for fun just think if blizzards new mmo ends up on the ps4, wow stands at over 30 gigs now so what would a new higher textured version weigh in at.
It was the PS3 exclusives which used the most Blu-ray space.
List up to 2010-
12GB Killzone 2
15GB MotorStorm
19GB Resistance 2
20GB GT 5
21GB Uncharted
23GB Uncharted 2
25GB Heavy Rain
25GB Ratchet & Clank
34GB MGS 4
40GB God of War 3
Why use MS in that example, when Sony with the PS3 done pretty much all you list? Move? Play TV? Bluray? Eye Toy? Not to mention the PS3 is a much better media server over the 360.
So are you saying the PS3 neglected it's gaming side?
I think the 8gb of ram is going to give pc conversions a problem if they do them, because they will use as much as they can of that ram.
Remember it's 4gb of shared ram, so gpu and system combined, quite a lot of PCs should have that by the time it's released.
Saying that... mine doesn't have anywhere near that and I hadn't planned on upgrading any time soon. Oh dear.
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Its 8GB GDDR5 unified ram, with the system using around 1GB of that at most. No PC has anywhere near that kind of GDDR5 and wont even by the time of release.
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Its 8GB GDDR5 unified ram, with the system using around 1GB of that at most. No PC has anywhere near that kind of GDDR5 and wont even by the time of release.
system, as in the operating system ?
well the ps3 had 512meg ram, so the os would have been tiny on that so games could use the most of it. so id guess its a lot less than 512, im guessing somewhere down below 50meg's in all.
so that leaves more than 7 gigs to play with for gfx's and system memory (actually running the game) split it half and half and you have 3.5gigs of gddr5 to hurl around. again will be down to the game designers how they use it though.
system, as in the operating system ?
well the ps3 had 512meg ram, so the os would have been tiny on that so games could use the most of it. so id guess its a lot less than 512, im guessing somewhere down below 50meg's in all.
so that leaves more than 7 gigs to play with for gfx's and system memory (actually running the game) split it half and half and you have 3.5gigs of gddr5 to hurl around. again will be down to the game designers how they use it though.