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Chaos Daemons are rarely played, but once you have mastered the army They can be exceptionally hard to beat, due to the fact none of the army starts on the board, ALL of it deepstrikes in. Also the fact that every unit has an invulrable save is great when playing against marines. I personally dont play but a guy at my local club does, he beat me twice in a row then lost due to very unlucky deep strike scatter rolls and unlucky deepstrike mishap results.
They are great fun by the looks of things though!
Yeah, I hadn't seen a lot of Daemons being played, and I thought with the re-release of the Grey Knights I'd bring one back for the Daemon team! I do like the fact they come in on deepstrike, and their invulnerability saves.
Choas daemons can be very fun (flamers are truly fun against the likes of Sisters, and Imp Guard), especially as everything has an invulnerable save (as well as some getting normal saves).
The downside is that they are I think tricky to play with a lot of special rules.
The Masque of Slanaash is a great character if you're fighting Marines, especially marines who like their CC dreadnaughts...(you can get them to "dance" in any direction you want as they have legs).
I do like flamers, will definitely be making sure I include some!
That Masque does indeed look like a great character, might have to consider it for an HQ choice. I have heard that you are allowed two Heralds for one HQ slot, which is useful, more awesome HQ characters on the field. The Masque may have to be one of them!