the works for some time. I'll be generous and say 12 months. So that gives from October 2013 to June 2015 to explain your $100M figure.


I'm not by any means saying it wasn't a bloody awful waste of money and looking at the financials if we assume that ALL of the contracted dev costs were Illfonic (which we know isn't the case) it would be at a maximum be around the $20-25M and that's including all of the expenditure for 2015 (it was cancelled first half of the year).

Still a waste of millions irrespective and not the last colossal screw up.
 
No mans sky is very similar to the game. Just doesnt have a FPS shooting experience but the overal First person is much much smoother than SC.

no mans sky has LOADS more content and a very dynamic engine where you can build stuff yourself unlike in SC.

It also has tons of solar systems vs the one on this.

Like i said, they should release SC with one star system that contains 3-4 fully fledge planets you can explore and do missions and have FPS combat as nice as battlefield/COD/SQUAD and call it a day.

release new star systems/planets bit by bit

I really like NMS but be honest the interactions etc are minimal, the NPCs are awful. Somehow menus are even worse than SC (and I don't know why), ship combat is fun but tremendously basic.. but I do actually like it. It feels like a game from the 90s reskinned though. That said I play NMS rather than Elite Dangerous and have played NMS more than SC this year. Possibly because of the simpler more fun controls!

I think systems in SC will be released drip feed, when you think about it makes sense and would fit into how they have released content so far. Whether they get to 100 systems is highly debatable IMHO and I don't care if they have the servers to support a smaller number.
 
"50,000,000 KM in diameter" is tiny for a "universe". That's the distance between Earth and Mars.
In ED the distances which are more realistic and close to reality, an SC spaceship it would take years of game time to cross a single solar system.

Enjoying travelling for years to go see a planet with zero features etc.

I'll say it again, comparing apples with oranges.
 
Soon? No, eventually - yeah I do. I'm just not sure I'll have any interest in it when it comes out though.

For context, I backed this game in my 30s, I'm now well into my 40s.. :D
 
Damn, I didn't back the game as I was a bit wary of the promises but it has been a good few years now and I only check up on the game every month or so now.

I've been stung by a few early access games, SC though I don't regret despite the delay as I've had a lot of fun along the way. Problem is real life now limits my active gaming time and this game will require at least an hour to do anything in, there's little opportunity to "pick up and play" like you can with Elite: Dangerous. Then again you don't have to fly ships, I might end up being a hotdog merchant on some random planet. Everyone has to eat right? Just don't ask what they are made from.
 
Also they aren't reliant on loans continually like many businesses.

The financial side isn't a huge issue tbh. I just want the game mechanics to be more developed - however it's making steady progress and I'm having fun along the way.
 
Get the latest SC update today! Features include:

* pay-to-win
* still in alpha
* more grinding
* microtransactions
* still no release date
* more broken promises
* constantly moving goalposts
* $27,000 DLC pack (exclusive to premium Concierge backers)
* brand new game breaking bugs, to complement the old ones you've come to know and love

And much, much more!

It's almost like it's still in development. Oh god those poor adults spending their money how they want..
 
But why is it still in development? This game has been in development for nearly 8 years. It was supposed to be released in 2015!

Since then, the production team has repeatedly missed their own deadlines, and Roberts just keeps burning through the cash with little to show for it.

Why do you care? What's this to your personally? For someone who's here wasting their time on a thread for a game they claim is comically overdue, poorly developed etc it's amazing. Nothing better to do?

Also it is comically overdue and it's been fundamentally mismanaged for years, heck most of us "fans" are more vocal about it than the trolls, but here's a few things which most trolling the thread can't understand or wilfully ignore, because they're a little dim.

1. Backers had a period of 3-4 years to get a refund, they also had 6 months + clear warning that this would end. Most kept their money in, many refunded once, some twice but still put money back in after thinking about it.
2. It's adults spending their own money as they want, if you are personally insulted, frustrated or in some other way offended by this please move to the communist state of your choice. They have disposable income they are willing to risk on this, knowing the risk *shock* *horror* people think differently from you. Get over it.
3. There's plenty to show for it, much of it doesn't mesh together yet but to claim little to show? That's a little.. on the knuckledragging side. Either it's ignorant bliss, in which case, good on you or it's laziness and not watching a single video they put out constantly about new content they are working on, bug fixing and releasing to backers. Again a lot of it doesn't fit together to make a clean, logical game yet - but to say there's little of it is dishonest. CIG have punted out more content over the years to backers then most AAA games put out with their gold release and first three season passes but apparently that's OK.
4. No backer cares if you compare the game to Elite Dangerous or any other space like title, because most backers own those games already and wouldn't disagree on 99.9% of the points made.

In short, I disagree with you on some points and unlike many I don't really care what other adults spend their own money on..

PS Disclaimer I'm drunk.
 
I use both, Amazon have made some cosmetic UI changes to Cryengine and built a custom plugin system around it, other than that, they are the same engine, its going to be difficult to tell them apart at a code level.

Don't have to tell them apart just need to make sure the code:
1. only works fully in Lumberjard.
2. Has nothing specific only to Cryengine which isn't common between them, or hasn't been common between them moving from Cryengine.

To be honest if the Lumberyard licensing scheme is even vaguely good then CIG can argue they are covered under it anyway if they signed up to Lumberyard whilst it was still just Cryengine. How would Cryengine prove otherwise - and the onus is on proof here. Feels like a desperate negotiating tactic to be honest, let us dismiss or we'll do this.. if we win dismissal.
 
Not same game today. Also as the "single player" SQ42, the backers are the ones shafted the most.
Because is known the last 3 years that only the first 8 hours campaign is included on any package/pledge sold before 2016. The remaining 3 8-hour campaigns are classed as "different games" and need to be bought separately when they come out at their full price each of the average price other game have.

(so expect to cough £160+ to play SQ42 full campaign).

You go from talking about pre 2016 to present without explanation Panos.

Pre-2016 backers could have paid as little as $30 for SQ42 and SC depending on when they backed, possibly less if they'd got one of the annual special limited packages. Anyone backing back then had several years to get a refund if they wished, something CIG didn't legally have to do for those part of the kickstarter and early phase.

Squadron 42 chapter 1 is aimed to be around 20 hours, not 8 with approx 70 missions. Not sure where your 8 hours come from although tbh the numbers constantly change on various sources and I'll only trust it when it's actually out.
 
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