- hauling missions: located under the "hauling" tab in contracts
- you WILL require a ship that can carry at least 6 SCU, as missions will have you carry about 6-10(?) crates worth of cargo to another location
- you go into your instanced hangar, and the cargo will be available on the cargo elevator screen (neatly indicated as being part of a specific contract, even mentioning the name of the contract itself)
- load up your cargo onto ship and take to the destination
- once all cargo is unloaded and put into the warehouse of the location (put cargo in elevator and send it down like how you would store items normally), cargo vanishes and counts towards completion progress
- rewards are calculated based on percentage of cargo successfully delivered
- failing to complete mission within a 5-hour timeframe will mark all remaining cargo as stolen
- server error + reset will auto-abandon contract, though notably cargo yet to be retrieved from the cargo elevator is not marked as stolen, meaning it's still legal to sell
- using a tractor beam on a contract cargo will now tell you that the cargo is part of a contract (on the UI section that also tells you what it is + weight of tractored object)
- hangars now visibly have two layers of doors to fly your ship through, ostensibly one part of the spaceport's model and one belonging to the hangar itself - normally no impact because they open at the exact same time but ofc evo users can experience only one layer of doors opening meaning we are trapped