Playstation 4 being announced February 20th?

What's the point in pre-ordering now? Have you completely ruled out the new xbox already?

True, thats why im holding off. Will wait till E3 to make an informed decision.

No doubt MS have got a few things up thier sleeves, they've got the cash to make sure they have something special lined up.
 
as a 360/PS3 gamer - who has leaned more and more across to my PC for gaming this year - I'm not impressed tbh - looks good yes - amazing though ?

and my GPU is 2 years old (GTX480)

Same. I don't get why everyone is so excited over the Killzone gameplay, it didn't look that great at all. I don't doubt that it will improve massively as the developers get to grips with the PS4 but right now it isn't anything that special.
 
Same. I don't get why everyone is so excited over the Killzone gameplay, it didn't look that great at all. I don't doubt that it will improve massively as the developers get to grips with the PS4 but right now it isn't anything that special.

Its exciting because the graphics are pretty much up there with the best available today on any platform, on a console costing around £350.
 
Some folk forget that not all of us have super-duper gaming computers. I am sitting here now typing on a 6-year-old laptop with an 8600M GT. That is my main computer. I can barely get Bioshock working. I've never seen Crysis 2 in all it's ultra high glory. So when I see something like Watch Dogs or Killzone 4, my jaw drops. And to know that I'll be able to play those games on my next console makes me most excited!
 
you could pick up a full system with a used Q6600 + 480 used for £200 with possibly similar performance

we're not talking uber-gaming equivalent here

a laptop is not a good comparison
 
£399 at pre-order ? thought it was £299 ?

has anyone confirmed whether its a real 8 core ? or 8 "cores" aka Bulldozer etc ?

£399 is still cheap imo ps3 was £499 for the crap version and £599 for the decent one

Two hardware configurations were also announced for the console: a 20 GB model and a 60 GB model, priced at US$499 (€499) and US$599 (€599), respectively.[24] The 60 GB model was to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with the logo in silver.[24] Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November 17, 2006, for North America and Europe.[26]
On September 6, 2006, Sony announced that the PAL region PlayStation 3 launch would be delayed until March 2007, due to a shortage of materials used in the Blu-ray drive.[27] At the Tokyo Game Show on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a chrome trim, flash card readers, silver logo and Wi-Fi would not be included.[28] Also, the launch price of the Japanese 20 GB model was reduced by over 20%,[29] and the 60 GB model was announced for an open pricing scheme in Japan.[29] During the event, Sony showed 27 playable PS3 games running on final hardware.[30]
 
you could pick up a full system with a used Q6600 + 480 used for £200 with possibly similar performance

we're not talking uber-gaming equivalent here

a laptop is not a good comparison
Thats a good point and for that £200 PC it be easy to play this decade of games without much issue Id expect

ps3ud0 :cool:
 
you could pick up a full system with a used Q6600 + 480 used for £200 with possibly similar performance

we're not talking uber-gaming equivalent here

a laptop is not a good comparison

No you couldn't, b) your talking about used hardware? You can pic up a 2nd hand ps3 for £50! ?

The 7870 is roughly equivalent to a gtx 580. A console will maximise every inch of that hardware, whilst on the PC you won't even come remotely close to maximising the hardware. Resulting in you needing much beefier hardware to run the console equivalent. Think gtx 680 rather 480.
 
Having a top spec PC has destroyed some of the excitement of seeing a console unveiling, which is usually all about the graphical jump when they first show off their games. I would've been most excited to see a next gen FIFA of some kind running on a new or improved engine of some kind. I'm most happy about the jump because it means some of the PC games we'll be playing in the future, that are multi-format will look significantly better, and will have true next gen engines, about time.

About the console itself though, surely it packs more of a punch than a Q6600 + 480 considering you can livestream + game at the same time among other things and how well optimized these games eventually become. I know you could probably get away with it but even my 3930K overclocked + a 690 has issue's keeping both going at 60fps if it's a demanding or less than optimized game. So the fact a PS4 that will cost 1/6th of what I paid for my PC can do the same things, much more streamlined is impressive.

Lower specs yet everything will run flawlessly, I expect Microsoft to have all the same bases covered. But with AAA games that have been kept under wraps to wow us all like they always do for a console launch, before they taper off and insist on giving us Kinect only experiences, once the hardcore has been persuaded to buy their new console.
 
pc gamers why you no understand???????

consoles only need 25-50% of the power to make equivalent graphics of a pc, because they are much more optimised due to having one hardware configuration, whereas pc configurations can vary from 1 extreme to another, and games need to be coded to work on any configuration possible.
 
you're right I was going a bit extreme comparing to a Q6600 - thats pretty dated tech - it is a lot more powerful than that

I'll change my mind if I see all releases at 1080p with at least 4x or 8x FSAA

with the new architectures of the new consoles being nearer to that of PC - will there really be such a future gulf of "usable" performance for the same hardware ? how much of an overhead is Windows for instance on a decent PC with lots of RAM and far more CPU power than is needed for even the most demanding game ? Serious question
 
pc gamers why you no understand???????

consoles only need 25-50% of the power to make equivalent graphics of a pc, because they are much more optimised due to having one hardware configuration, whereas pc configurations can vary from 1 extreme to another, and games need to be coded to work on any configuration possible.

I didn't disagree with you even I have troubles with poorly optimized games, with a PS4 you know everything will be silky smooth even with live-streaming or whatever else you want to run going at the same time. I'll be getting one as well I'm just saying if you've got a top of the line PC right now nothing shown by the games would get you off of your seat. It was the cloud gaming/live-streaming and spectator type stuff that got me all excited, pause/continue from a game session and all sorts of neat little things like that.
 
If that killzone footage was actually in game then I'll personally be very happy with the graphics! I've been on a laptop with on board graphics for 12 months after my PC went caput and that only had an 8800gt :p
 
you're right I was going a bit extreme comparing to a Q6600 - thats pretty dated tech - it is a lot more powerful than that

I'll change my mind if I see all releases at 1080p with at least 4x or 8x FSAA

with the new architectures of the new consoles being nearer to that of PC - will there really be such a future gulf of "usable" performance for the same hardware ? how much of an overhead is Windows for instance on a decent PC with lots of RAM and far more CPU power than is needed for even the most demanding game ? Serious question

look at my post above, it is not windows that cripples gaming performace, but the fact there is no unified hardware setups.

the fact that wee johnny can play crysis on integrated graphics on an i3 whils, big richard runs his on an i7 with 2 top of the range cards running in crossfire or sli, etc.

therefore games need to be coded to run on anything, rather than knowing what specific hardware it will be run on. therefore games can be catered on console to the hardware.

e.g. if a chef needs to prepare food for 100 different people all with different tastes within 24 hours he will do a much poorer job than catering for 100 people all with the same taste within the same 24 hours.
 
How are you going to identify who is who when you play with 4 controllers? Colour is a bad way imo. Should have stuck to 1,2,3,4 lights or quadrants like the 360.

Instant on/Pause any time and resume should be a killer feature, I rarely shut down my laptop, just standby. Might take a few secs longer on PS4 due to mechanical HDD, but still a very useful feature (yes I'm looking at you endurance races on GT5!!!)

To the guy with the 600 mkv rips of BRs. How long did that take, and how much storage does it take up? Seems like a horrendous waste of time, to save putting the disc in the drive. Just download them illegally like a real man. Why not put them in an mp4 container anyway? I am not an expert but they are both just containers for various video and audio formats right?

To the PC gamers, your forum is next door. When these consoles are released 1% of people who own PCs will have hardware good enough to run cross plat games at similar quality to the consoles imo.


rp2000
 
you're right I was going a bit extreme comparing to a Q6600 - thats pretty dated tech - it is a lot more powerful than that

I'll change my mind if I see all releases at 1080p with at least 4x or 8x FSAA

with the new architectures of the new consoles being nearer to that of PC - will there really be such a future gulf of "usable" performance for the same hardware ? how much of an overhead is Windows for instance on a decent PC with lots of RAM and far more CPU power than is needed for even the most demanding game ? Serious question

Copy and paste from earlier so not a response to you but relevant on subject

Who has programmed for the unreleased AMD 8 core CPU? Or the specifically for the 7870? Who has developed using 8GB GDDR5? Who has specifically developed for the 7870 with low level access (direct to metal)? Who has developed for said hardware without windows and directX overheads and limitations?

That's not even beginning to look at the crux of the issue which comes with engines becoming more efficient for the fixed hardware, offloading stuff elsewhere, & a dozen other things.

The ONLY difference this time will be it won't takes 6 years to maximise the hardware, but maybe 2-3 years but even then things will continue to improve. The nature of fixed hardware is a different beast from PC hardware.
 
I have to admit I do find the 8gb GDDR5 of interest - and quite exciting - in a weird techie sort of way

we'll have to see how it pans out - but I do admit it looks promising - ie hopefully will be easy to max out the performance from it

we've heard a lot about the GPU - but do we know anything more re the CPU ?
 
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