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The first "proper" Kepler news Fri 17th Feb?

The original Crysis looked fantastic in DX9 too and DX10 did not add a huge amount IMHO.

OTH,Crysis2 with the DX11 patch and a custom high resolution texture pack(not the Crytek one) does look quite nice. Its quite nice to see bumpy details in roads for example.

Yeah, I'm not even sure Crysis 2 is much different with Hi-res pack in DX9 vs DX11....I've never had near enough GPU power to run it @1920x1200 at max settings ;) maybe Kepler will change that :)
 
Dota 2, Prey 2, Counter-Strike: Global Offensive, Mass Effect 3?

I don't know about Prey 2 and Dota 2 but the other games already run faster then most screen can handle if played with a decent video card. Counter Strike: Global Offensive is using source and even with it upgraded I would be amazed even a mid range card couldn't hit 60 fps+.

Even then, just because a game supports DX11 doesn't mean it is going to be used in any significant way. For instance, Diablo III is planning to use it just for anti-aliasing. We have no idea whether the optimisations made by nVidia will benefit these games or only games like Crysis 2 and BF3, which use DX11 much more extensively.

DX11 is not just about image enhancements it can also give you improved performance (re Civilization V). I suspect if Diablo III is using DX11 for AA then it's because AA under DX11 is more efficient then DX9/10/10.1

As each year passes more and more of the 'big releases' are adopting DX11, last year Crysis 2, BF3, F1 2011 and Shogun were it by the end of this year the next Unreal engine will be ready and as the informed will tell you Unreal engines are the Ford Focus of game engines and that's DX11 of the bat which mean in a 18 months to 2 years the majority of games will be DX11 by default.

The only thing holding DX10 and DX11 back was the amount of PC gamers who were still holding onto Windows XP so it's no coincidence that with the rise of Windows 7 the number of DX11 titles has gone up.

Yeah, I'm not even sure Crysis 2 is much different with Hi-res pack in DX9 vs DX11....I've never had near enough GPU power to run it @1920x1200 at max settings ;) maybe Kepler will change that :)

DX is a software API not fairy magic to make your games look better. If you want better looking games you need better, faster hardware, the only real time I can ever remember this happening was when the first 3D accelerators come on the scene. The way I understand it is a new API is make the your games talk to your hardware more efficiently or allow them to use new technology.
 
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I don't know about Prey 2 and Dota 2 but the other games already run faster then most screen can handle if played with a decent video card. Counter Strike: Global Offensive is using source and even with it upgraded I would be amazed even a mid range card couldn't hit 60 fps+.



DX11 is not just about image enhancements it can also give you improved performance (re Civilization V). I suspect if Diablo III is using DX11 for AA then it's because AA under DX11 is more efficient then DX9/10/10.1

As each year passes more and more of the 'big releases' are adopting DX11, last year Crysis 2, BF3, F1 2011 and Shogun were it by the end of this year the next Unreal engine will be ready and as the informed will tell you Unreal engines are the Ford Focus of game engines and that's DX11 of the bat which mean in a 18 months to 2 years the majority of games will be DX11 by default.

The only thing holding DX10 and DX11 back was the amount of PC gamers who were still holding onto Windows XP so it's no coincidence that with the rise of Windows 7 the number of DX11 titles has gone up.

Yep. WoW also runs faster in DX11 than Dx9
 
DX is a software API not fairy magic to make your games look better. If you want better looking games you need better, faster hardware, the only real time I can ever remember this happening was when the first 3D accelerators come on the scene. The way I understand it is a new API is make the your games talk to your hardware more efficiently or allow them to use new technology.

I thought DX was to make you buy windows OS :D
 
This custom pack makes the Crytek one look rather poor:

http://maldotex.blogspot.com/

Tessellation does improve things though.
I like that they've gone to the effort of making anything contain text actually legible. It's surprising that developers don't prioritise written text, as if you can't read something because it's blurry it stands out much more than some miscellaneous texture. The problem with the mod is that it alters the artistic direction of the game; it's not just about sharper textures. I won't touch mods that do that. It's the same with a lot of the Skyrim mods - the textures may be sharper but if it changes the art direction I'm not interested.

Oh, and the screenshot of the fire extinguisher is hilarious. They added tessellation in a patch but didn't think to make objects that are round actually look round - instead you have incredibly obvious 'edges'.

DX11 is not just about image enhancements it can also give you improved performance (re Civilization V). I suspect if Diablo III is using DX11 for AA then it's because AA under DX11 is more efficient then DX9/10/10.1
That's kinda my point. If it's just being used for a few particular features and not for the performance optimisations then the lead that nVidia has could be diminished. As for AA, it's more likely because of technical limitations than performance reasons - it was the same with Unreal Tournament 3 requiring DX10 for anti-aliasing because of issues with deferred lighting in DX9.

I appreciate the point you're making, and you're not wrong, but the problem is that by focusing on specific areas it can provide highly variable performance. Making the card universally faster - as is typical - avoids this. So yes, if it drops the performance of Source engine games by 20% then people aren't even going to notice or care; if it affects more recent games that dip below 60fps then it will be more noticeable. The reviews should tell us which is the case. But it would be very disappointing if the performance improvements are only in games with nVidia middelware.
 
The original Crysis looked fantastic in DX9 too and DX10 did not add a huge amount IMHO.

OTH,Crysis2 with the DX11 patch and a custom high resolution texture pack(not the Crytek one) does look quite nice. Its quite nice to see bumpy details in roads for example.

Don't forget the Witcher 2, which is one of the best games in the last few years. It's all DX9.
I can only imagine how efficient and good looking that game would be with DX 11. As DX11 is very efficient and not jsut about better visuals
 
Those that replied to me telling me that there are DX9 games worth waiting for, those soon to be releases support DX11, and pretty much by experience I know that running in DX11 mode runs quicker for me in games than in DX9.

There are no DX9 only games that I should be waiting for, unless you can answer the question again and say otherwise. That's fine too.

Only releases of this year I am concerned about are Fall of the Samurai and Borderlands 2 so far. I think DX11 will suffice for both. If I were to upgrade do a 7 series card, I wouldn't be too butt-hurt over some lost performance in DX9, which I won't be running in.
 
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