Caporegime
You are correct.
Soon as you replied with the PerfOverlay.FrameFileLogEnable 1 business, I started to yawn.
I will post some DX vs Mantle results in due course.
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You are correct.
Soon as you replied with the PerfOverlay.FrameFileLogEnable 1 business, I started to yawn.
I will post some DX vs Mantle results in due course.
But you'll be comparing how AMD handles DX, as we know Mantle was created to fix AMD's DX flaws.
I'm not trying to say you're having a bad experience or you're suffering from crippling stutter. I'm merely trying to explain why those graphs look like they do and from looking at your video rendering lines i can see why they show up as variance in frame time delivery.
The green lines tell you how long the gpu's are taking to render the frame. The gpus are responsible for generating the image and managing the delivery of frames to your display. Spikes in those lines indicate that frame took longer to render than the previous and that will show itself as spiking or hitching and shows the problems that those pcper graphs show.
Unless the spike in rendering time dropped your fps below 30, which it didn't then it will not show up in your video. I'm not trying to say your video looks stuttery. Even if it did it will not show up in a video recorded at 30 fps.
Why don't you play a round of Conquest 64 large and use the command perfoverlay.framefilelogenable 1 to start and 0 to stop. That will measure your smoothness etc far better asking me to find areas of stutter in your video.
Agreed. The point i was trying to make is you might not notice a difference when you've only tried one, it's only once you try something else you realise how much better it is. It is most apparent on multi gpu.
Nothing wrong with that at all and i used to think like that too. However as above, once you try something better and switch between the two it becomes quite noticeable. Of course some people just can't sense these things, but the majority usually can. It depends how sensitive you are to stutter i guess. I find this technical aspect of it interesting personally. I like to find why it's so much smoother, why is it much more consistent. So i go in search of answers.
I watched your video Greg and to me the green line looked quite spiky, indicating that those frames are taking longer to render than the previous one which is probably what shows up as hitching and stuttering when we use the perfoverlay command or when pcper do their FCAT testing.
I don't think anyone is going to argue over the frames, when clearly both AMD and nVidia can hold exceptional frames in BF4 but the point being made is smoothness and I am just not seeing where it isn't smooth for me. Mantle might well be better at keeping low latency and it should be however, I am failing to see where I am getting this apparent hitching and stutter I am supposed to be seeing with DX.
I don't think anyone is going to argue over the frames, when clearly both AMD and nVidia can hold exceptional frames in BF4 but the point being made is smoothness and I am just not seeing where it isn't smooth for me. Mantle might well be better at keeping low latency and it should be however, I am failing to see where I am getting this apparent hitching and stutter I am supposed to be seeing with DX.
Thing is you prob wont, till you try out Mantle. I didn't
Hard to tell from a 30fps video. If you can upload it in 60fps im sure it will be easier to spot. I'm going on the spikes i see on the green line, that is what shows up as variance and or hitching in those pcper graphs and that's as a result of inconsistency in the time taken to render the frame coupled with the frame pacing implementation Nvidia use. I don't blame Nvidia or AMD for that, i blame the API. You might not notice it, that's fine i never used to until i tried Mantle. It's only once you can switch between the two can you feel the difference.
If you actually read whats been written no one has actually said it's not smooth for you.
Might make you feel sick but recorded this slow spinning camera to see if there is stuttering/tearing/hitching.... Am I still not seeing it?
Thing is you prob wont, till you try out Mantle. I didn't
Was the same for me. I was blissfully ignorant with DiretX 11 too prior to this.
Did a couple of tests and believe it or not on this occasion DirectX11 provided a slightly better experience than Mantle.
There were some big cpu spikes on the server i was on, particularly on my second Mantle run. But both results were definitely tainted in this case. Nonetheless, DX11 is working well for AMD too, despite what some will have you believe.
DirectX 11
Lockers 32 CQ Large
1440P Ultra
290P Crossfire Stock
14.7
Mantle
Lockers 32 CQ Large
1440P Ultra
290P Crossfire Stock
14.7
Is it normal for the Mantle results to say DirectX on them?
In fact those results are very close.
We not going to be able to tell by watching We have no control or feel of the game. Its like watching a film at 24fps and then playing a game at 24fps
get me?
But if its fine to you then that's great.
I'll try explain what these frame time readings actually mean later, some of you are either getting confused or making it up as you go along as to what they actually mean and how to distinguish good readings from bad, it gos far far deeper then lower = better, as its not always the case.