Soldato
- Joined
- 26 Dec 2009
- Posts
- 9,691
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No, im saying there wont be much improvement in quality as the generation progresses, relative to the difference in launch to late in the previous generation, because all the developers are instantly much more familiar with the architecture at their disposal.
And you have what to base this opinion upon?
Previous generations used all sorts of odd combinations and engines, not so this generation.
Ive already explained why there was huge improvements in PS3 quality from launch to recently - who had seen CELL before? who had programmed for it before? no one. Who within these companies has utilised x86/64 architecture and PC like hardware before? all of them. The headroom is much lower this time around.
I'm surprised you need it explaining to you.
Who has programmed for the unreleased AMD 8 core CPU? Or the specifically for the 7870? Who has developed using 8GB GDDR5? Who has specifically developed for the 7870 with low level access (direct to metal)? Who has developed for said hardware without windows and directX overheads and limitations?
That's not even beginning to look at the crux of the issue which comes with engines becoming more efficient for the fixed hardware, offloading stuff elsewhere, & a dozen other things.
The ONLY difference this time will be it won't takes 6 years to maximise the hardware, but maybe 2-3 years but even then things will continue to improve. The nature of fixed hardware is a different beast from PC hardware.
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