Tabletop Warhammer?

Cadian shock troops however are:

1 shock trooper sergeant and 9 shock troopers OR 1 shock trooper sergeant and 19 shock troopers.

Yep, this ties in with the PDF Index sheets too, so the Munitorum can't be relied upon itself as it doesn't make this distinction, despite being the document that makes the statement I copied above!

On a general note - another element to bear in mind when dealing with 'Combat Patrol' boxes, is that Combat Patrols are also effectively playable as a 'mini game', with a small rule subset designed around simply deploying and playing the models that come in those boxes.
 
Yep, this ties in with the PDF Index sheets too, so the Munitorum can't be relied upon itself as it doesn't make this distinction, despite being the document that makes the statement I copied above!

On a general note - another element to bear in mind when dealing with 'Combat Patrol' boxes, is that Combat Patrols are also effectively playable as a 'mini game', with a small rule subset designed around simply deploying and playing the models that come in those boxes.

Yip. The combat patrol boxes are terribly balanced though!
 
Yip. The combat patrol boxes are terribly balanced though!

When have Warhammer players ever been bothered about balance? :p

Edit - though on a positive note, it's nice to see that the Leviathan box provides the required miniatures to deploy the predefined Space Marine and Tyranid Combat Patrols.
 
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You'll generally find mould lines appear finer and as a thin line rather than a ridge.

Most importantly though, if in doubt, don't worry about it and just do what you think looks best - they're your models to paint how you like.
 
I know we already talked about not getting too bogged down with stuff re painting but this is a good example. If I were to assemble this backpack it's going to make life really difficult, which in turn will probably annoy me more than any slowness in progress of which I haven't hit yet luckily. The backpack deffo had a mould line, ran across the top of it and was white.


 
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Think about what it's going to make difficult though? Is it something you're actually going to see without picking up the model and trying to peer between the body and the backpack? Your spray will get the base colour in there, a brush can get at any bits that might miss and then you'll probably shade the model and it'll all track nicely into the shadowy area anyway.

I wouldn't worry about being able to paint the detail on the hose on his back for example, or the armour plates on his arse, once the backpack is on you won't be able to see any of that properly anyway.

If you start messing around with sub-assemblies before you've got much practical experience under your belt, you'll soon find you're wasting a lot of time painting stuff that eventually can't be seen and wasn't worth spending time on.
 
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One common method is 'sprue glue', literally a bottle of liquid cement (like Tamija one in a bottle) put bits of plastic sprue in there and use it as a filler, sand down once dried. https://www.youtube.com/watch?v=BH8xp0BJwQo

Thanks!

Miliputt and IPA to water it down seems like a good method, so can get it to the right consistency for the gap and then carefully fill it in with a fine brush:

 
Think about what it's going to make difficult though? Is it something you're actually going to see without picking up the model and trying to peer between the body and the backpack? Your spray will get the base colour in there, a brush can get at any bits that might miss and then you'll probably shade the model and it'll all track nicely into the shadowy area anyway.

I wouldn't worry about being able to paint the detail on the hose on his back for example, or the armour plates on his arse, once the backpack is on you won't be able to see any of that properly anyway.

If you start messing around with sub-assemblies before you've got much practical experience under your belt, you'll soon find you're wasting a lot of time painting stuff that eventually can't be seen and wasn't worth spending time on.

What you're saying is completely logical, but it's a mental block for me, like I won't be happy potentially if I didn't give it my best shot. I think perhaps because I'm not in a rush to play that may affect my current train of thought.

Thanks!

Miliputt and IPA to water it down seems like a good method, so can get it to the right consistency for the gap and then carefully fill it in with a fine brush:


That looks good too, I might just pick up a block to add to the toolkit tbh.
 
What you're saying is completely logical, but it's a mental block for me, like I won't be happy potentially if I didn't give it my best shot. I think perhaps because I'm not in a rush to play that may affect my current train of thought.

That approach is absolutely fine when it comes to special models that you really want to be a bit of a show off piece but if you try to put that much effort into standard rank and file troops, you'll be posting here in 6 months time that you've finally managed to finish your first 10 models or worse still you'll just give up because you'll look at the big pile of models you have and think it's going to take you hundreds upon hundreds of hours to even get close to having an army ready :p
 
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That approach is absolutely fine when it comes to special models that you really want to be a bit of a show off piece but if you try to put that much effort into standard rank and file troops, you'll be posting here in 6 months time that you've finally managed to finish your first 10 models or worse still you'll just give up because you'll look at the big pile of models you have and think it's going to take you hundreds upon hundreds of hours to even get close to having an army ready :p

I don't disagree, but to me the plague marines are 'special' because they are all unique, whereas the poxwalkers I don't care about. I might just not post in here again until I have something at least primed to show lol.
 
My biggest wall for getting more models done is loadouts!!! Still trying to decide the plague marine loadouts.

Yes! This has been my issue once I realised the instructions are telling me to build some loadouts that don't actually reflect the 10th gen rules! Like one variant has bolt pistol and what I now know is the 'flail of corruption' but the flail is no longer a thing in 10e so I'd be building a bog standard one, the other loadout has two knives so would technically be one bubotic weapon or heavy, not sure what the blades count as tbh.

This is why I am building the one that can only be a blight launcher or a standard bolt gun one, ticks one off the list. Do some models hold a bolt gun one handed? Having a hard time telling the difference between the pistol and the normal gun. Ignore that, obvious because the normal has a magazine.
 
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