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To get even matched results you both need to use the same recording software and in game settings.
Dxtory is very demanding software.
Wish AMD would create something like ShadowPlay.
To get even matched results you both need to use the same recording software and in game settings.
Dxtory is very demanding software.
Joined you in a round just a few minutes ago, no crashes but cant hit squat in this. Yet if i play bf3 ive no problems hitting people at some crazy ranges.Back to bf4 not responding today, been fine for a long time, yet today, pfftt this is worse than colonial marines, at least that did not have bugs, granted it used direct x 5, but it worked.
Need advice - I bought myself windows 8.1 after trying it a few weeks back and getting a significant min frame boost with DX. I waited till I tried mantle before I bought as I thought I would get the boost for free, but for me mantle works for about a minutes gameplay and it then starts to drop frames badly. Now on 8.1 my gameplay is very stuttety, especially if I engage v_sync. I spent hours last night trying everything, disabled upls, hyper threading, UN parked cores, back to 13.12, and even did another windows clean install with a new install bf4 again. I can't think of anything else I can try, the only odd point is, in settings for bf4 I no longer have an option for 60 Hz, only 59.94 @ 1080p. Can some please advice.
Has anyone found a way to Record BF4 in Mantle? tried Bandicam, MSI AB and RadeonPro. they don't work.
Matt, does DxTory work in Mantle?
AFAIK most if not all capture programs currently pull the data out the DX front or back buffer (usually front) would need a program thats been updated to handle mantle's screen buffers (or GDI access - which is usually too slow and/or incompatible for pulling fullscreen games).
And as AMD in all their wisdom haven't released any kind of SDK documentation not even a "hello world" code sample so far I don't see that having been implemented by anyone yet - very much not the way to go about building an API if you want people to adopt and use it - you need to start pushing that reference material out as soon as possible so people are evaluating and getting the code into their heads and hence more likely to adopt it over another standard.
Just did a couple of runs to see how my system is running. Below done on the beta 334.67 drivers
3570k @ 4.6ghz
780 @ 1189mhz on boost, doesn't move much if at all from this
Everything Ultra, 4xMSAA and 16xAF, 1920x1080
Silk road 48 player conquest:
2014-02-08 00:52:25 - bf4
Frames: 218090 - Time: 1849984ms - Avg: 117.888 - Min: 49 - Max: 201
Seige of Shanghai 48 player conquest:
2014-02-08 01:32:19 - bf4
Frames: 91032 - Time: 942938ms - Avg: 96.541 - Min: 66 - Max: 154
Happy with those results
User data back on the table?
It's not been accepted in certain circles last week or so, what's changed?
Just did a couple of runs to see how my system is running. Below done on the beta 334.67 drivers
3570k @ 4.6ghz
780 @ 1189mhz on boost, doesn't move much if at all from this
Everything Ultra, 4xMSAA and 16xAF, 1920x1080
Silk road 48 player conquest:
2014-02-08 00:52:25 - bf4
Frames: 218090 - Time: 1849984ms - Avg: 117.888 - Min: 49 - Max: 201
Seige of Shanghai 48 player conquest:
2014-02-08 01:32:19 - bf4
Frames: 91032 - Time: 942938ms - Avg: 96.541 - Min: 66 - Max: 154
Happy with those results