******Official Star Citizen / Squadron 42 Thread******

PvP sliders, private servers and all dead for decade. Enjoy the full open game or don't. I dont believe there will be any other choice tbh.
so what will happen to the people who bought this then............ (and yes i did stop work and google for it ;) )


Note i am not saying you are wrong..... but do you not agree that is a massive bait and switch?
 
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so what will happen to the people who bought this then............ (and yes i did stop work and google for it ;) )

I genuinely think they will get refunded for those that ask for it.

At best you'll get a server ability to make a small star system, or even a planetary area with no ability to do much but some basic missions and that.

All their systems run off multiple server system and you'd need to be able to support so much secondary services and that and such that it will be a nightmare.

They sold something that unsurprisingly will never work.

Edit: the other option is it really will be a basic empty space and as it notes forever just have a random planet and ship you make and can fly about in what is basically their engine. It was silly honestly.
 
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PvP sliders, private servers and all dead for decade. Enjoy the full open game or don't. I dont believe there will be any other choice tbh.

What that have shown and given is that there is high sec, medium sec and low sec areas based on star systems so you'll see little PvP in high sec and lots and lots in low sec basically. Thar is the limitation.

They explained a bit of this during the homestead talk for player habs.

They could also add an in-meniu setting that will make you invulnerable to other players. Easy fix.

they are next to useless as they don't hit anything being 30 feet apart in the vertical and 30 feet away from the centre of the ship
Don't the converge automatically at the point you're aiming?
 
That would be bloody awful. Just nope, no thanks.
i do agree with that... ghost ships and invulnerable ships would be terrible and totally 4th wall breaking. personally i would rather players who are not interested in the "full" experience with potential PvP (of which i am one) be able to just filter themselves out. ...... if you want to pvp and i dont (hypothetically), we just do not see each other that way we do not spoil each others game, and you will know that all players you see are fair game to do with what you will as they actively want it.
other than murder hobos (who i do not care about) i do not see any downsides to this. PvPers and players who want a bit of everything get to play with and against other PvPers and players who just want a solo or coop with mates experience (basically a new privateer / star lancer) get what they want as well.

The only issue then is whether there are enough PvPers to support the anything goes mode..... which, if PvPers are correct they are the majority anyway..... and if they are not, well, it kind of does not make sense to build the game around a minority of players who will actively push out those averse to PvP.

i would say there would need to be a timer on any filter to stop exploiting.... so hypothetically i could not be able to do an alpha strike attack on you, then run away and swap to PvE to cool off any bounties to stop you from getting your own back.
 
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The Redeemer has been truly destroyed as well. And with no apparent end game direction to it's changes. I did see a reply from Yogi from one of the discords and he didn't know they were dropping the boost speed in this patch. Knowing what they're releasing to the PU strikes me as something he should be keeping track of. Feels a bit, left hand doesn't know what the right is doing, while someone throws stuff against the wall.

I know I've hardly touched the game the last couple patches and the same goes for most of Org. We're currently doing one SC night and one other games night to still have fun together.


Wow... ok, the Corsair has a lot of drawbacks
[*snip*]
RDT_20240930_1936372803146503514235169.jpg
 
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The Redeemer has been truly destroyed as well. And with no apparent end game direction to it's changes. I did see a reply from Yogi from one of the discords and he didn't know they were dropping the boost speed in this patch. Knowing what they're releasing to the PU strikes me as something he should be keeping track of. Feels a bit, left hand doesn't know what the right is doing, while someone throws stuff against the wall.

I know I've hardly touched the game the last couple patches and the same goes for most of Org. We're currently doing one SC night and one other games night to still have fun together.



RDT_20240930_1936372803146503514235169.jpg

:cry:

Looking at that picture, it actually looks like the bottom two mounts were designed to be used by the copilot, but its not like the redeemer which has a turret under the cockpit, this doesn't, that copilot cabin is fixed in place, he only has about 5 degrees of horizontal movement on those guns, think about how useless that is.

You get one of those irritating little Anvil Arrows locked in to the Corsairs forward guns it goes *pop* with a single click of the mouse, it is, or rather was that powerful, the drawback was doing that, you needed experience and skill flying a Corsair in combat to do it, which is fair enough IMO, if you're an Anvil Arrow don't get infront of it.

It feels like they are making these decisions for some other need and disregarding the consequences.
 
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Scratch Valerie in what was that a 4-second burst of the mains? :D This was with fixed size 5's, you can't do that anymore anyway it was limited to size 4's a while ago.

It had more firepower than your Connie @pete910
Yakern in the other Coursair, the external sound of those guns, papapapapapapapapapap......

Oh... yeah and this was before Master Modes. Can you tell?

 
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It feels like they are making these decisions for some other need and disregarding the consequences.

I've not looked into it but I have always assumed they didn't have any vehicle designers when they first started or for quite a while after that. There's too much 'This looks kinda cool' with zero thought into how it would actually work or real world references. Combine this with having no fixed vision on what they style should be has led us to where we are. Why is that copilot section on the corsair there? It's not for landing, there's no mining/tractor beam that might need a different clear sight line etc. If the copilot on the lower level had all the guns that would make sense, since they'd be working off targetting computers. Allowing the pilot to focus on flying with good vision.

The new Zeus has what very clearly appears to be four engines at the rear. Only two of them are though and get the thrust effects. And that's a new and one of the better designed ships.
 
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"I have always assumed they didn't have any vehicle designers when they first started or for quite a while after that."
couldn't afford them probably, they've only raised $700m after all.
 
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