Really regretting paying 50quid for this all those years ago .........
Should have refunded, could have for ~2 years. Can still get more for your account than you paid in some quarters depending on what you bought and when.
Really regretting paying 50quid for this all those years ago .........
I like ED, i have Horizons, its very atmospheric, a beautifully made game but i haven't played it much, i feel a little lonely and constrained in it, once you set out to explore the shear size of makes it a bit empty as there are no real people around and as a sandbox all becomes a bit "the same"
SC is in danger of becoming a lonely place too when it expands, i'd really rather it didn't become too big, it doesn't need thousands of systems, no more than a couple of dozen otherwise its player base becomes too thinly spread and you can go for days without seeing anyone real.
my phone gets 150/60unlimited too the only reason i don't connect my system too it at home is the signal is poor near the pc but at work and stuff it's a blessing.
Wow..do they really only have $14m left?
I agree with most of whats written in that article, its gone on for too long, i have no doubt they are burning through far more money than they should and i agree a lot of that is probably down to Chris.
But that article is more than just a bit hyperbole, it reads more like an East Enders script than impartial journalism.
It's simply not possible to hire a large team in one studio location anymore....there is a very limited supply of skilled developers out there...so spreading out across multiple studios makes sense.
The problem is the giant ego at the helm, and feature creep aka stretch goals. There's a reason why Creative Directors aren't the top of the pile in AAA development typically.
There are quite a few devs in Austin, but they aren't all sitting around twiddling their thumbs waiting to start working on your new project.
Chances of ramping up from nothing to a full AAA development team, in one location, in the timescale of a single project, is zero. Not happening. Sure when you first open your studio you'll snap up the people that were unemployed or looking for a move already (but bear in mind these probably aren't the best people), but after that.....experienced devs that fit the myriad roles you need to fill just don't come on the market very often....and they may well have zero interest in working for a studio with no track record of shipping anything.
Opening in multiple cities/countries and outsourcing some development is one of the things they have done right.
There's no doubt some of the videos are amazing, but " a dozen live interactive actors spread across a 3D sandbox that's 45m KM from one end to the other, full of extremely highly detailed, explorable Cities, Space Stations, Planets and Moons and your ship is a fully fleshed out live vehicle, so far up to 160m long, not a cockpit." is still a lightyear away from what they're promising. Re Elite, I said years ago that all this "100 billion planets" hype was pointless, you're never ever ever going to see even a tiniest fraction of that, so who cares. i'd have preferred one planet and a moon or so properly realised and detailed for SC; even just that would/should have given people more to play in/with than they could handle in a year or more's gameplay. during that time, they could be prepping/introducing more stations, another moon etc etc ~ that constant influx of new stuff is what keeps a game fresh and alive.
Yeah, the narrower scope should have been what was on the Kickstarter. I backed a space combat game - adding racing etc was a total "WTF are you doing?" moment for me, and it's just got worse. all that ***** could have been added after the game was live. sandworms, FFS. really.
I doubt there'll be a dozen systems, if so far they've barely got two planets or whatever it is. IMO, there should have just been spacestations ~ modular perhaps, so they could have they assembled different ways enough to make each a little bit different ~ and had them above planets you couldn't get to; adding the planetary landings/access, or just atmospheric combat above cities even if you couldn't land there, would have been a huge addition that would bring in fresh media attention, fresh hype and new players. now, it seems they want to have everything and dump it all at once, and they're failing on multiple levels. even if it comes out great, what will they have to add fresh life to the game? a new ship or two? that's sort of "meh" for everyone but the ones who want that ship.
the large ships are fantastic, and had massive potential for game fun; going from space combat to boarding a ship and doing FPS action would have been stunning. controlling a ship like that would have been interesting too for those who are into that sort of thing - taking a massive tanker/freighter around systems could have been interesting, and controlling a battleship or something could have been stunning too, if they'd been able to get some wargaming type mechanics working so you could control fighter launches, defence battery firing and the like.
"Do you belive this game is going to die and fail?" sadly, yeah, I think so. there are several problems I can foresee;
- S42 is still only Beta next year, so when the main game will be ready, who knows. and if S42 is cac, it will colour perceptions of what the main game will finally end up like.
- if the game launches and you can't use that $1600 ship you paid for and have been waiting to use for 2 years, you're gonna be ****ed off, and that will cause bad blood at best, legal issues at worst.
- The stuff we're seeing/have seen, is arguably years old tech (some, anyways), so the end result could look very dated against other newer games, and that could affect reviews/word of mouth, and that could affect people wanting to buy in
- If the game is not stellar, if it end up only getting 60, 70% in reviews or whatever, it'll probably be a death knell. it needs to be high 90s to live up to the hype.
- they've already been gazumped by Elite: Dangerous, there could be any number of other games quietly under development that could steal SC's thunder. In my opinion, it's a massive blessing that Eis what it is ~ people still tied to the cockpit, a lot of nothing going on in 99.99% of the universe; because if it did a lot of what SC's touting, ie let you get out, FPS in stations and planets etc etc, I think a huge amount of people would have given up and jumped ship already.
@bigmike20vt ~ don't think that's an issue so far, at least as far as I saw when I last played a couple years back, in that the environment was there but other aspects weren't - no interacting NPCs etc - so i'd think (hope) that on release you could go to the same place, but now there'd be a lot of characters to talk to, shops to buy stuff in, etc etc. I might be way out of date on that though.
Plenty like apex legends and fifa and BF games are more "finished" then this game.
Yes some of those ar enot perfect but the core gameplay is there and anyone can sync in good times on it whne it was first launched.
The budget for those games were also probably cheaper then this one or comparable but it did not take 10 years to make.
I believe on a big publisher like EA would make this game happen