******Official War Thunder Thread*******

Meanwhile in B.R 2.0 Arcade, all is going well :) Winning more then losing and even 'thinking' about getting some golden birds to extend the line up, train up crews and, yes there is more, PURCHASE, yes get a Havoc or whatever it is as it's so highly recommened :)
 
So I heard you like ground vehicle rocket spam? :D

http://warthunder.com/en/devblog/current/810

I have a funny feeling that a 4 squad of OCUK running these could be.... quite the devastating!

T8C6vsy.png

Problem with that though is unlike the calliope it doesn't seem to have any conventional weapon to fallback on when its out of rockets unless I'm mistaken? A suicide vehicle I guess :confused:
 
well this weeks event is just pure ****.


HOWEVER, there is much rage on the official forums about people just shooting people trying to take part, so I say we do the classic OCUK move, squad up and ruin everyone elses fun by doing maximum killings!

e: theres no point, the crying was so hard theyve now removed all planes with offensive armament.
 
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well this weeks event is just pure ****.


HOWEVER, there is much rage on the official forums about people just shooting people trying to take part, so I say we do the classic OCUK move, squad up and ruin everyone elses fun by doing maximum killings!

e: theres no point, the crying was so hard theyve now removed all planes with offensive armament.

Bwa ha ha ha ha ha ha ha ha! :D

My poor Firebrand only got 10 kills out of the event, but the glory of putting a short burst from 4x 20mm Hispano's into a Catalina was superb.
 
Upgraded to a 980ti and my word does the game fly @1440p max settings. Min of 70fps. Happy bunny.

Yep game runs really well for me on a 290x @ 1440p with everything max. Runs and look so much better than WOT as well :)

Runs quite well in 4k with a ti as well, occasional dips to around 35 or so with a ton of stuff going on. Considering a second card but on the fence about it.

Do you know if the game supports SLI well?
 
Having some real fun in this game today, getting spawn sniped by ferdinand tanks in the mozdok map, kill anyone at all and the next thing you know the guy you killed is ramming a plane up your tanks ass setting it on fire. Or spawning just in time to see a bomber spamming your spawn point with bombs and basically spawning into a quick death.

:rolleyes:

Pathetic doesn't begin to describe it, don't think i've seen a game where so many cheap tactics that are frowned upon in most games are "the norm" in this.
 
Pathetic doesn't begin to describe it, don't think i've seen a game where so many cheap tactics that are frowned upon in most games are "the norm" in this.

Embrace the rage. They're not called Ragin' Gaijin for nothing you know :p

Drop down and play some T34's, you'll soon feel better about it.
 
Recording with shadowplay earlier and got an example of the pop in rendering issues.

As i tum coming around this corner the sherman suddenly appears, then the stug which is coming around the corner also pops in. When i go to the third person camera and swing it around you can see the sherman again popping in. And according to gaijin the tanks are rendered 100% of the time? Hmm nope.

Probably have to wait til the quality options are available and fullscreen it to see it better.

 
That's not rendering issues, that's the spotting mechanic. They weren't visible prior to you rounding the corner because you aren't supposed to have a sixth sense. You round the corner, spotted them and they became visible.

That's the way I see it anyway, correct me if that's not how this game works?
 
That's not rendering issues, that's the spotting mechanic. They weren't visible prior to you rounding the corner because you aren't supposed to have a sixth sense. You round the corner, spotted them and they became visible.

That's the way I see it anyway, correct me if that's not how this game works?

From watching a few videos it seems that this used to affect russian tanks more where they would flicker in and out of view. Its not how its meant to be and seems to be more of a case of the game rendering being off.
 
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