Yea I spoke to another evo and he reckons 3.24 is going to be worse than 3.18 as 3.18 evo was not this bad3.23.23.24 is not coming out any time soon, its completely unplayable, it feels like they are just moving broken stuff around.
Yea I spoke to another evo and he reckons 3.24 is going to be worse than 3.18 as 3.18 evo was not this bad
Mental right. Either the developers are not good at there job or something else?I still haven't been able to do one hauling mission, not one, just moving location and getting my ship from the new location is impossible, always teleported out of the hanger or ship doesn't show up, its not for a lack of trying.
Mental right. Either the developers are not good at there job or something else?
Seriously Wtf
I think they are very good and doing the best they can but ____ broken yo.... poor management, wrong priorities, persistent hangers has been on and off the roadmap for years, its been put off and put off as too difficult right now for too long and now its been done last minute when what should have happened is they should have had a small team working on solving its problem working in the background for those last couple of years knowing eventually it couldn't be put off any more.
I think SQ42 taking up the bulk of rescores over the last few years was a mistake, the MP / MMO part of the engine has been completely neglected and now they are trying to add MMO components to a broken engine.
Isn't that part of the network thing? I recon the guys that are specialized on that, aren't the same guys implementing and developing other, basic, general functioning elements of the engine.I think SQ42 taking up the bulk of rescores over the last few years was a mistake, the MP / MMO part of the engine has been completely neglected and now they are trying to add MMO components to a broken engine.
sounding good :-|
maybe next year, eh?
This is the engine that its based on, this is MP, the movement, the gunplay, its fun, its good, some of the people who made this game are making Star Citizen.
totally OT but after completing crysis 1 and 2 i never got around to 3 despite owning for years. i should get on that!.
more on topic however i would imagine - spoken as a total coding luddite though - that making a small map which does not rely so much on networking and even when multiplayer is only small numbers of players (and possibly P2P not server based?) is a whole different ball game to what star citizen is doing.
i expect if you are only tracking a dozen players within a small area and not interacting with massive ships moving at speed etc its not so complex.
Some people who know a lot more than I who i spoke to who have worked with cryengine felt that it was from the get go a poor choice of engine to do this stuff.
am sure it will be fixed eventually. (fingers crossed)
(Thor's Day) We are currently cooking a new 3.24 build for release to Evocati later today. At release, we are looking to do a coordinated test with Evocati to all spawn at 1 LZ.