Rome 2 : Total War

Hows everyone finding patch 3 ? Running a lot better with it installed on my system restarted a Rome Campaign last night. ;) Patch 4 will be the one that fixes the campaign map...

Though I'm having a much better experience now with the the beta 3 patch. Game is now in a playable state and is great fun.
 
its getting playable. throw in radious mod and you have how it could have been acceptable on release.

just need to reverse some of the dodgy design decisions now. give me my guard mode button back! *shakes fist*
 
Units are in guard mode by default now so there is no button, its just that it has not worked correctly to date. Some units will chase randomly when they should not, and "blobbing" when armies come together is not working as intended. This is all fixed in patch 3 I think.
 
Time Commanders?

Loved that show.
I found a couple episodes onlie a few years back - awful quality though - used to enjoy that show a lot!

As for the game - I haven't stopped playing it since release. The tweaks from Radious kept me going until the official patches really started turning it around.

I did, however, think that Silent's Civil War screenshot might have been a glitch, but no - I just had the same thing last night. Mine appeared in Sardinia - three turns later and Rome is under siege, Naples, Sicily and Corsica are in rebel hands and my legions are speeding back from Brittania and Iberia to try and stop them. The ones from up north are full of auxilliaries - the rebels have tons of hardened legionaires - it's going to hurt!
 
Also what sort of date, or number of turns into the campaign, do these civil war situations occur..? Or are they dependant on your relationship with the Senate or something...?
I must admit that I pay little attention to the political side of things.
 
How does the civil war situation come about? Is it part of the prologue campaign or can it happen during any?
I'm playing a normal campaign game.

I had not long ago conquered and settled Britannia after Gaul was finished, and was down to the last province of Iberia when I reach the infamy level, Imperium (I can't recall the actual term - but it's the level which limits your number of armies, fleets, agents, etc).

Then I got a pop-up within a couple turns to say that the Empire was divided and I got a little video about lions and then whoosh, 15 armies and 7 fleets appeared in Saridinia. Rather than give me a moment to compose myself, they instantly spread out towards Sicily, Italy, Corsica and Carthage. All of which are undefended, apart from 8 (reasonably tough) units in Rome - which won't last long. Senate Loyalists, they're called.

I have two armies in Northern Italy which were previously my garrison armies for Gaul and Britain (which are now undefended!) but they are both made up of auxillaries and three battle-hardened legions straight from the fight in Iberia to try and stop them with. Plus two flimsy fleets. Not entirely sure how to approach it at the moment, but I guess that's part of the fun!
 
They are supposed to come about from the amount of influence your family have in the senate - too much and the CW comes to try to put you down too little and they see you as weak and ripe for the taking. I'm not sure if it is working as intended at the moment though and seem to trigger in the higher imperium ranks. I don't think they are set to number of turns as it depends on imperium and therefore your rate of expansion.

So basically I have no idea - for all I know it could be a random dice roll...
 
So "middle of the road" whilst I stomp over Europe might just work out fine.! Unless the dice roll is weighted against me.
I do hope that they will make some changes to the UI, unless I just get used to it's layout, as I find it cumbersome when on a settlements details tab, to have a look and temporarily remove its tax duties, and then want to look at all the other settlements, if that makes sense. I would like it if you could just flick from one City view to another and apply and change settings easily.
 
I would like it if you could just flick from one City view to another and apply and change settings easily.

They've changed the way it works now though, everything's done per Province, not per city. You can scroll through the provinces where you have a holding by clicking any of your cities to bring up the Province screen, then use the arrow buttons on the bottom left of the screen next to the province name.

I thought it was weird at first, but you get the hang of managing cities as groups rather than individually.

It does mean though that you can't turn on.off tax for a city, only the entire province! Which is frustrating when you have held all but one and they're content, then you take the last one which is unhappy and you have to turn tax off for the entire province for a few turns...
 
They've changed the way it works now though, everything's done per Province, not per city. You can scroll through the provinces where you have a holding by clicking any of your cities to bring up the Province screen, then use the arrow buttons on the bottom left of the screen next to the province name.

I thought it was weird at first, but you get the hang of managing cities as groups rather than individually.

It does mean though that you can't turn on.off tax for a city, only the entire province! Which is frustrating when you have held all but one and they're content, then you take the last one which is unhappy and you have to turn tax off for the entire province for a few turns...

I see where you are coming from. I just need to spend more time thinking of provinces, and perhaps having Industrial, Military etc primary types, if that is sustainable...? Balancing food, with fishing ports and or trade ports for income is something to work out, as the empire grows.

I have noted that some buildings have a city effect, for example a certain type of barracks when built will mean that certain troops can then be created within that province BUT only the city where the barracks is built gets the garrison bonus.

Also are the effects cumulative for the province...? If I build the same temple in two of the cities would I then get double the effect for the entire province...? I am just figuring out that some of the types of building are wasted if they develop the Latin culture if the populace is already 100% Latin.

On my "hard" campaign I have noticed one way to deal with attrition is have he AI ambush you. Whilst I survived the sheer loss of numbers meant that I then had a food surplus.!
 
I found a couple episodes onlie a few years back - awful quality though - used to enjoy that show a lot!

As for the game - I haven't stopped playing it since release. The tweaks from Radious kept me going until the official patches really started turning it around.

I did, however, think that Silent's Civil War screenshot might have been a glitch, but no - I just had the same thing last night. Mine appeared in Sardinia - three turns later and Rome is under siege, Naples, Sicily and Corsica are in rebel hands and my legions are speeding back from Brittania and Iberia to try and stop them. The ones from up north are full of auxilliaries - the rebels have tons of hardened legionaires - it's going to hurt!



It's still a massive WIP, not even close to to potential.
 
I thought civil wars happen when you reach -100 :mad: in your capital?
Not in my case - Rome was at about +30 and -3 per turn (it was the only non-conquest province which I was having issues with, due to the filthy inhabitants :D).

Like Lt Red says above, I'm pretty sure it's related to my Imperium level - although perhaps it was just a coincidence. No matter what triggered it, it definitely means I've got some tough battles coming up!
 
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