The Last of Us Remake | March 28th 2023

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Spec + DLSS being used?

I've got to about half way into the game now and picked up the flame thrower. It is a thing of beauty :cry:

7900X, 32GB DDR (6000MHz), 3080 10Gb, SN850X

DLSS yes, as above, only really way to get it playable for me. Lower graphics settings = lower fps, which makes no sense!
 
Tail is in a different position as it's always moving, but they both look the same, also I'm not seeing any trailing in motion.

7900X, 32GB DDR (6000MHz), 3080 10Gb, SN850X

DLSS yes, as above, only really way to get it playable for me. Lower graphics settings = lower fps, which makes no sense!

Someone on reddit has crashes still too with the new patch, I guess each hotfix tackles a specific set of bugs that some systems work with whilst others have another set of bugs that crash for them still outstanding. Hopefully hotfix 3 will be the one for you.
 
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Yup same, motion blur, movie grain, chromatic aberration, and depth of field (set to minimal/lowest though might turn it fully off as even lowest is still a bit too much in some cutscenes).
 
Mine crashes when i quit to main menu , works fine if i quit to desktop or Alt F4 out the game but same thing every time trying to quit to menu . In game i have not had it crash at all either before or after patch that part is perfect thankfully :)
 
I've had a little upgrade today from my 3700x, 3070, b450 mobo that was really struggling to run it yesterday. Had most things on medium, some low, some turned off and was just about hitting 60 with many dips to 40 and a lot of crashes.

Now running 7900x3D, b650 and a 4090 and unsurprisingly it's night and day difference. Everything ultra without dlss I'm getting mostly 120 fps but there's still random drops into the 70's. Played for about an hour but then it crashed :(

Not had any more time to play around so will give it a thorough testing tomorrow.
 
How's the ultrawide support, @mrk ?
It is perfect, both in gameplay and cutscenes:cool:

I've had a little upgrade today from my 3700x, 3070, b450 mobo that was really struggling to run it yesterday. Had most things on medium, some low, some turned off and was just about hitting 60 with many dips to 40 and a lot of crashes.

Now running 7900x3D, b650 and a 4090 and unsurprisingly it's night and day difference. Everything ultra without dlss I'm getting mostly 120 fps but there's still random drops into the 70's. Played for about an hour but then it crashed
:(


Not had any more time to play around so will give it a thorough testing tomorrow.
Did you install the new hotfix or played before it rolled out?
 
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Damn,s eems a whole bunch of 4090 owners are still having issues, this may well be a system specific thing that needs sorting via a new hotfix I guess.
 
I'll hae a proper play about tomorrow. I literally installed windows and drivers then Last Of Us and got stuck in as it was the easiest comparison to the old system.

My ram is 6000 but noticed it was only at 4800 so I need to sort that out for a start. Much tweaking to be done yet :D
 
Oh if it's a fresh new build then yes absolutely, you are almost certainly going to have some tweaking and stability adjustments, as is the norm. And maybe even BIOS updates that fully support your RAM etc.

My new 12th gen build when that launched took a full year to get to a fully stable at XMP RAM spec levels, Gigabyte took their sweet time for BIOS updates.
 
I did have a quick poke around in the BIOS but its very different to my old system. Allsorts of settings that I didn't really know what to do with so will be having a read up tomorrow to see what I can play with.

The joys of a new system!
 
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Doesn't seem to mention which part of game the benchmark was run from ? So can compare

Would be interesting to see CPU benchmarks and how the x3d perform
 


Very interesting results.

Summary:

* Game is hungry for vram, 10gb at 1080p and 14Gb at 4k. Failure to have enough vram cuts performance- as such we consistently see Nvidia 8gb and 10gb cards performing worse than their AMD counter parts as they drops frames and are stutters to compensate. Nvidia cards with 16gb and 24gb vram have no issues and keep up and beat the equivalent AMD cards.

* The game needs a lot of system RAM to complete the shader compiling it does before you can play. If you don't have 32gb RAM the compiling step can crash and then you have to start the game again, it doesn't lose progress and compiles from where it crashed and you just keep restarting the game to finish. Systems with 32gb and 64gb RAM don't have this issue
 
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Very interesting results.

Summary:

* Game is hungry for vram, 10gb at 1080p and 14Gb at 4k. Failure to have enough vram cuts performance- as such we consistently see Nvidia 8gb and 10gb cards performing worse than their AMD counter parts as they drops frames and are stutters to compensate. Nvidia cards with 16gb and 24gb vram have no issues and keep up and beat the equivalent AMD cards.

* The game needs a lot of system RAM to complete the shader compiling it does before you can play. If you don't have 32gb RAM the compiling step can crash and then you have to start the game again, it doesn't lose progress and compiles from where it crashed and you just keep restarting the game to finish. Systems with 32gb and 64gb RAM don't have this issue
The game is running like dog **** on my 4090 but let’s blame the hardware not the game (I’m on high preset with textures on ultra).
While I only have 16GB of ram if I don’t run other programs in the background I’m seeing about 13-14GB of used ram so that’s not an issue. The rest of my hardware is undervolted 5800X with PBO so it boosts higher than stock plus heavily tunned Samsung B die ram.
 
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