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I picked an empty server to have a look around. Performance was fine (670 SLI, 4770K), but nothing was happening so it's not a big surprise. It knocked out my higher overclock though even so which has been fine with other games.
Its not coming out of the loading screen. i can hear the game but stuck at loading
Update punkbuster, download pbsetup. Run it, add game, add bf4, click update. Play.
I have just fired this up.
Running this on an i5 2500k at 4.3ghz and two GTX 670's. Runs perfectly smooth at full ultra 1080p with 4xMSAA. I jumped straight into a full 64 player server and i am not getting any of these lag spikes that others are talking about.
HOWEVER, it is definitely i7 time sometime soon. My GPU usage never gets above 85% and looking at the MSI afterburner graph GPU usage fluctuates between 65-85 throughout the game on both cards. In task manager, it shows my i5 is maxed out 100% on all 4 cores :0. Gets nice and toasty at ~60 degrees as well. This game is super stressful CPU wise and clearly needs an 8 thread/8 core CPU to not bottleneck two cards.
Framerates hardly ever dipped below 60fps though which was nice and that was even in firefights/lots of players moving about in front of me. Less CPU intensive parts saw framerates in the 100's so I think with an i7 and my GPU usage maxed out framerates would easily average above 80. Thing is though as it stay above 60 everything is perfectly smooth and due to the GPU usage my graphics cards stay nice, and cool ( even if my cpu doesn't). This means i'm not in a huge rush to go and buy an i7 just yet.
Big thing is though, I am on Windows 8....
That's not right at all. Why would there not be variances in performance between operating systems purely because you're using a different API? You're still constrained by the OS even with Mantle talking closer to the GPU.
True I barely get an hour a night to myself in the evenings if that...I've no holiday left this year though![]()
Because what was being discussed was W8 having a performance advantage due to newer / properly supported DX version. So this is completely irrelevant on Mantle. Also, I'm not sure how deep Mantle goes and how wide but it's very possible it may bypass the Windows CPU scheduler entirely in games (at least for AMD CPUs), which would be a gigantic win for AMD (given how bad even the updated scheduler is on W8 and patched on W7 for Bulldozer architecture chips) ... and here again it would render W8 'improvements' moot on Mantle.
Update punkbuster, download pbsetup. Run it, add game, add bf4, click update. Play.
That worked, anyway to get MSI OSD working in this?
Afraid not. RTSS doesnt support native 64bit applications.
EDIT: Fraps does though.
Thanks, turned it up quite high and seemed to be getting good FPS, which was surprising, of course i don't know as i couldn't see....
It wouldnt matter how high the i5 is clocked tbh. Im seeing 65% cpu utilisation and upto 99% gpu utilisation, (same as bf3). Which is the ideal situation you want, if i disable ht the cpu use skyrockets up and gpu usage drops. This like bf3 prefers extra cores/threads over an i5 especially with sli/xfire.Increase the clock speed to 4.6Ghz and see if that helps eliminate the bottleneck.
My Bro has a 3930k and it only uses 50-60% of the gpu's in cross fire. Something is wrong with the work share between cpu and gpu. Because he can also hit 90% utilisation on a hex core intel.
Also some people saying they are using 65% cpu utilisation with an i7 with 2x gpu's in BF4 maxed out in ultra, and then say an i5 cant cope, well since when is any i7 35% faster than an i5 clock for clock!!!
My 7950 is only running at 70% GPU power and basically the game runs crap for me? It a new windows 7 installation (24 hrs ago) and I'm using the new beta drivers, so no idea what is up? I would guess its only about 40 fps ? Anyone got any advice? It also crashes every 20 minutes?