******Official Star Citizen / Squadron 42 Thread******

This is the first time in a very very very long time that they have put 4.0 in the roadmap and first time it has been classed as "the next patch"

Here is why i think they will release it to LIVE by end of the year:

  1. Pyro was tested last year in october/nov with 3 planets, pyro stations and the outposts and they ran fine and was a sucess
  2. Enginnering gameplay is already in todays LIVE build in AC, much like how Master mode was first introduced
  3. Server meshing test happend a couple of months ago with a grey box jump point functional that let players go through pyro and stanton.
  4. Server meshing test 2, stanton was split into 4 DGS nodes and it again proved to be a huge succes https://www.youtube.com/watch?v=G-sTsfIqPtg&t=1s He was able to see players through another mesh and fire across servers....
  5. Server mesh test 3: they managed to get 700 players in stanton before the shard exploded lol
These are just my opinions with factual reasons above as to why i am confident that 4.0 will launch by the end of the year with at least these features:

  • Server Meshing V1
  • Mission System Refactor
  • Transit System Refactor
  • Pyro I
  • Pyro II - Monox
  • Pyro III - Bloom
  • Pyro IV
  • Pyro V with moons
  • Pyro VI - Terminus
  • Pyro Space Stations
  • Outposts - Colonialism
  • Jump Points
  • Solar Burst
  • Engineering
  • RSI Zeus

I hope so but I'll temper my expectations.
 
All a waste unless they make flying fun again though! It just isn't and now we got so much respawn in game on so many ships without need of medical gameplay. They have yet to get a single career to a good place in the game including mining.
 
SC is a simulation still, its a long way off being a "game" and if the intent of SQ42 is appeal to a larger audience and eventually introduce players to the SC universe, SC has a long way to go before that will happen.
 
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@Dicehunter I even recently got a HOTAS from some dude on members market hoping it will come in handy for SQ42 :p

You know what is funny. I am on my 3rd HOTAS upgrade and each time I think oh, this will be awesome on SQ42 one day :cry:
 
I was initially not that bothered by Master Modes, i didn't like having to switch between navigation mode and fighting mode, but not such a big deal, i'll get used to it, and i did, i did however think flying around with no shields was a bad idea.

So last night i was approaching a bunker in the cutter, i was attacked and popped in seconds, because i had no shields, i literally don't even know what hit me.

I think Master Modes works in a single player, in a controlled environment cinematic sort of way, (we are going in to battle, prepare for battle, press some buttons)

It doesn't work in a Multiplayer environment.
 
I have very little faith in CIG, Anything they say like for 4.0 being Q3, Add at least another year onto it.

We are 5 months in to the year.

We have some UI changes and a new flight model that no one seems to like, right now its all hands on trying to get a ship sales event build working. Give it another 3 month and all work stops for Citizencon, then its Christmas and New Year.
 
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So last night i was approaching a bunker in the cutter, i was attacked and popped in seconds, because i had no shields, i literally don't even know what hit me.
This happens with shields as well. NPC's don't really miss now. Combined with the server lag often means they've turned up and fired a full round into you before it registers anything. Catching up it dumps everything onto you at once. I'm fairly positive it's actually bugged as well.
 
We are 5 months in to the year.

We have some UI changes and a new flight model that no one seems to like, right now its all hands on trying to get a ship sales event build working. Give it another 3 month and all work stops for Citizencon, then its Christmas and New Year.
I mean they also added
- engineering gameplay to arena commander to try
- a couple of animals
- the underground facilities
- some new missions and event stuff
- the cloud and fog update
- new character customiser
- updated all the AI
- new reputation system based on hostility
- replication layer
- Vulkan (kinda)

So there has been a chunk in fairness. Just think flight model now rubbish and medical poor.
 
My little fleet, Mostly RSI.

Constellation Aquilla
Dragonfly Black
Mantis
P-52 Merlin
Polaris
Scorpius
Ursa Medvac
Ursa Rover

fNytffo.jpeg
 
Is this game coming out soon

It's out now, I've been playing it off and on for 2+ years.

If you mean is it out of Alpha, Then no, They just added a lot of content and various tech, Few more months and server meshing which is THE big tech is finally being added and along with it finally a new system to explore.
 
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I mean full release and finished squadron 42

SQ42's main content and gameplay is done, They moved onto the polishing phase a few months ago. Persistent universe is on going and always will be as it's an MMO, 4.0 between July-September this year will be the BIG milestone with server meshing and Pyro along with various new tech improvements and 4.0 is the final prior to full release which CIG have dubbed 1.0 which they want out by next year.

The big hurdle holding them back was mainly server meshing which they have all but finished with server tests going exceedingly well. Last I read it was nearly 800 people per server and you can have multiple servers per shard, Basically a metric butt ton of people without it affecting performance like it does now.
 
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SQ42's main content and gameplay is done, They moved onto the polishing phase a few months ago. Persistent universe is on going and always will be as it's an MMO, 4.0 between July-September this year will be the BIG milestone with server meshing and Pyro along with various new tech improvements and 4.0 is the final prior to full release which CIG have dubbed 1.0 which they want out by next year.

The big hurdle holding them back was mainly server meshing which they have all but finished with server tests going exceedingly well. Last I read it was nearly 800 people per server and you can have multiple servers per shard, Basically a metric butt ton of people without it affecting performance like it does now.
That's amazing thanks. I was a backer in 2012 and just didn't want to download and reinstall just yet until it was more complete. Looking forward to the final game, thanks for the info mate
 
That's amazing thanks. I was a backer in 2012 and just didn't want to download and reinstall just yet until it was more complete. Looking forward to the final game, thanks for the info mate

No worries bud. It's fun to play now but I'd wait until the 4.0 patch which CIG have said will be between July and September, That'll put server meshing in place aswell as a myriad of bug fixes, optimisations, new features etc....
 
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