A proper OCUK MMO guild is a good idea imo. As you rightly say at the moment an MMO comes along, an OCUK guild is formed for it, it has a different name from the OCUK guild in the previous MMO. The usual differences of opinion about whether to be PvP or PvE/Casual or Hardcore crop up, a decision is made, a few weeks later 50% of the guild arent happy because they ended up on the wrong type of PvP/PvE/Casual/Hardcore and splinter the guild causing damage. Its a kind of lack of continuity you know?
A set OcUK MMO community would be a good idea, with a set name which is carried from MMO to MMO, a site bringing together all of the different "divisions" of the guild. Keeps everyone together , regardless of whether they are in the PvE faction of the guild or the PvP one, or the hardcore or the casuals, or Game X or Game Y. That kind of MMO community reminds me of an MMO guild that I've had many dealings with over the last decade and a bit called Shadowclan, its worked wonders for them.
We did try it with
www.oc-ps.co.uk but it simply ended up being mainly for EVE as Planetside and Lineage2 died and when enw games came out it didn't really get mentioned.
I agree we need to keep the community together as that is what makes these MMO games great. Playing with friends.
I still play EVE for exapmple but as the OCUK Corp is mainly empire based it doesn't offer much in the way of PVP so it is a bit useless for me and many other OCUK players. (to be fair it is very hard to get a foothold in 0.0 in EVE and to some extent you have to join existing big corps/alliances.)
I think with this we can have a OCUK PVE server guild and a OCUK PVP player guild but tbh it doesn't look that "hardcore" and I can't see why anyone wouldn't want to play on the PVP servers but that's just me.
I feel a well run guid can incorporate both styles of gameplay, it's just that many are used to WOW where many guilds seem to be polar opposites in this respect but that is down to game design and raiding imho.
I loved EVE and Lineage 2 because they are more Sandboxy and you can choose who you play (Eve lacks levels and Lineage2 lacked "quests" / "missions") and also they wern't games that were good vs evil which is why open PVP in these Red vs Blue (RvR) type games isn't so bad because you start off in friendly zones where 99% of your levelling can be completed and it's safe unless you don't want it to be ala WoW and where open PVP isn't that harsh due to these zones and small death penaties even on PVP servers and the "real" pvp takes place in instanced themparks.
My point is really that quantity of players is allways best because with more people online you have more options within the guild so it is best to stay in as few guids / servers as possible. Split parties up by levels and objectives if needed or get help from the hardcore players or whatever is best at that time. The more the merrier.
Tried to play Aion & WAR but didn't try RIFT, all seemed like WoW clones and AOC was just not polished on release, this is just Starwars made by Bioware and shiny which appeals to me although perhaps still quite WoWlike looks interesting, perhaps not as sandboxy as I would like but thats the way it is these days.
Gonna be checking out GW2 and Planetside 2 even if this is epic.
Manage to pay my 2 Eve subs by being so rich with ISK so that doesn't cost me £ so happy to pay for 2 other games.