I was more interested in the Sony/MS ray tracing speculation at the end of his video. Even though Microsoft have written the DXR libraries for Windows Sony have always delivered solid developer support and have great low level software libraries with every PlayStation generation.
Sony will have it's own API.
MS will use DX12/DXR on the next console, similarly to using DX12 on current consoles and expect all ports sold at MS Store will come with AMD optimizations. Like Forza 4 etc.
As for ray tracing imho until AMD does it, we won't see proper implementation. All know the NV issues, however Intel Embree isn't better either.
WOT Ray Tracing using it, is pathetic with HUGE performance hit.
On Ultra 2560x1440 without RT I get around 105-150 fps with the 3900X + 5700XT AE. (on actual game 103-143 as I have it culled for Freesync)
With RT on 1st option (high) which adds ray traced shadows
on tanks only (not tank shadow) FPS drops to 61-66 and cannot see why.
With RT on 3rd option (max) which adds a blurry shadow cast by the tanks (which looks crap compared to the proper non RT shadow) FPS drops to 51-53 and again cannot make a distinction when 2 objects moving at 30km each from 10m distance. Let alone 200-300m
Funny bit, 3900X is faster than 8700K & 9900K when Intel Embree is been used
https://www.pcgamesn.com/archeage-unchained-launch