Hmmm, Im not sure how Forzas record function works, though I expect it record game data (so basically the position/states of the game entities and how they change over game time) than record the actual video feed to rewind. Makes it a far eloquent way to effectively record gameplay (loved that about Quake 3) and you just use the game engine to reconstruct the scene on the fly. Though there are lazy developers (looking at you EA and FIFA replays) who just make replays using rendered video in game...
Id be surprised if the console OS has that level of access to the game engine to do the same (if it did, why cant we do it in Windows already?), so I cant see how it wont record gameplay FRAPS style - but hey be nice to find out how they achieve it in the end.
ps3ud0![]()
They will have a dedicated hardware encoder.
Sounds like the hard disk is going to get a thrashing either way. Installing the game from Blu-ray, playing the game from the HDD whilst it installs and recording gameplay all simultaneously. Those heads are going to be a-movin'.
30 seconds of video is 10's of MB at very high quality. It will be stored in the RAM.