Playstation 4 being announced February 20th?

for fun just think if blizzards new mmo ends up on the ps4, wow stands at over 30 gigs now so what would a new higher textured version weigh in at.
 
It was the PS3 exclusives which used the most Blu-ray space.

List up to 2010-

12GB Killzone 2
15GB MotorStorm
19GB Resistance 2
20GB GT 5
21GB Uncharted
23GB Uncharted 2
25GB Heavy Rain
25GB Ratchet & Clank
34GB MGS 4
40GB God of War 3
 
Why use MS in that example, when Sony with the PS3 done pretty much all you list? Move? Play TV? Bluray? Eye Toy? Not to mention the PS3 is a much better media server over the 360.

So are you saying the PS3 neglected it's gaming side?

Erm maybe because we are talking about next gen consoles and the next xbox is rumoured to be focusing on the casual market and focussing on being a entertainment hub. Along with the fact the context of the discussion was derived from the fact Sony have stated the PS4 is being developed by developers for gamers. Maybe thats why?
 
I think the 8gb of ram is going to give pc conversions a problem if they do them, because they will use as much as they can of that ram.

Remember it's 8gb of shared ram, so gpu and system combined, quite a lot of PCs should have that by the time it's released.

Saying that... mine doesn't have anywhere near that and I hadn't planned on upgrading any time soon. Oh dear.
 
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Remember it's 4gb of shared ram, so gpu and system combined, quite a lot of PCs should have that by the time it's released.

Saying that... mine doesn't have anywhere near that and I hadn't planned on upgrading any time soon. Oh dear.

?

Its 8GB GDDR5 unified ram, with the system using around 1GB of that at most. No PC has anywhere near that kind of GDDR5 and wont even by the time of release.
 
Exactly, everything is probably uncompressed and that is ONE game that gets where near the capacity and 2 games that actually get over 50% of the BR capability.

So the PS4 is going have higher res textures and so on, even if it copies a PC game exactly, what PC game will fill a 50GB BR disk.
 
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Its 8GB GDDR5 unified ram, with the system using around 1GB of that at most. No PC has anywhere near that kind of GDDR5 and wont even by the time of release.

system, as in the operating system ?

well the ps3 had 512meg ram, so the os would have been tiny on that so games could use the most of it. so id guess its a lot less than 512, im guessing somewhere down below 50meg's in all.

so that leaves more than 7 gigs to play with for gfx's and system memory (actually running the game) split it half and half and you have 3.5gigs of gddr5 to hurl around. again will be down to the game designers how they use it though.
 
Looking through the hardware specs for the PS4 has reminded me how much of a mess up the PS3 really was from a hardware perspective.

The only real piece of impressive engineering was the Cell, but it was a massive departure from anything before (and since) so devs had to learn to code for it essentially from scratch.

It had 512mb of memory, iirc even midrange PCs had more than that when it was released! It goes to show how talented a lot of the developers out there are, I simply would not believe games like Uncharted were possible on 512mb of memory.

system, as in the operating system ?

well the ps3 had 512meg ram, so the os would have been tiny on that so games could use the most of it. so id guess its a lot less than 512, im guessing somewhere down below 50meg's in all.

so that leaves more than 7 gigs to play with for gfx's and system memory (actually running the game) split it half and half and you have 3.5gigs of gddr5 to hurl around. again will be down to the game designers how they use it though.

A lot of missing features on the PS3 were put down to lack of ram for the OS, cross game talk being top of that list. I imagine Sony will likely want to set aside a fair whack (by this i still only mean 1gb or something) to allow for a lot of flexibility in the future development of the OS. Think about it, there's so many things even a smartphone can do that the PS3 is incapable of, Sony are going to want to add a lot of new bells and whistles to the OS, that means ram will be used.

Don't get me wrong, I still think it's an insane amount of stupidly fast ram, i just think comparing it to the PS3 OS utilization is an inaccurate yard stick; the ram has always been viewed as a large hindrance to the PS3. They limited OS ram so dramatically not out of choice but necessity.
 
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system, as in the operating system ?

well the ps3 had 512meg ram, so the os would have been tiny on that so games could use the most of it. so id guess its a lot less than 512, im guessing somewhere down below 50meg's in all.

so that leaves more than 7 gigs to play with for gfx's and system memory (actually running the game) split it half and half and you have 3.5gigs of gddr5 to hurl around. again will be down to the game designers how they use it though.

True, thats why i said at most. Although it looks like the PS4 OS will have much more reserved given the features?
 
yeah i imagine the os will be more complex than the ps3 and will add features, i just hope it doesnt get to big and flashy just for the sake of it.
 
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