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- 27 Oct 2010
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I hope you are planning to put a star in the middle of that shield!
Putting the chaos lord on a bike, and giving him axe of blind fury is pretty OP at times as it gives a t5 speeding maniac, back that up with another 6 bikers all MoK and you get a group who can get into combat quickly and you are looking at 19 attacks from the squad, plus the chaos lord with a possible 11 attacks on the charge with a good roll for the daemon weapon.
Just checked my codex and havocs/CSM squad can not take plasma cannons, just plasma guns.
Although three deep striking hellbrutes could be fun. I have two of the dark vengeance models so getting a third wouldn't really be hard.
So is the general consensus to run chaos with cultists as main troop choice at the moment?
Do hellbrutes have deep strike by default? or is that some special rule hidden in a supplement, don't recall seeing it.
Considering their price its kinda silly not to run cultists imo, get them in cover and the autoguns are quite effective, 4+ to hit is not too shabby, S3 is a bit naff against marines but autoguns have rapid fire so a potential 18 shots + Heavy stubber (3 shots) + shot gun (2 shots) you are packing some considerable firepower for such cheap units.
In my last game I gave my pistol + combat weapon culists MoK which made them quite good for charging a unit and keeping it busy for a round, 2 attacks by default + 2 attacks on the charge from Rage and you have roughly 40 attacks coming into combat.
The problem with cultists are they are quite squishy, but if you can get them to their target they will easily kill their fair share.