Terraria - Dig, fight, explore, build

I can see what you mean, i guess taking stuff from chests that's simply "available" gives the same feel as cheating and makes the game less enjoyable by taking the way the satisfaction of achieving milestones, but like i say, we're happy to do those two bosses again, whether you want us there with you or not is up to you but they're still available to be faught, and we won't go doing anything else beyond where it is now without you :)

Just for the record, i never played 1.2 :p hallowed armor was the endgame the last time i played which i think may have been the original or 1.1, so all the stuff we've done since the mechanical bosses is all new to me too.
 
Certain... bits of progression have seemed a bit rushed but I don't think there's been anything that stood out particularly as unfair/etc.
MrBios definitely came on with equivalent gear to pre-hard, maybe some dungeon. We're all quite a long way past that now.
Does seem to be a bit "we must rush to the end" but that's different folks preferences. I've missed all the first kills of everything but it's not really an issue. I can understand it when it's not been done before (I've seen most of 1.2 pre frost moon).

There's been a bit (on occasion) of a "get offline if you won't take gear I'll give you to help with the next boss I want to kill" kinda feel from folks which is a bit off (scaling in expert is pretty extreme) but again, it's ok.

I've wandered on a couple of times (very last thing at night for a couple of minutes before bed) to tease with an old end game character and show stuff off and snuck off to a couple of my worlds where I've got mushroom farms available rather than sitting around waiting for ours to produce more (which is purely a time save, no effort involved either way) but we've all otherwise been very good on "cheating".
 
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I logged on Friday night just to check out what you'd done, you were all running around in top-end hard mode gear. I'd brought some fun pre-hard-mode gear I got solo farming on another char just to show off a bit, but didn't want to use it as any kind of advantage.

I have to say, unless you play from day 1 with a few same people over and over for pretty much the same amount of time you will get these big progression gaps and people missing out. It's just not the same unless you've worked for all your gear and downed the bosses yourself, so I think it would help to have a raid schedule and stick to building / exploring at other times!

Reminds me: I nicked a load of hearts to up my HP, i'll pop on and replace them in a bit ;)
 
No worries on the hearts :) we're all pretty fixed I think, there's even spare "jungle hearts" available (give you another 100HP).

It is the thing with terraria for sure, as (I think) fox mentioned a good way back in the thread, it's kind of the thing to play from scratch with a few mates :)
I tend to roll a new character, have fun with mates as far as everyone else has interest then strip it for gear and keep my "main" character tooled up. If everyone stays interested I'll keep going too though so I sometimes end up with a new main character :)

Feel free to take your own time or grab gear to get caught up. We've got plantera to get comfortable with (though she's down) same with Golem then it's down to if we can get frenchtart to mess with the servers time to get the event bosses going (halloween and frost moon being the main 2).
 
The upgraded dungeon really is a ball ache. I'm currently averaging a death every 90 seconds. That includes 60 seconds to get back into the dungeon after dying :p

I'm sure I'm playing this whole game wrong, you know!
 
This sounds great, I've muddled my way to half-decent n00b gear (Fiery Greatsword + full Crimson gear), enough to kill the Skeleton head guy and the eyeball thing without much issue but am pretty clueless about anything beyond basic crafting. I'll probably be on at all sorts of weird (UK) times so great for insomniancs :p

Lol I'm getting destroyed by Mothron and Deadly Spheres FML, think this world is a bit too advanced :D
 
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This sounds great, I've muddled my way to half-decent n00b gear (Fiery Greatsword + full Crimson gear), enough to kill the Skeleton head guy and the eyeball thing without much issue but am pretty clueless about anything beyond basic crafting. I'll probably be on at all sorts of weird (UK) times so great for insomniancs :p

Lol I'm getting destroyed by Mothron and Deadly Spheres FML, think this world is a bit too advanced :D

The game does have a tendency to throw solar eclipses at new players :p
You will probably have come from a map that wasn't in expert mode, so not only are you facing harder enemies that have more hp and do double damage, you also have to face 'hard mode' enemies.

Mothron is hard even with my current gear and i'm using the best gear I can currently get. The sphere things aren't actually hard, its just they're small and if you don't notice one and let it get close while staying stationary it will rip chunks out of you.

If you want to continue to play on the server and gear up you will need either a molten pickaxe or one of the newer pickaxes/drills to mine the new ore, there are spare drills available in the chests riddled about the place. Theoretically you could gear up really fast, so it wouldn't take long to catch up with everyone if you just use some spelunkers and focus on getting a palladium set, then a titanium set(skip mythril).
 
Lol I'm getting destroyed by Mothron and Deadly Spheres FML, think this world is a bit too advanced :D

Mothron is a boss, and up until very recently he destroyed me too. With a homing weapon he's much easier. Like Reeve said, we've shifted this world into "hardmode" by killing the Wall of Flesh. That means all the creatures hit harder, and there are new enemies dotted about that you won't see in normal mode.

As well as being hardmode, the server is also running in "expert mode" which changes the mechanics slightly to make everything more difficult. You need to eat food to have any hp regen, and armour is more important than it would be otherwise. You also need to make and use lots of potions to have any chance at staying alive.
 
Just picked this up again by creating a new character and world. Love it so far. Last time I played was at 1.1 and I am surprised by how much content has been added since.

The furthest I ever got was just unlocking hardmode so maybe this time I will stick with it until the end. Is there a lot of late game content?
 
I'm probably at a similar level. Just obtained meteorite armour and now I'm going to try and find the floating islands before the Eater of Worlds. Although I can't think of a reliable way of doing it... maybe a mine cart track.
 
I'm probably at a similar level. Just obtained meteorite armour and now I'm going to try and find the floating islands before the Eater of Worlds. Although I can't think of a reliable way of doing it... maybe a mine cart track.

One way is to use meteorite bullets and fire straight upwards. If the bullet bounces back down you've got a floating island above you.
 
I'm probably at a similar level. Just obtained meteorite armour and now I'm going to try and find the floating islands before the Eater of Worlds. Although I can't think of a reliable way of doing it... maybe a mine cart track.

Get some gravity potions and head in one direction and hover between 800-900 altitude. If you don't have any kind of way of measuring altitude, aim to keep level with the thick layer of cloud in the background and you should find them sooner or later. Finding harpies is a good sign you're close. Frenchtarts suggestion works better though :p
 
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Anyone have any idea why there's suddenly loads of hallow inside the spawns boundary? Am I missing some mechanic?

EDIT: New patch has just gone live, no significant changes though
Changes
•Solar Flare armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
•Party Girl's spawning chance has been increased
•You can now take Camera Mode pictures of wiring if you hold a mechanical item while taking the pictures
•Fixed certain issues with the Stardust Dragon's damage and rebalanced him to be more in line with other minions
•You can now hide the Moon Charm and Neptune Shell's effects...or put them in vanity!
•The final boss' attacks now use their own cooldown for immunity due to how naughty some of our players have been. ;)

Fixes
•Potentially fixed lag issues when using Steam multiplayer
•Potentially fixed invasions not trigerring when they should (Martian Probes)
•Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
•Fixed Javelins drawing behind doors on all cases
•Fixed Keys of Light / Night not working through autopause
•Fixed nearby crafting stations not updating when you open inventory in autopause
•Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
•Fixed breathing meter appearing when hanging on to a ceiling that has water in it
•Fixed content files not being compressed
•Fixed Umbrella art not being consistent
•Fixed Solar Eruption item stray pixel
•Fixed Jellyfish expert mode counter hitting you when you can't hit the Jellyfish
•Fixed Drill Containment Unit being able to mine Demon Altars before Hardmode
•Fixed certain Penguins not counting towards the tally
•Fixed Dryad not selling Vicious Powder during the Bloodmoon on Crimtane worlds
•Fixed issue where Shroomite and Psycho Knife stealth would work on mounts
•Fixed issue where Martian Probe would trigger Martian Invasion clientside
•Fixed Cultist Boss summoning issues in multiplayer
 
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Anyone know why my skybridge doesn't stop meteors? I built it at the start of my world to find the sky islands since I didn't have any grav potions yet and had assumed it would stop meteors too (when I played previously it did, and everywhere on the internet says it does).

I actually made a new world to drop meteors on (I needed a corruption world anyway, to kill that boss, so would have done this either way).

I've had 2 meteors drop on my skybridge world now though, the skybridge is completely intact, and there was normal sized craters in the ground (~400 meteorite each if I had to guess, the same size as the non-skybridge world).

I'm not bothered that it doesn't block it, since it means I don't need to rebuild some of it when a meteor hits, just confused as to why it doesn't anymore.
 
It would be pretty cool to have server resets on like a 3month rotation or something ( just a rough time )

So we will have enough time to clear content, but also keep it interesting instead of EVERYTHING being cleared and having no real point logging on!

Either way i am still enjoying this a lot, thanks again French for the server. appreciate it!
 
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