Rome 2 : Total War

I see where you are coming from. I just need to spend more time thinking of provinces, and perhaps having Industrial, Military etc primary types, if that is sustainable...? Balancing food, with fishing ports and or trade ports for income is something to work out, as the empire grows.

I have noted that some buildings have a city effect, for example a certain type of barracks when built will mean that certain troops can then be created within that province BUT only the city where the barracks is built gets the garrison bonus.

Indeed it's a tough balancing act. I've taken to specializing cities. With the capitals often on industry/money, and the others on food or military (capitals don't tend to need the extra garrisons from military as they have better natural defences).
Once more provinces are taken, I can broadly specialise the provinces too. With some leaning heavier towards military or money for example (but still pretty balanced themselves).

Also are the effects cumulative for the province...? If I build the same temple in two of the cities would I then get double the effect for the entire province...? I am just figuring out that some of the types of building are wasted if they develop the Latin culture if the populace is already 100% Latin.

They are cumulative as far as I can tell, though I don't know whether it's an addition (for example) +15% of the base number, or the increased number from the first building. I tend to assume it's the base number. It makes sense as it's not unbalanced gameplay wise as it takes up a building slot that could be used for something else.
Something I've been experimenting with is destroying them once all the cities are at 100% and building something else. Pretty good trick if you remember to do it and have the economy to back it up.
(I must say I'm not afraid to spend money in this one like I have been in past games haha)

I wonder myself whether the Culture conversion 'leaks' to neigbouring provinces... It would make sense but I don't know. Still I tend to build those temples in the provinces bordering different cultures.
 
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I found a couple episodes onlie a few years back - awful quality though - used to enjoy that show a lot!

As for the game - I haven't stopped playing it since release. The tweaks from Radious kept me going until the official patches really started turning it around.

There all on youtube, was watching some of them the other week actually.
 
Indeed it's a tough balancing act. I've taken to specializing cities. With the capitals often on industry/money, and the others on food or military (capitals don't tend to need the extra garrisons from military as they have better natural defences).
Once more provinces are taken, I can broadly specialise the provinces too. With some leaning heavier towards military or money for example (but still pretty balanced themselves).



They are cumulative as far as I can tell, though I don't know whether it's an addition (for example) +15% of the base number, or the increased number from the first building. I tend to assume it's the base number. It makes sense as it's not unbalanced gameplay wise as it takes up a building slot that could be used for something else.
Something I've been experimenting with is destroying them once all the cities are at 100% and building something else. Pretty good trick if you remember to do it and have the economy to back it up.
(I must say I'm not afraid to spend money in this one like I have been in past games haha)

I wonder myself whether the Culture conversion 'leaks' to neigbouring provinces... It would make sense but I don't know. Still I tend to build those temples in the provinces bordering different cultures.

I can see no point in building cultural buildings in a 100% Latin province as it appears that if they border onto a controlled Celtic type, for example, then the cultural leak does not seem to happen. At least that did no happen during my testing of that, so either it is borked or not intended to work that way, which is a pity in my opinion. But the effect could me more gradual and thus need tweaking, I'm still undecided on that.

Food supporting buildings, like a farm, will add to the whole of your empire, I'm fine with that. But if you have a farm in one settlement within a province and then build a temple in another, of the same province, whose bonus includes an agricultural benefit would that add to the farm, as it is built in another city...?
In other words I'm not sure which buildings have a province, empire or city only type influence..?
 
Food buildings add to your total food pool (empire wide), but add squalor (and therefore unhappiness) province wide only.

All other buildings are province wide effects only.
 
There's word going round that the Hill Advantage in land battles is bugged and actually gives the advantage to those fight uphill rather than those at the top...

Thoughts? Or anyone know if this is true?
 
I started a new campaign as Rome after the second to last patch. I think i'm enjoying it a bit more now. I will return to Iceni soon for the benefits of the updates however.. Just it felt my Iceni campaign went stale.. Nothing was happening unless I just waged war on people for no reason..I like having to maintain my borders and push forward not just do it for the sake of it when everything is peaceful :p

With Rome you feel like you should push forward as it's the way of the empire!

Anyhow, Do people use agents? I seem to use them at the start of the campaign and then forget about them and never recruit anymore.. Are they actually that useful?

And do people use the testudo formations? I have never used them and have never thought of a good time to us them.. could anyone share where they are useful?
 
@ Howitzer no idea but would be easy enough to work out, in custom battle.

@David nobody uses testudo at the moment as its a big bugged. But it comes inot its own in RTR when taking citys move up to the gates in testudo covering you from the arrows above. Limiting causality's to single digits.
I also used to use it against archer and slinger heavy army's like the Gaul etc. March your front line up to theres in testudo limiting the amount of looses you take.

Yes you move a lot slower but when its not bugged you can stand there all day letting low powered archer units waste there ammo on your shields.
 
With Rome you feel like you should push forward as it's the way of the empire!

Always nicer to give yourself a goal rather than just "conquer the world". re-creating the empire or following Ceasar's steps would be very satisfying :)
(I think it's something I picked up from Crusader Kings where there is no 'win' lol)

I'm currently playing as Pontus - taking it upon myself to convert, by force if necessary, the eastern factions to Helenism! Has the nice challenge of having to raise/rebuild and convert populations.
 
Couldn't stay away from the game after promising myself to leave it for a good few months.
I started another Rome campaign on hard and I think with patch 2 the game aint too bad now. Don't get me wrong its still got a hell of a way to go. But once its there I can see it being an awesome Total War game.

Im about 40 turns in, ive taken most of Greece with Macedonia capital taken. But they seem to have captured a province near south Africa, so kinda out of my reach so far. Athens are causing me trouble they have recaptured a province and also nearly wiped out a nearby ally of mine. Also defeated my strongest army, and forced me to retreat back to Macedonia capital.
Sparta wont ally with me despite being extremely generous. Ill get my revenge ill either destroy them or enslave them.
Currently worried about Carthage they seem to be doing very well with taking out Egypt, but they haven't been hostile to me yet.
 
I haven't been able to stay away, it's better than before, I really like the interface, the map, the economy is a bit easy, but then I'm playing a powerful and rich faction (Egypt). Obviously the battles aren't great, I don't even bother fighting sieges as they're broken and hopeless from what I have seen.

I really like the options to win Militarily, Culturally and Economically.

Does anyone know how many turns you get?
 
I thought you could create 20 unit armies from the start?

Are you playing the prologue or something?

Yeah thought so too but when i create an army there are only 10 unit spaces. Am i having a blonde moment? lol

Edit : ah its a UI saving trick.
 
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Anyone interested in starting a co-op campaign on hard? I have just downloaded patch 3 beta and am keen to give the game a try :)

Patch 3 beta apparently drastically reduces the turn times in multiplayer to the same as singleplayer, and tackles desync issues too.

EDIT -

In case you don't already know, to download the beta, right click on the rome2 icon -> properties -> betas

and then from the dropdown select patch3beta. It takes a moment to start downloading and seems to pause a fair amount during the process (unpacking maybe?) it took around 10-15 minutes total for me.
 
Why doesn't the enemy retreat when they've lost every unit in a siege? I just had to speed up the game and run around the map taking out their ballista's that they had just sitting around.. even though I had wiped out the attacking force.. Surely you shouldn't have to run around killing what's left and sitting there.. ?!
 
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:D
 
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