Soldato
All this talk of resolutions and what can do what with which...
Uncharted was 720p I believe? And it looked better to me than stuff running in 1080p on my pc. Or certainly no worse.
I don't think resolution is the be all and end all, it's how good the developers are at utilising the tools/technology available to them.
I bet there'll be some good looking games and some awful looking games on next gen.
I just wanna see little improvements, pic related. Left is prob running on the PS3 Development PC, whereas right is actual PS3 when the game launched.
Not sure how great of an idea, but was thinking it would be great if Sony included expandable hardware in their next console. Like adding the option for a slot in GFX down the line for people who need it or want it for 4k games.
If the target is 1080p @ 60 FPS on a single GPU, then 4K @ 30 FPS with 2x GPU makes sense? Plus that way wont add to the cost of the base hardware and only people with 4k TV's have the option on splashing out what a couple of hundred pounds or less for 4k compatibility.
Wouldn't work. You can't just add another GPU and expect performance to automatically double, not to mention the issues involved in making the entire console facilitate the addition of another GPU in the first place.
It doesn't necessarily double performance though, it's dependent on the game, which then means developers are having to take into account an additional hardware configuration. For the tiny number of people who are actually going to be using 4k, it wouldn't make financial sense.
THe N64 had the memory upgrade pack yes, but slotting a memory pack in is a bit different to installing an additional GPU which would come with cooling requirements etc.
Fantastic idea - not . 4k resolution using textures/assets built for 720p/1080p (and unlikely to be all at that resolution anyway).+ this way your are only doing it to allow for resolution increase, so the coding for the game wont have to be altered that much?
Fantastic idea - not . 4k resolution using textures/assets built for 720p/1080p (and unlikely to be all at that resolution anyway).
Its a wonder why developers just havent re-released games from the last generation in this generation as their more powerful CPU/GPUs would magically just up the resolution to make them look brillant. I knew not being able to easily make MGS into HD was just a lie! Its obviously easy
ps3ud0
Fantastic idea - not . 4k resolution using textures/assets built for 720p/1080p (and unlikely to be all at that resolution anyway).
Its a wonder why developers just havent re-released games from the last generation in this generation as their more powerful CPU/GPUs would magically just up the resolution to make them look brillant. I knew not being able to easily make MGS into HD was just a lie! Its obviously easy
ps3ud0
They could in theory, just very unlikely to expend that extra time and effort in making those kind of assets in the hope of many years later they would be useful within the disc. Youd also add extra load on the GPU making the texture smaller unless you are saying you would have duplicated assets, one at HD and one at 4K which should be possible now we have BD across the board.They could make the textures for 4k then ingame options to downgrade them much like PC games?
They could in theory, just very unlikely to expend that extra time and effort in making those kind of assets in the hope of many years later they would be useful within the disc. Youd also add extra load on the GPU making the texture smaller unless you are saying you would have duplicated assets, one at HD and one at 4K which should be possible now we have BD across the board.
I doubt publishers would pay for that kind of forward thinking, especially when it be quite easy to hold those assets back and re-release the game with a 4K at the end. It happens today as the assets built are always higher quality than whats put on the disc anyway - just archived. Guess its similar to film remastering, but as with this there is some effort involved, it just doesnt materalise for 'free'.
ps3ud0
The textures scale but obviously you lose detail just like when you zoom into a photo, unlike CSI you cant recreate that detail. Im sure there are techniques to fake that additional detail...Just would be cool if they could somehow future proof consoles, 4K is coming soon and at an affordable price. Would be a shame being stuck on 1080p for the next 10 years.
So how does it work on PC's, in some games adding a 2nd card in SLI/crossfire almost doubles the performance. So many still game at 1680 x 1050, yet some of us game at 2560 x 1600/1440, yet the texture etc scale up fine?
Sorry youre right, not sure how I picked that up as an inference. In all honesty my opinion is that consoles will never be upgradeable as we understand them right now, thats a feature of PCs and a nice defining difference between those platforms. I think its useful that consoles pick up some features from PCs (like web browsers) but I dont think the hardware model we are used to should change. Perhaps thats just my irksome viewpoint that if Game A has 2 LODs then it spilts the userbase to who can and cant afford that upgrade within that single platform, I just think that just a bit of a nightmare to market effectively. People in general, when you get down to it, dont want flexibility, but a similar experience...I don't think anyone is saying release games to have 4k features and textures when they are not achievable on the console, just that if in the future you could upgrade the console to have these features then developers could start using them.
The textures scale but obviously you lose detail just like when you zoom into a photo, unlike CSI you cant recreate that detail. Im sure there are techniques to fake that additional detail...
4k as a technology is coming, 4K as a consumer product is way off, just look at the lag in moving to HD as an example. Bleeding edge euthasists demands do not make a profit and when it comes to consoles it never ever will. The PC model just far different...
ps3ud0