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***THE BF4 BENCHMARKS THREAD***

That doesn't make any sense. It would still be expected to have the same amount of vram available so if 2gb wasn't enough I would fully expect to see lower framerates ( at least lower minimums) on the 760 compared with the 7950 boost.

All that graph could point to is a problem with SLI. The 690 has a worse minimum framerate than the 760 so something isn't right somewhere!

The 7950 boost will be throttling so it will be running under clocked. That's why 7950 boost benchmark results are pointless. The 760/670 always show up faster.

Strange how this problem you talk of only affects 2gb cards in SLI with grunt to spare, not 3gb cards in SLI huh?

Unfortunately I can not play the game without getting killed in seconds so someone else will have to do the video.

The point is the game runs very well on my GTX 690s but I did need to overclock the CPU to get the best out of them.

I also still have the option to overclock my GTX 690s if needed but the fps were more than enough at stock.

2gb of vram works fine.:)

I'm sure it does work fine if you stand in an empty street and look at the sky. It a shame you won't play it for a decent amount of time and benchmark/record the results on video using a single 690 & matched settings like swe clockers. I believe you would experience the problem they do if you were to do that. With all due respect they have done proper extensive testing as per the video on their site rather than just a quick load up and check fps and usage and what not. You don't appear to have played a proper round so you can't really check results like that accurately. You need to play the round and be involved a bit more to get a proper feel for performance in a busy 64 man server with explosions/tank battles galore.
 
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The 7950 boost will be throttling so it will be running under clocked. That's why 7950 boost benchmark results are pointless. The 760/670 always show up faster.

Strange how this problem you talk of only affects 2gb cards in SLI with grunt to spare, not 3gb cards in SLI huh?

. With all due respect they have done proper extensive testing as per the video on their site rather than just a quick load up and check fps and usage and what not. You don't appear to have played a proper round so you can't really check results like that accurately. You need to play the round and be involved a bit more to get a proper feel for performance in a busy 64 man server with explosions galore.

Some different results (is this the same sight that did those alpha benches you posted about vram? looks like the same type of graphs)

http://gamegpu.ru/action-/-fps-/-tps/battlefield-4-beta-test-gpu.html
 
Right now having 2GB won't ruin your experience completely. Even if you go all Ultra and possibly 4K, you could still possibly persuade yourself to be pleased. And especially on 1080p there will be a lot of game time where you won't be limited at all. Still doesn't change the fact that it's time to move from 2Gb has come.
 
Some different results (is this the same sight that did those alpha benches you posted about vram? looks like the same type of graphs)

http://gamegpu.ru/action-/-fps-/-tps/battlefield-4-beta-test-gpu.html

I've seen those but you need to look at their benching video. 40 second gameplay, drive a tank from base to the sea wall. Shoot gun twice, end bench. Not demanding at all. Now look at the swe clockers bench video, 8 minutes long, proper gameplay, scaling the map, explosions etc.

The 690 loses a lot in minimum fps going from 1080p to 1600p even in this un-demanding bench from gamegpu.

Right now having 2GB won't ruin your experience completely. Even if you go all Ultra and possibly 4K, you could still possibly persuade yourself to be pleased. And especially on 1080p there will be a lot of game time where you won't be limited at all. Still doesn't change the fact that it's time to move from 2Gb has come.

2gb is fine at 1080p and will be for a little while but above that its better to have more imo.
 
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Right now having 2GB won't ruin your experience completely. Even if you go all Ultra and possibly 4K, you could still possibly persuade yourself to be pleased. And especially on 1080p there will be a lot of game time where you won't be limited at all. Still doesn't change the fact that it's time to move from 2Gb has come.

lol :D
 
I've seen those but you need to look at their benching video. 40 second gameplay, drive a tank from base to the sea wall. Shoot gun twice, end bench. Not demanding at all. Now look at the swe clockers bench video, 8 minutes long. The 690 loses a lot in minimum fps going from 1080p to 1600p even in this un-demanding bench from gamegpu.

That explains it. You'll naturally have fps dips in the moments when a lot of action happens suddenly!
 
I am rubbish at this game, I keep getting killed without seeing anyone coming.


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1600p max settings

2 x GTX 690s @stock

3960X @4.9

Hi Kapstaad,

Thanks for posting your results. I note that the GPU load is the max. My 7990 will max in the 90's, but on average is in the 50% load range. The graphs in GPUz I find are not linear in range and scale well visually and that I reckon your cards are only in the 60% range of usage. I see the same in the GPUz screenies for the titans from another poster where i reckon their cards are only in the 50-60% usage range.

Is there any software/monitor that will give an average GPU load reading.

Don't shoot me down folks, I'm new and stoopid!
 
The 690 loses a lot in minimum fps going from 1080p to 1600p even in this un-demanding bench from gamegpu.

No more than the 7990 :confused:

It does seem to drop a few more when adding 4xAA to the 2560x1600 results, so the vram may come into play there, or simply the memory bandwidth advantage the 7000 series has with AA.
 
The 7950 boost will be throttling so it will be running under clocked. That's why 7950 boost benchmark results are pointless. The 760/670 always show up faster.

Strange how this problem you talk of only affects 2gb cards in SLI with grunt to spare, not 3gb cards in SLI huh?



I'm sure it does work fine if you stand in an empty street and look at the sky. It a shame you won't play it for a decent amount of time and benchmark/record the results on video using a single 690 & matched settings like swe clockers. I believe you would experience the problem they do if you were to do that.

Unfortunately I don't have the skill or the interest in this type of game to play it very well.

I was also getting good fps in buildings etc and if you remember I stated (in a previous post) the min fps was lower than anything you saw in the pics.

I think the debate was over whether 2gb of vram is enough to play the game not how may GPUs were being used. The other thing to point out is the vram usage per GPU is slightly higher in a 4 way setup than it is on a single GPU, therefore providing a single GPU has enough grunt it should also be ok on the memory front.

The other thing to remember is my cards are running at stock as there is no need to overclock them.:)
 
No more than the 7990 :confused:

It does seem to drop a few more when adding 4xAA to the 2560x1600 results, so the vram may come into play there, or simply the memory bandwidth advantage the 7000 series has with AA.

Yes Jono that was what i meant. I did not include any results without AA in my analysis as what ive been saying from the start about vram was always at highest settings.
 
Yes Jono that was what i meant. I did not include any results without AA in my analysis as what ive been saying from the start about vram was always at highest settings.

Oh I see, I hadn't realised the sweclockers benches were using 4xAA ( where does it say this? I'm probably just blind ( and my Swedish isn't the best :p)

To be honest I do think that 1600p and 4xAA is pushing it for 2gb cards in this game.

Kaapstad, are you using 4xaa when running your 690's at 1600p?
 
Oh I see, I hadn't realised the sweclockers benches were using 4xAA ( where does it say this? I'm probably just blind ( and my Swedish isn't the best :p)

To be honest I do think that 1600p and 4xAA is pushing it for 2gb cards in this game.

Kaapstad, are you using 4xaa when running your 690's at 1600p?

Chrome translate comes in handy. :)

Ultra preset includes the highest possible settings, with x4 AA.

Exclusive Battlefield 4 Beta comes with four predefined quality settings. SweClockers tests focus on "Medium" and "Ultra", where the latter is the most demanding of the two. Worth noting is that the developers warns that the default settings can be adjusted to the final version of the game and that some items may not work properly in the current situation.

http://www.sweclockers.com/artikel/17679-grafikprestanda-i-battlefield-4-beta/2#pagehead
 
Right guys been reading past few pages of this thread and this is what I think is what we are saying

1. If gaming at 1080P and you have 2GB of VRAM you can set to Ultra but have MSAA at 2X

2. This game is more CPU intensive than BF3 and so older quad core CPU's are struggling e.g. i5 750

3. If you want to game at resolutions higher than 1080P you need more than 2GB of VRAM

Personally I'm playing at 1080P with everything on High with MSAA at 2X. GPUZ shows 1899MB of VRAM being used. The game runs at an average of 48fps which isn't good enough for me, I demand a solid 60fps. Now Im thinking shall I wait for retail before I go out and upgrade my CPU/Mobo?
 
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